PCSX2 - The Playstation 2 Emulator
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refraction 170acd854a Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@995 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 00:54:53 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common New speed hack mainly targeting 3D geometry. 2009-04-15 20:31:58 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code. 2009-04-17 00:54:53 +00:00
plugins LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people. 2009-04-14 13:40:28 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00