pcsx2/plugins/dev9ghzdrk/Win32/net.h

45 lines
1.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 David Quintana [gigaherz]
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdlib.h>
#include <string.h> //uh isnt memcpy @ stdlib ?
struct NetPacket
{
NetPacket() {size=0;}
NetPacket(void* ptr,int sz) {size=sz;memcpy(buffer,ptr,sz);}
int size;
char buffer[2048-sizeof(int)];//1536 is realy needed, just pad up to 2048 bytes :)
};
/*
extern mtfifo<NetPacket*> rx_fifo;
extern mtfifo<NetPacket*> tx_fifo;
*/
class NetAdapter
{
public:
virtual bool blocks()=0;
virtual bool isInitialised() = 0;
virtual bool recv(NetPacket* pkt)=0; //gets a packet
virtual bool send(NetPacket* pkt)=0; //sends the packet and deletes it when done
virtual ~NetAdapter(){}
};
void tx_put(NetPacket* ptr);
void InitNet(NetAdapter* adapter);
void TermNet();