pcsx2/plugins/zzogl-pg-cg/opengl/CMakeLists.txt

175 lines
3.5 KiB
CMake

# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
# plugin name
set(Output zzogl-cg-0.3.0)
set(CommonFlags
-pthread
-DZEROGS_SSE2
-fno-regmove
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wunused-variable
)
set(OptimizationFlags
-O2
-DNDEBUG
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
set(zzoglFinalFlags
${CommonFlags} -g -Wall -D_DEBUG
)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
set(zzoglFinalFlags
${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD
)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
set(zzoglFinalFlags
${CommonFlags} ${OptimizationFlags} -W
)
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# zzogl sources
set(zzoglSources
GifTransfer.cpp
GLWin32.cpp
GLWinX11.cpp
GSDump.cpp
GSmain.cpp
HostMemory.cpp
Mem.cpp
Mem_Swizzle.cpp
Mem_Tables.cpp
Profile.cpp
rasterfont.cpp
NewRegs.cpp
Regs.cpp
targets.cpp
x86.cpp
zerogs.cpp
zpipe.cpp
ZZClut.cpp
ZZHacks.cpp
ZZKeyboard.cpp
ZZoglDrawing.cpp
ZZLog.cpp
ZZoglCreate.cpp
ZZoglCRTC.cpp
ZZoglFlush.cpp
ZZoglFlushHack.cpp
ZZoglSave.cpp
ZZoglShaders.cpp
ZZoglShoots.cpp
ZZoglVB.cpp
)
# zzogl headers
set(zzoglHeaders
common.h
CRC.h
GifTransfer.h
# glprocs.h
GS.h
GSDump.h
HostMemory.h
Mem.h
Mem_Swizzle.h
Mem_Transmit.h
Profile.h
rasterfont.h
NewRegs.h
Regs.h
targets.h
Util.h
x86.h
zerogs.h
zpipe.h
ZZClut.h
ZZGl.h
ZZHacks.h
ZZoglDrawing.h
ZZLog.h
ZZoglCRTC.h
ZZoglMath.h
ZZoglShaders.h
ZZoglShoots.h
ZZoglVB.h
)
# zzogl S sources
set(zzoglSSources
x86-32.S)
# zzogl shader sources
set(zzoglShaderSources
ctx0/ps2hw_ctx.fx
ctx1/ps2hw_ctx.fx)
# zzogl Linux sources
set(zzoglLinuxSources
Linux/Conf.cpp
Linux/Linux.cpp)
# zzogl Linux headers
set(zzoglLinuxHeaders
Linux/Linux.h)
set(zzoglFinalSources
${zzoglSources}
${zzoglHeaders}
${zzoglSSources}
${zzoglShaderSources}
${zzoglLinuxSources}
${zzoglLinuxHeaders}
)
set(zzoglFinalLibs
Utilities
${CG_LIBRARIES}
${GLEW_LIBRARY}
${OPENGL_LIBRARIES}
${X11_LIBRARIES}
${JPEG_LIBRARIES}
${GTK2_LIBRARIES}
${ZLIB_LIBRARIES}
${LIBC_LIBRARIES}
)
# change language of .S-files to c++
set_source_files_properties(${zzoglSSources} PROPERTIES LANGUAGE CXX)
# add additional include directories
include_directories(Linux)
add_pcsx2_plugin(${Output} "${zzoglFinalSources}" "${zzoglFinalLibs}" "${zzoglFinalFlags}")
# Trick that allow to compile zzogl with GSOPEN2 and the replayer with GSOPEN
set_target_properties(${Output} PROPERTIES COMPILE_DEFINITIONS USE_GSOPEN2)
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_ZZCGReplayLoader)
set(zzoglReplayLoaderFinalSources
${zzoglFinalSources}
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${zzoglReplayLoaderFinalSources}" "${zzoglFinalLibs}" "${zzoglFinalFlags}")
endif(BUILD_REPLAY_LOADERS)