pcsx2/plugins/spu2ghz/SoundTouch
Jake.Stine 62e1f5015d SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
XAudio2 problems are still up in the air, as they may be related to version differences in DXSDK installations of people building the DLL.  Note to compilers: please update your DX SDK to the most recent version (Aug 2008) if you haven't already.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@266 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
..
3dnow_win.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
AAFilter.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
AAFilter.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
BPMDetect.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
FIFOSampleBuffer.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
FIFOSampleBuffer.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
FIFOSamplePipe.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
FIRFilter.cpp SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
FIRFilter.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
Makefile.am Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
RateTransposer.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
RateTransposer.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
STTypes.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SoundTouch.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
SoundTouch.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
TDStretch.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
TDStretch.h SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps). 2016-05-24 22:40:25 +02:00
WavFile.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
WavFile.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
cpu_detect.h Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
cpu_detect_x86_win.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
mmx_optimized.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00
sse_optimized.cpp Added SPU2Ghz to the repository 2016-05-24 22:40:23 +02:00