pcsx2/plugins/onepad
Gregory Hainaut 1b369520ed onepad: drop the pad if an error was detected
v2:
init m_no_error in gamepad constructor
2017-04-28 11:27:19 +02:00
..
Img Onepad : Add GUI images 2016-02-14 17:25:28 +01:00
Linux onepad: plug SDL2 API game controller 2017-04-28 11:27:19 +02:00
SDL onepad: drop the pad if an error was detected 2017-04-28 11:27:19 +02:00
Windows WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change... 2009-07-03 11:45:47 +00:00
res onepad: add a game controller db resource 2017-04-28 11:27:19 +02:00
CMakeLists.txt onepad: add a game controller db resource 2017-04-28 11:27:19 +02:00
GamePad.cpp onepad: Move init/destroy code to constructor/destructor 2017-04-28 11:27:19 +02:00
GamePad.h onepad: drop the pad if an error was detected 2017-04-28 11:27:19 +02:00
KeyStatus.cpp reformat onepad 2016-09-08 21:52:49 +02:00
KeyStatus.h reformat onepad 2016-09-08 21:52:49 +02:00
bitwise.h reformat onepad 2016-09-08 21:52:49 +02:00
controller.cpp onepad: remove SDL1 manual detection code path 2017-04-28 11:27:19 +02:00
controller.h onepad: remove SDL1 manual detection code path 2017-04-28 11:27:19 +02:00
keyboard.cpp onepad: remove SDL1 manual detection code path 2017-04-28 11:27:19 +02:00
keyboard.h reformat onepad 2016-09-08 21:52:49 +02:00
onepad.cpp onepad: remove SDL1 manual detection code path 2017-04-28 11:27:19 +02:00
onepad.h onepad: Move init/destroy code to constructor/destructor 2017-04-28 11:27:19 +02:00
state_management.cpp onepad: Move init/destroy code to constructor/destructor 2017-04-28 11:27:19 +02:00
state_management.h onepad: Move init/destroy code to constructor/destructor 2017-04-28 11:27:19 +02:00