mirror of https://github.com/PCSX2/pcsx2.git
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "MSWstuff.h"
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#ifdef __WXMSW__
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# include <wx/msw/wrapwin.h> // needed for OutputDebugString
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#endif
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void MSW_SetWindowAfter( WXWidget hwnd, WXWidget hwndAfter )
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{
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#ifdef __WXMSW__
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SetWindowPos( (HWND)hwnd, (HWND)hwndAfter, 0, 0, 0, 0, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOMOVE );
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#endif
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}
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// Text scales automatically on Windows but that's about it. The dialog widths
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// and images need to be scaled manually.
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float MSW_GetDPIScale()
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{
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#ifdef __WXMSW__
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HDC screen = GetDC(0);
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float scale = GetDeviceCaps(screen, LOGPIXELSX) / 96.0; // 96.0 dpi = 100% scale
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ReleaseDC(NULL, screen);
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return scale;
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#else
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return 1.0;
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#endif
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}
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