..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
GSdx:
2009-07-26 15:30:25 +00:00
vsprops
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: couple of fixes
2009-07-01 21:14:12 +00:00
GPU.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPU.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUDrawScanline.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPULocalMemory.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GPURenderer.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPURendererSW.cpp
GSdx: more leak cleanup
2009-07-04 22:54:57 +00:00
GPURendererSW.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GPUSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUState.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GS.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GS.h
GSdx:
2009-07-26 15:30:25 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSCapture.cpp
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
2009-06-19 13:03:59 +00:00
GSCapture.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSCaptureDlg.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSClut.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSClut.h
GSdx:
2009-07-26 15:30:25 +00:00
GSCodeBuffer.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCrc.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GSCrc.h
GSdx: game fixes and small optimizations
2009-07-12 13:46:05 +00:00
GSDevice.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSDevice.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDevice7.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSDevice7.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSDevice9.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSDevice9.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDevice10.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSDevice10.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDevice11.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSDevice11.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDeviceNull.cpp
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
2009-07-04 15:14:04 +00:00
GSDeviceNull.h
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
2009-07-04 15:14:04 +00:00
GSDeviceOGL.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSDeviceOGL.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDialog.cpp
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSDialog.h
GSdx: removed the last bit of mfc dependency from cdvdolio
2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
2009-06-09 10:13:28 +00:00
GSDirtyRect.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSDrawScanline.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSDrawingContext.h
GSdx:
2009-07-22 03:55:28 +00:00
GSDrawingEnvironment.h
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
2009-04-18 09:34:25 +00:00
GSDump.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDump.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: fixing the (texture) memory leak
2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSLocalMemory.h
GSdx:
2009-07-22 03:55:28 +00:00
GSPerfMon.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSPerfMon.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSRasterizer.cpp
GSdx: fixing the (texture) memory leak
2009-07-04 17:37:06 +00:00
GSRasterizer.h
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
2009-07-05 00:18:33 +00:00
GSRenderer.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSRenderer.h
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSRendererDX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSRendererDX.h
GSdx:
2009-07-26 15:30:25 +00:00
GSRendererDX9.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererDX9.h
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererDX10.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererDX10.h
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererDX11.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererDX11.h
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
GSdx:
2009-07-26 15:30:25 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererOGL.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererOGL.h
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererSW.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSRendererSW.h
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSScanlineEnvironment.h
GSdx:
2009-07-22 03:55:28 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GSSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSState.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSState.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTables.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTables.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture7.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture7.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture9.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture9.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture10.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture10.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture11.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTexture11.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTextureCache.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSTextureCache.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureCache9.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureCache9.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSTextureCache10.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureCache10.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSTextureCache11.cpp
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureCache11.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.cpp
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.h
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
2009-07-06 16:35:06 +00:00
GSTextureCacheSW.cpp
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSTextureCacheSW.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureFX.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSTextureFX.h
GSdx:
2009-07-26 15:30:25 +00:00
GSTextureFX9.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSTextureFX9.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureFX10.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSTextureFX10.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureFX11.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSTextureFX11.h
GSdx:
2009-07-22 03:55:28 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTextureOGL.cpp
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSTextureOGL.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSThread.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSUtil.cpp
GSdx:
2009-07-26 15:30:25 +00:00
GSUtil.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00
GSVector.cpp
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSVector.h
GSdx:
2009-07-22 03:55:28 +00:00
GSVertex.h
GSdx: game fixes and small optimizations
2009-07-12 13:46:05 +00:00
GSVertexHW.h
GSdx: changed a lot of things, expect new bugs :P
2009-06-27 03:32:33 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.cpp
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSVertexSW.h
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
2009-06-23 04:12:32 +00:00
GSVertexTrace.cpp
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSVertexTrace.h
GSdx: ffxii fmv works again and even less bogus
2009-07-22 14:28:14 +00:00
GSWnd.cpp
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GSWnd.h
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
GSdx.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.def
Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
2009-07-15 19:44:06 +00:00
GSdx.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.rc
GSdx:
2009-07-22 03:55:28 +00:00
GSdx_vs2008.vcproj
GSdx: just updating vs2010 project files
2009-07-24 09:24:09 +00:00
GSdx_vs2010.vcxproj
GSdx:
2009-07-26 15:30:25 +00:00
GSdx_vs2010.vcxproj.filters
GSdx:
2009-07-26 15:30:25 +00:00
resource.h
GSdx: added ltrapper's modifications.
2009-07-17 23:45:32 +00:00
stdafx.cpp
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
stdafx.h
GSdx: just squeezing a few more fps.
2009-07-16 21:36:07 +00:00