mirror of https://github.com/PCSX2/pcsx2.git
103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
/*
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* Copyright (C) 2007-2015 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "stdafx.h"
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struct GSSetting
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{
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int32_t value;
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std::string name;
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std::string note;
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template< typename T>
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explicit GSSetting(T value, const char* name, const char* note) :
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value(static_cast<int32_t>(value)),
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name(name),
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note(note)
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{
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}
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};
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const char* dialog_message(int ID, bool* updateText = NULL);
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#ifndef _WIN32
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enum {
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IDC_FILTER,
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IDC_TRI_FILTER,
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IDC_SKIPDRAWHACK,
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IDC_SKIPDRAWHACKEDIT,
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IDC_SKIPDRAWOFFSET,
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IDC_SKIPDRAWOFFSETEDIT,
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IDC_ALPHAHACK,
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IDC_OFFSETHACK,
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IDC_SPRITEHACK,
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IDC_WILDHACK,
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IDC_ALPHASTENCIL,
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IDC_ALIGN_SPRITE,
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IDC_ROUND_SPRITE,
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IDC_TCOFFSETX,
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IDC_TCOFFSETX2,
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IDC_TCOFFSETY,
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IDC_TCOFFSETY2,
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IDC_PALTEX,
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IDC_ACCURATE_BLEND_UNIT,
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IDC_ACCURATE_DATE,
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IDC_TC_DEPTH,
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IDC_CPU_FB_CONVERSION,
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IDC_CRC_LEVEL,
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IDC_AFCOMBO,
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IDC_AA1,
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IDC_SWTHREADS,
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IDC_SWTHREADS_EDIT,
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IDC_SHADEBOOST,
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IDC_SHADER_FX,
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IDC_FXAA,
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IDC_MIPMAP_SW,
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IDC_MIPMAP_HW,
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IDC_PRELOAD_GS,
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IDC_FAST_TC_INV,
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IDC_LARGE_FB,
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IDC_LINEAR_PRESENT,
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IDC_AUTO_FLUSH,
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IDC_SAFE_FEATURES,
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IDC_MEMORY_WRAPPING,
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IDC_MERGE_PP_SPRITE,
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IDC_GEOMETRY_SHADER_OVERRIDE,
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IDC_IMAGE_LOAD_STORE,
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IDC_OSD_LOG,
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IDC_OSD_MONITOR,
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IDC_OSD_MAX_LOG,
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IDC_OSD_MAX_LOG_EDIT,
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// Shader
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IDR_CONVERT_GLSL,
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IDR_FXAA_FX,
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IDR_INTERLACE_GLSL,
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IDR_MERGE_GLSL,
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IDR_SHADEBOOST_GLSL,
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IDR_COMMON_GLSL,
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IDR_TFX_VGS_GLSL,
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IDR_TFX_FS_GLSL,
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IDR_TFX_CL,
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};
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#endif
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