pcsx2/pcsx2/gui/AppAccelerators.h

134 lines
3.6 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "AppCommon.h"
#include <string>
#include <unordered_map>
// --------------------------------------------------------------------------------------
// KeyAcceleratorCode
// A custom keyboard accelerator that I like better than wx's wxAcceleratorEntry.
// --------------------------------------------------------------------------------------
struct KeyAcceleratorCode
{
union
{
struct
{
u16 keycode;
u16 win:1, // win32 only.
cmd:1, // ctrl in win32, Command in Mac
alt:1,
shift:1;
};
u32 val32;
};
KeyAcceleratorCode() : val32( 0 ) {}
KeyAcceleratorCode( const wxKeyEvent& evt );
//grab event attributes only
KeyAcceleratorCode( const wxAcceleratorEntry& right)
{
val32 = 0;
keycode = right.GetKeyCode();
if( right.GetFlags() & wxACCEL_ALT ) Alt();
if( right.GetFlags() & wxACCEL_CMD ) Cmd();
if( right.GetFlags() & wxACCEL_SHIFT ) Shift();
}
KeyAcceleratorCode( wxKeyCode code )
{
val32 = 0;
keycode = code;
}
KeyAcceleratorCode& Shift()
{
shift = true;
return *this;
}
KeyAcceleratorCode& Alt()
{
alt = true;
return *this;
}
KeyAcceleratorCode& Win()
{
win = true;
return *this;
}
KeyAcceleratorCode& Cmd()
{
cmd = true;
return *this;
}
wxString ToString() const;
};
// --------------------------------------------------------------------------------------
// GlobalCommandDescriptor
// --------------------------------------------------------------------------------------
// Describes a global command which can be invoked from the main GUI or GUI plugins.
struct GlobalCommandDescriptor
{
const char* Id; // Identifier string
void (*Invoke)(); // Do it!! Do it NOW!!!
const wxChar* Fullname; // Name displayed in pulldown menus
const wxChar* Tooltip; // text displayed in toolbar tooltips and menu status bars.
bool AlsoApplyToGui; // Indicates that the GUI should be updated if possible.
};
// --------------------------------------------------------------------------------------
// CommandDictionary
// --------------------------------------------------------------------------------------
class CommandDictionary : public std::unordered_map<std::string, const GlobalCommandDescriptor*>
{
typedef std::unordered_map<std::string, const GlobalCommandDescriptor*> _parent;
protected:
public:
using _parent::operator[];
virtual ~CommandDictionary() = default;
};
// --------------------------------------------------------------------------------------
//
// --------------------------------------------------------------------------------------
class AcceleratorDictionary : public std::unordered_map<int, const GlobalCommandDescriptor*>
{
typedef std::unordered_map<int, const GlobalCommandDescriptor*> _parent;
protected:
public:
using _parent::operator[];
virtual ~AcceleratorDictionary() = default;
void Map( const KeyAcceleratorCode& acode, const char *searchfor );
};