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convert.fx
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GSdx: Newest scanlines shader looks much nicer this way :)
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2014-01-13 18:23:53 +00:00 |
convert.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
cs.fx
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
fxaa.fx
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gsdx-ogl: don't declare a sampler variable
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2014-11-20 22:07:44 +01:00 |
glsl_source.h
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gsdx: add glsl debug capabilities
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2015-04-08 10:15:25 +02:00 |
interlace.fx
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GSdx: FXAA 3.10, page up key activates it
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2011-07-25 11:16:01 +00:00 |
interlace.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
logo-ogl.bmp
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gsdx-ogl: All the Windows versions get a fancy logo on top, so...
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2012-01-08 04:59:29 +00:00 |
logo9.bmp
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
logo10.bmp
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:15:15 +00:00 |
merge.fx
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
merge.glsl
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gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
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2014-10-02 20:44:22 +02:00 |
shadeboost.fx
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sed -i -e 's/seperately/separately/'
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2014-12-07 12:46:16 +01:00 |
shadeboost.glsl
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sed -i -e 's/seperately/separately/'
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2014-12-07 12:46:16 +01:00 |
tfx.cl
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implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux
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2014-12-02 00:16:35 +01:00 |
tfx.fx
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GSdx: DX9 hardware fix for the new hack.
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2013-02-12 12:08:46 +00:00 |
tfx.glsl
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gsdx: add glsl debug capabilities
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2015-04-08 10:15:25 +02:00 |