pcsx2/bin/resources/shaders
Stenzek faecc6913b GS/HW: Texture cache improvements
GS/HW: Only use temporary source for recursive draw

.. and don't insert it into the page map.

GS/HW: Lookup page list for depth sources

GS/HW: Avoid target copies by using shader sampling

GS/HW: Make texture cache a global pointer

GS/HW: Remove GetID() from GSTexture

It only made sense for OpenGL, was always zero in Vulkan.

GS/HW: Rewrite texture sampling hazard detection

Also avoid redundant channel shuffle setup.

GS/HW: Turn Haunting Ground CRC into an OI fix
2023-03-30 21:55:50 +01:00
..
common GS-d3d12: Fix macro redefinition error in fxaa shader. 2022-12-22 04:27:20 +00:00
dx11 GS/HW: Texture cache improvements 2023-03-30 21:55:50 +01:00
opengl GS/HW: Texture cache improvements 2023-03-30 21:55:50 +01:00
vulkan GS/HW: Texture cache improvements 2023-03-30 21:55:50 +01:00