mirror of https://github.com/PCSX2/pcsx2.git
142 lines
3.2 KiB
C++
142 lines
3.2 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "GamePad.h"
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#include "onepad.h"
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#include "keyboard.h"
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#include "state_management.h"
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#include <string.h>
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#include "wx_dialog/dialog.h"
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#ifndef __APPLE__
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Display *GSdsp;
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Window GSwin;
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#endif
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static void SysMessage(const char *fmt, ...)
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{
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va_list list;
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char msg[512];
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va_start(list, fmt);
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vsprintf(msg, fmt, list);
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va_end(list);
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if (msg[strlen(msg) - 1] == '\n')
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msg[strlen(msg) - 1] = 0;
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wxMessageDialog dialog(nullptr, msg, "Info", wxOK);
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dialog.ShowModal();
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}
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EXPORT_C_(void)
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PADabout()
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{
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SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42.");
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}
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EXPORT_C_(s32)
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PADtest()
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{
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return 0;
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}
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s32 _PADopen(void *pDsp)
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{
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#ifndef __APPLE__
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GSdsp = *(Display **)pDsp;
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GSwin = (Window) * (((u32 *)pDsp) + 1);
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#endif
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return 0;
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}
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void _PADclose()
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{
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s_vgamePad.clear();
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}
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void PollForJoystickInput(int cpad)
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{
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int index = GamePad::uid_to_index(cpad);
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if (index < 0)
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return;
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auto &gamePad = s_vgamePad[index];
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gamePad->UpdateGamePadState();
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for (int i = 0; i < MAX_KEYS; i++) {
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s32 value = gamePad->GetInput((gamePadValues)i);
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if (value != 0)
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g_key_status.press(cpad, i, value);
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else
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g_key_status.release(cpad, i);
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}
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}
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EXPORT_C_(void)
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PADupdate(int pad)
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{
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#ifndef __APPLE__
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// Gamepad inputs don't count as an activity. Therefore screensaver will
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// be fired after a couple of minute.
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// Emulate an user activity
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static int count = 0;
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count++;
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if ((count & 0xFFF) == 0) {
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// 1 call every 4096 Vsync is enough
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XResetScreenSaver(GSdsp);
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}
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#endif
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// Actually PADupdate is always call with pad == 0. So you need to update both
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// pads -- Gregory
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// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
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// So we will populate both pad in the same time
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for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
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g_key_status.keyboard_state_acces(cpad);
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}
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UpdateKeyboardInput();
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// Get joystick state + Commit
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for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
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g_key_status.joystick_state_acces(cpad);
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PollForJoystickInput(cpad);
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g_key_status.commit_status(cpad);
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}
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Pad::rumble_all();
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}
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EXPORT_C_(void)
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PADconfigure()
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{
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LoadConfig();
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DisplayDialog();
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return;
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}
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