PCSX2 - The Playstation 2 Emulator
Go to file
arcum42 1de54165b5 Thanks to a patch by Zeydlitz, the Linux build of pcsx2 works! (The plugins still need fixing from the reorg, but I'll get that later.)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@689 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
3rdparty Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet. 2016-05-24 22:40:40 +02:00
bin updated Playground readme, and added some snapshots taken by bositman which i will add to the main page. 2016-05-24 22:40:37 +02:00
common Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet. 2016-05-24 22:40:40 +02:00
pcsx2 Thanks to a patch by Zeydlitz, the Linux build of pcsx2 works! (The plugins still need fixing from the reorg, but I'll get that later.) 2016-05-24 22:40:40 +02:00
plugins Fixed ZeroSPU2's solution/project link, and updated Linux makefiles (think they should work now, but haven't tested) 2016-05-24 22:40:40 +02:00
build.sh Linux: Bring in changes from various patches, and get it compiling again. 2016-05-24 22:40:39 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Made some significant optimizations to VTLB. Between this and the last couple revision opts, VTLB is now as fast or faster than VM builds (with many more potential optimizations in the queue!). 2016-05-24 22:40:39 +02:00
pcsx2_suite_2008.sln Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet. 2016-05-24 22:40:40 +02:00