pcsx2/plugins/GSdx/res
Gregory Hainaut 05eb1641f2 gsdx: add glsl debug capabilities
Useful to debug bad texture sampling
2015-04-08 10:15:25 +02:00
..
convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
convert.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
cs.fx - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
fxaa.fx gsdx-ogl: don't declare a sampler variable 2014-11-20 22:07:44 +01:00
glsl_source.h gsdx: add glsl debug capabilities 2015-04-08 10:15:25 +02:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
shadeboost.fx sed -i -e 's/seperately/separately/' 2014-12-07 12:46:16 +01:00
shadeboost.glsl sed -i -e 's/seperately/separately/' 2014-12-07 12:46:16 +01:00
tfx.cl implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx: add glsl debug capabilities 2015-04-08 10:15:25 +02:00