pcsx2/plugins/GSdx/GS.cpp

823 lines
15 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSUtil.h"
#include "GSRendererDX9.h"
#include "GSRendererDX10.h"
#include "GSRendererDX11.h"
#include "GSRendererOGL.h"
#include "GSRendererSW.h"
#include "GSRendererNull.h"
#include "GSSettingsDlg.h"
#define PS2E_LT_GS 0x01
#define PS2E_GS_VERSION 0x0006
#define PS2E_X86 0x01 // 32 bit
#define PS2E_X86_64 0x02 // 64 bit
static HRESULT s_hr = E_FAIL;
static GSRenderer* s_gs = NULL;
static void (*s_irq)() = NULL;
static uint8* s_basemem = NULL;
static int s_renderer = -1;
static bool s_framelimit = true;
static bool s_vsync = false;
static bool s_exclusive = true;
EXPORT_C_(uint32) PS2EgetLibType()
{
return PS2E_LT_GS;
}
EXPORT_C_(char*) PS2EgetLibName()
{
return GSUtil::GetLibName();
}
EXPORT_C_(uint32) PS2EgetLibVersion2(uint32 type)
{
const uint32 revision = 0;
const uint32 build = 1;
return (build << 0) | (revision << 8) | (PS2E_GS_VERSION << 16) | (PLUGIN_VERSION << 24);
}
EXPORT_C_(uint32) PS2EgetCpuPlatform()
{
#if _M_AMD64
return PS2E_X86_64;
#else
return PS2E_X86;
#endif
}
EXPORT_C GSsetBaseMem(uint8* mem)
{
s_basemem = mem;
if( s_gs )
{
s_gs->SetRegsMem( s_basemem );
}
}
EXPORT_C GSsetSettingsDir(const char* dir)
{
theApp.SetConfigDir(dir);
}
EXPORT_C_(INT32) GSinit()
{
if(!GSUtil::CheckSSE())
{
return -1;
}
#ifdef _WINDOWS
//_CrtSetBreakAlloc( 1273 );
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
if(!GSUtil::CheckDirectX())
{
return -1;
}
#endif
return 0;
}
EXPORT_C GSshutdown()
{
delete s_gs;
s_gs = NULL;
s_renderer = -1;
#ifdef _WINDOWS
if(SUCCEEDED(s_hr))
{
::CoUninitialize();
s_hr = E_FAIL;
}
#endif
}
EXPORT_C GSclose()
{
if( !s_gs ) return;
s_gs->ResetDevice();
delete s_gs->m_dev;
s_gs->m_dev = NULL;
s_gs->m_wnd.Detach();
}
static INT32 _GSopen(void* dsp, char* title, int renderer)
{
GSclose();
GSDevice* dev = NULL;
if( renderer == -1 )
{
renderer = theApp.GetConfig("renderer", 0);
}
try
{
if (s_renderer != renderer)
{
// Emulator has made a render change request, which requires a completely
// new s_gs -- if the emu doesn't save/restore the GS state across this
// GSopen call then they'll get corrupted graphics, but that's not my problem.
delete s_gs;
s_gs = NULL;
}
switch(renderer)
{
default:
case 0: case 1: case 2: dev = new GSDevice9(); break;
case 3: case 4: case 5: dev = new GSDevice10(); break;
#if 0
case 6: case 7: case 8: dev = new GSDevice11(); break;
case 9: case 10: case 11: dev = new GSDeviceOGL(); break;
#endif
case 12: case 13: new GSDeviceNull(); break;
}
if( !dev ) return -1;
if( !s_gs )
{
switch(renderer)
{
default:
case 0: s_gs = new GSRendererDX9(); break;
case 3: s_gs = new GSRendererDX10(); break;
#if 0
case 6: s_gs = new GSRendererDX11(); break;
case 9: s_gs = new GSRendererOGL(); break;
#endif
case 2: case 5: case 8: case 11: case 13:
s_gs = new GSRendererNull(); break;
case 1: case 4: case 7: case 10: case 12:
s_gs = new GSRendererSW(); break;
}
s_renderer = renderer;
}
}
catch( std::exception& ex )
{
// Allowing std exceptions to escape the scope of the plugin callstack could
// be problematic, because of differing typeids between DLL and EXE compilations.
// ('new' could throw std::alloc)
printf( "GSdx error: Exception caught in GSopen: %s", ex.what() );
return -1;
}
s_gs->SetRegsMem(s_basemem);
s_gs->SetIrqCallback(s_irq);
s_gs->SetVsync(s_vsync);
s_gs->SetFrameLimit(s_framelimit);
if( *(HWND*)dsp == NULL )
{
// old-style API expects us to create and manage our own window:
int w = theApp.GetConfig("ModeWidth", 0);
int h = theApp.GetConfig("ModeHeight", 0);
if(!s_gs->CreateWnd(title, w, h))
{
GSclose();
return -1;
}
s_gs->m_wnd.Show();
*(HWND*)dsp = (HWND)s_gs->m_wnd.GetHandle();
}
else
{
s_gs->SetMultithreaded( true );
s_gs->m_wnd.Attach( *(HWND*)dsp, false );
}
if( !s_gs->CreateDevice(dev) )
{
GSclose();
return -1;
}
// if(mt) _mm_setcsr(MXCSR);
return 0;
}
EXPORT_C_(INT32) GSopen2( void* dsp, INT32 flags )
{
int renderer = theApp.GetConfig("renderer", 0);
if( flags & 4 )
{
static bool isdx10avail = GSUtil::IsDirect3D10Available();
if (isdx10avail) renderer = 4; //dx10 sw
else renderer = 1; //dx9 sw
}
INT32 retval = _GSopen( dsp, NULL, renderer );
s_gs->SetAspectRatio(0); // PCSX2 manages the aspect ratios
return retval;
}
EXPORT_C_(INT32) GSopen(void* dsp, char* title, int mt)
{
int renderer;
// Legacy GUI expects to acquire vsync from the configuration files.
s_vsync = !!theApp.GetConfig("vsync", 0);
if(mt == 2)
{
// pcsx2 sent a switch renderer request
static bool isdx10avail = GSUtil::IsDirect3D10Available();
if (isdx10avail) renderer = 4; //dx10 sw
else renderer = 1; //dx9 sw
mt = 1;
}
else
{
// normal init
renderer = theApp.GetConfig("renderer", 0);
}
*(HWND*)dsp = NULL;
int retval = _GSopen(dsp, title, renderer);
if( retval == 0 && s_gs )
{
s_gs->SetMultithreaded( !!mt );
}
return retval;
}
EXPORT_C GSreset()
{
s_gs->Reset();
}
EXPORT_C GSgifSoftReset(uint32 mask)
{
s_gs->SoftReset(mask);
}
EXPORT_C GSwriteCSR(uint32 csr)
{
s_gs->WriteCSR(csr);
}
EXPORT_C GSreadFIFO(uint8* mem)
{
s_gs->ReadFIFO(mem, 1);
}
EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
{
s_gs->ReadFIFO(mem, size);
}
EXPORT_C GSgifTransfer1(uint8* mem, uint32 addr)
{
s_gs->Transfer<0>(mem + addr, (0x4000 - addr) / 16);
}
EXPORT_C GSgifTransfer2(uint8* mem, uint32 size)
{
s_gs->Transfer<1>(mem, size);
}
EXPORT_C GSgifTransfer3(uint8* mem, uint32 size)
{
s_gs->Transfer<2>(mem, size);
}
EXPORT_C GSvsync(int field)
{
#ifdef _WINDOWS
if( s_gs->m_wnd.IsManaged() )
{
MSG msg;
memset(&msg, 0, sizeof(msg));
while(msg.message != WM_QUIT && PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
#endif
s_gs->VSync(field);
}
EXPORT_C_(uint32) GSmakeSnapshot(char* path)
{
return s_gs->MakeSnapshot(string(path) + "gsdx");
}
EXPORT_C GSkeyEvent(GSKeyEventData* e)
{
s_gs->KeyEvent(e);
}
EXPORT_C_(int) GSfreeze(int mode, GSFreezeData* data)
{
if(mode == FREEZE_SAVE)
{
return s_gs->Freeze(data, false);
}
else if(mode == FREEZE_SIZE)
{
return s_gs->Freeze(data, true);
}
else if(mode == FREEZE_LOAD)
{
return s_gs->Defrost(data);
}
return 0;
}
EXPORT_C GSconfigure()
{
if( !GSUtil::CheckSSE() ) return;
if( GSSettingsDlg().DoModal() == IDOK )
{
if( s_gs != NULL && s_gs->m_wnd.IsManaged() )
{
// Legacy apps like gsdxgui expect this...
GSshutdown();
}
}
}
EXPORT_C_(INT32) GStest()
{
if(!GSUtil::CheckSSE())
{
return -1;
}
#ifdef _WINDOWS
s_hr = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
if(!GSUtil::CheckDirectX())
{
if(SUCCEEDED(s_hr))
::CoUninitialize();
s_hr = E_FAIL;
return -1;
}
if(SUCCEEDED(s_hr))
::CoUninitialize();
s_hr = E_FAIL;
#endif
return 0;
}
EXPORT_C GSabout()
{
}
EXPORT_C GSirqCallback(void (*irq)())
{
s_irq = irq;
if( s_gs )
{
s_gs->SetIrqCallback(s_irq);
}
}
EXPORT_C_(int) GSsetupRecording(int start, void* data)
{
GSKeyEventData e;
e.type = KEYPRESS;
e.key = VK_F12;
s_gs->KeyEvent(&e, start & 1);
return 1;
}
EXPORT_C GSsetGameCRC(uint32 crc, int options)
{
s_gs->SetGameCRC(crc, options);
}
EXPORT_C GSgetLastTag(uint32* tag)
{
s_gs->GetLastTag(tag);
}
EXPORT_C GSsetFrameSkip(int frameskip)
{
s_gs->SetFrameSkip(frameskip);
}
EXPORT_C GSsetVsync(int enabled)
{
s_vsync = !!enabled;
if( s_gs )
s_gs->SetVsync(s_vsync);
}
EXPORT_C GSsetExclusive(int enabled)
{
s_exclusive = !!enabled;
if( s_gs )
s_gs->SetVsync(s_vsync);
}
EXPORT_C GSsetFrameLimit(int limit)
{
s_framelimit = !!limit;
if( s_gs )
s_gs->SetFrameLimit(s_framelimit);
}
#ifdef _WINDOWS
// Returns false if the window's been closed or an invalid packet was encountered.
static __forceinline bool LoopDatPacket_Thingamajig(HWND hWnd, uint8 (&regs)[0x2000], vector<uint8>& buff, FILE* fp, long start)
{
switch(fgetc(fp))
{
case EOF:
fseek(fp, start, 0);
return !!IsWindowVisible(hWnd);
case 0:
{
uint32 index = fgetc(fp);
uint32 size;
fread(&size, 4, 1, fp);
switch(index)
{
case 0:
{
if(buff.size() < 0x4000) buff.resize(0x4000);
uint32 addr = 0x4000 - size;
fread(&buff[0] + addr, size, 1, fp);
GSgifTransfer1(&buff[0], addr);
}
break;
case 1:
if(buff.size() < size) buff.resize(size);
fread(&buff[0], size, 1, fp);
GSgifTransfer2(&buff[0], size / 16);
break;
case 2:
if(buff.size() < size) buff.resize(size);
fread(&buff[0], size, 1, fp);
GSgifTransfer3(&buff[0], size / 16);
break;
}
}
break;
case 1:
GSvsync(fgetc(fp));
return !!IsWindowVisible(hWnd);
case 2:
{
uint32 size;
fread(&size, 4, 1, fp);
if(buff.size() < size) buff.resize(size);
GSreadFIFO2(&buff[0], size / 16);
}
break;
case 3:
fread(regs, 0x2000, 1, fp);
break;
default:
return false;
}
return true;
}
// lpszCmdLine:
// First parameter is the renderer.
// Second parameter is the gs file to load and run.
EXPORT_C GSReplay(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
int renderer = -1;
{
char* start = lpszCmdLine;
char* end = NULL;
long n = strtol(lpszCmdLine, &end, 10);
if(end > start) {renderer = n; lpszCmdLine = end;}
}
while(*lpszCmdLine == ' ') lpszCmdLine++;
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
vector<uint8> buff;
if(FILE* fp = fopen(lpszCmdLine, "rb"))
{
GSinit();
uint8 regs[0x2000];
GSsetBaseMem(regs);
s_vsync = !!theApp.GetConfig("vsync", 0);
HWND hWnd = NULL;
_GSopen(&hWnd, "", renderer);
uint32 crc;
fread(&crc, 4, 1, fp);
GSsetGameCRC(crc, 0);
GSFreezeData fd;
fread(&fd.size, 4, 1, fp);
fd.data = new uint8[fd.size];
fread(fd.data, fd.size, 1, fp);
GSfreeze(FREEZE_LOAD, &fd);
delete [] fd.data;
fread(regs, 0x2000, 1, fp);
long start = ftell(fp);
GSvsync(1);
while( LoopDatPacket_Thingamajig(hWnd, regs, buff, fp, start) ) ;
GSclose();
GSshutdown();
fclose(fp);
}
PostQuitMessage(0);
}
EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow)
{
::SetPriorityClass(::GetCurrentProcess(), HIGH_PRIORITY_CLASS);
FILE* file = fopen("c:\\log.txt", "a");
fprintf(file, "-------------------------\n\n");
if(1)
{
GSLocalMemory mem;
static struct {int psm; const char* name;} s_format[] =
{
{PSM_PSMCT32, "32"},
{PSM_PSMCT24, "24"},
{PSM_PSMCT16, "16"},
{PSM_PSMCT16S, "16S"},
{PSM_PSMT8, "8"},
{PSM_PSMT4, "4"},
{PSM_PSMT8H, "8H"},
{PSM_PSMT4HL, "4HL"},
{PSM_PSMT4HH, "4HH"},
{PSM_PSMZ32, "32Z"},
{PSM_PSMZ24, "24Z"},
{PSM_PSMZ16, "16Z"},
{PSM_PSMZ16S, "16ZS"},
};
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16);
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
//
for(int tbw = 5; tbw <= 10; tbw++)
{
int n = 256 << ((10 - tbw) * 2);
int w = 1 << tbw;
int h = 1 << tbw;
fprintf(file, "%d x %d\n\n", w, h);
for(int i = 0; i < countof(s_format); i++)
{
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[s_format[i].psm];
GSLocalMemory::writeImage wi = psm.wi;
GSLocalMemory::readImage ri = psm.ri;
GSLocalMemory::readTexture rtx = psm.rtx;
GSLocalMemory::readTexture rtxP = psm.rtxP;
GIFRegBITBLTBUF BITBLTBUF;
BITBLTBUF.SBP = 0;
BITBLTBUF.SBW = w / 64;
BITBLTBUF.SPSM = s_format[i].psm;
BITBLTBUF.DBP = 0;
BITBLTBUF.DBW = w / 64;
BITBLTBUF.DPSM = s_format[i].psm;
GIFRegTRXPOS TRXPOS;
TRXPOS.SSAX = 0;
TRXPOS.SSAY = 0;
TRXPOS.DSAX = 0;
TRXPOS.DSAY = 0;
GIFRegTRXREG TRXREG;
TRXREG.RRW = w;
TRXREG.RRH = h;
GSVector4i r(0, 0, w, h);
GIFRegTEX0 TEX0;
TEX0.TBP0 = 0;
TEX0.TBW = w / 64;
GIFRegTEXA TEXA;
TEXA.TA0 = 0;
TEXA.TA1 = 0x80;
TEXA.AEM = 0;
int trlen = w * h * psm.trbpp / 8;
int len = w * h * psm.bpp / 8;
clock_t start, end;
_ftprintf(file, _T("[%4s] "), s_format[i].name);
start = clock();
for(int j = 0; j < n; j++)
{
int x = 0;
int y = 0;
(mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
}
end = clock();
fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
start = clock();
for(int j = 0; j < n; j++)
{
int x = 0;
int y = 0;
(mem.*ri)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
}
end = clock();
fprintf(file, "%6d %6d | ", (int)((float)trlen * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
const GSOffset* o = mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM);
start = clock();
for(int j = 0; j < n; j++)
{
(mem.*rtx)(o, r, ptr, w * 4, TEXA);
}
end = clock();
fprintf(file, "%6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
if(psm.pal > 0)
{
start = clock();
for(int j = 0; j < n; j++)
{
(mem.*rtxP)(o, r, ptr, w, TEXA);
}
end = clock();
fprintf(file, "| %6d %6d ", (int)((float)len * n / (end - start) / 1000), (int)((float)(w * h) * n / (end - start) / 1000));
}
fprintf(file, "\n");
fflush(file);
}
fprintf(file, "\n");
}
_aligned_free(ptr);
}
//
if(0)
{
GSLocalMemory mem;
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 16);
for(int i = 0; i < 1024 * 1024 * 4; i++) ptr[i] = (uint8)i;
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[PSM_PSMCT32];
GSLocalMemory::writeImage wi = psm.wi;
GIFRegBITBLTBUF BITBLTBUF;
BITBLTBUF.DBP = 0;
BITBLTBUF.DBW = 32;
BITBLTBUF.DPSM = PSM_PSMCT32;
GIFRegTRXPOS TRXPOS;
TRXPOS.DSAX = 0;
TRXPOS.DSAY = 1;
GIFRegTRXREG TRXREG;
TRXREG.RRW = 256;
TRXREG.RRH = 256;
int trlen = 256 * 256 * psm.trbpp / 8;
int x = 0;
int y = 0;
(mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
}
//
fclose(file);
PostQuitMessage(0);
}
#endif