pcsx2/plugins/GSdx/vsprops/common.vsprops

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1.4 KiB
XML

<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="common"
OutputDirectory="$(SolutionDir)bin\$(PcsxSubsection)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)include&quot;$(SolutionDir)3rdparty&quot;"
PreprocessorDefinitions="_WINDOWS;_WIN32_WINNT=0x500"
FloatingPointModel="2"
RuntimeTypeInfo="false"
WarningLevel="4"
DebugInformationFormat="3"
DisableSpecificWarnings="4996;4995;4324;4100;4101;4201;4556"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib dxgi.lib dxguid.lib winmm.lib strmiids.lib xinput.lib opengl32.lib"
AdditionalLibraryDirectories="&quot;$(VTUNE_AMPLIFIER_XE_2011_DIR)lib32&quot;"
DelayLoadDLLs="d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;dxgi.dll;opengl32.dll"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=".\postBuild.cmd &quot;$(TargetPath)&quot; &quot;$(TargetName)&quot; $(TargetExt) $(PcsxSubsection)"
/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="&quot;$(SvnCommonDir)\vsprops\preBuild.cmd&quot; &quot;$(ProjectRootDir)&quot;"
/>
</VisualStudioPropertySheet>