pcsx2/bin/resources/shaders/opengl
Connor McLaughlin 4a5180bc0a GS: Put shadeboost params in uniforms
Compiling variants for these is silly.
2022-03-28 09:24:51 +02:00
..
common_header.glsl GS:HW: Don't scale rt when converting to texture 2022-02-01 01:24:35 +00:00
convert.glsl GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
interlace.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
shadeboost.glsl GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx_fs.glsl GS: Fix some edge cases with fbfetch 2022-03-21 20:24:09 +00:00
tfx_vgs.glsl GS: Use hardware point/line expansion where supported in GL 2022-01-02 15:06:39 +00:00