pcsx2/pcsx2-qt/Settings/InputBindingWidget.h

103 lines
2.8 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/Pcsx2Defs.h"
#include "pcsx2/Frontend/InputManager.h"
#include <QtWidgets/QPushButton>
#include <optional>
class QTimer;
class ControllerSettingsDialog;
class InputBindingWidget : public QPushButton
{
Q_OBJECT
public:
InputBindingWidget(QWidget* parent);
InputBindingWidget(QWidget* parent, std::string section_name, std::string key_name);
~InputBindingWidget();
void setKey(std::string section_name, std::string key_name);
public Q_SLOTS:
void clearBinding();
void reloadBinding();
protected Q_SLOTS:
void onClicked();
void onInputListenTimerTimeout();
void inputManagerHookCallback(InputBindingKey key, float value);
protected:
enum : u32
{
TIMEOUT_FOR_SINGLE_BINDING = 5,
TIMEOUT_FOR_ALL_BINDING = 10
};
virtual bool eventFilter(QObject* watched, QEvent* event) override;
virtual bool event(QEvent* event) override;
virtual void mouseReleaseEvent(QMouseEvent* e) override;
virtual void startListeningForInput(u32 timeout_in_seconds);
virtual void stopListeningForInput();
virtual void openDialog();
bool isListeningForInput() const { return m_input_listen_timer != nullptr; }
void setNewBinding();
void updateText();
void hookInputManager();
void unhookInputManager();
std::string m_section_name;
std::string m_key_name;
std::vector<std::string> m_bindings;
std::vector<InputBindingKey> m_new_bindings;
QTimer* m_input_listen_timer = nullptr;
u32 m_input_listen_remaining_seconds = 0;
};
class InputVibrationBindingWidget : public QPushButton
{
Q_OBJECT
public:
InputVibrationBindingWidget(QWidget* parent);
InputVibrationBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, std::string section_name, std::string key_name);
~InputVibrationBindingWidget();
void setKey(ControllerSettingsDialog* dialog, std::string section_name, std::string key_name);
public Q_SLOTS:
void clearBinding();
protected Q_SLOTS:
void onClicked();
protected:
virtual void mouseReleaseEvent(QMouseEvent* e) override;
private:
std::string m_section_name;
std::string m_key_name;
std::string m_binding;
ControllerSettingsDialog* m_dialog;
};