pcsx2/common/D3D12
Connor McLaughlin 822e508d13 D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps 2022-05-28 05:50:21 +01:00
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Builders.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Builders.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Context.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Context.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
DescriptorHeapManager.cpp D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps 2022-05-28 05:50:21 +01:00
DescriptorHeapManager.h D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps 2022-05-28 05:50:21 +01:00
ShaderCache.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
ShaderCache.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
StreamBuffer.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
StreamBuffer.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Texture.cpp D3D12/Texture: Fix incorrect resource state for fallback staging buffer 2022-05-26 00:04:46 +02:00
Texture.h Frontend: Add D3D12HostDisplay 2022-04-15 12:56:41 +01:00
Util.cpp Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Util.h Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00