pcsx2/plugins/GSdx
gabest11 cc3130660a GSdx:
- Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether.
- Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-26 15:30:25 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: 2009-07-26 15:30:25 +00:00
vsprops GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: couple of fixes 2009-07-01 21:14:12 +00:00
GPU.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUDrawScanline.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPULocalMemory.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GPURenderer.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURendererSW.cpp GSdx: more leak cleanup 2009-07-04 22:54:57 +00:00
GPURendererSW.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
GPUSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUState.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: 2009-07-22 03:55:28 +00:00
GS.h GSdx: 2009-07-26 15:30:25 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: trying to fix gaps between sprites that may still appear with d3d in native res 2009-06-19 13:03:59 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSCaptureDlg.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSClut.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSClut.h GSdx: 2009-07-26 15:30:25 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
GSCrc.h GSdx: game fixes and small optimizations 2009-07-12 13:46:05 +00:00
GSDevice.cpp GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSDevice.h GSdx: 2009-07-22 03:55:28 +00:00
GSDevice7.cpp GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSDevice7.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSDevice9.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSDevice9.h GSdx: 2009-07-22 03:55:28 +00:00
GSDevice10.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSDevice10.h GSdx: 2009-07-22 03:55:28 +00:00
GSDevice11.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSDevice11.h GSdx: 2009-07-22 03:55:28 +00:00
GSDeviceNull.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDeviceNull.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDeviceOGL.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSDeviceOGL.h GSdx: 2009-07-22 03:55:28 +00:00
GSDialog.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDialog.h GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code 2009-06-09 10:13:28 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSDrawScanline.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode 2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h GSdx: 2009-07-22 03:55:28 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSLocalMemory.h GSdx: 2009-07-22 03:55:28 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSRasterizer.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GSRenderer.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSRenderer.h GSdx: ffxii fmv works again and even less bogus 2009-07-22 14:28:14 +00:00
GSRendererDX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX.h GSdx: 2009-07-26 15:30:25 +00:00
GSRendererDX9.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSRendererDX9.h GSdx: 2009-07-22 03:55:28 +00:00
GSRendererDX10.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSRendererDX10.h GSdx: 2009-07-22 03:55:28 +00:00
GSRendererDX11.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSRendererDX11.h GSdx: 2009-07-22 03:55:28 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: 2009-07-26 15:30:25 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererOGL.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSRendererOGL.h GSdx: 2009-07-22 03:55:28 +00:00
GSRendererSW.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSRendererSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSScanlineEnvironment.h GSdx: 2009-07-22 03:55:28 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
GSSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSState.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture7.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture7.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture9.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture9.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture10.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture10.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture11.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTexture11.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTextureCache.cpp GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSTextureCache.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureCache9.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSTextureCache9.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache10.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSTextureCache10.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache11.cpp GSdx: 2009-07-22 03:55:28 +00:00
GSTextureCache11.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheSW.cpp GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSTextureCacheSW.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureFX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX.h GSdx: 2009-07-26 15:30:25 +00:00
GSTextureFX9.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSTextureFX9.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureFX10.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSTextureFX10.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureFX11.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSTextureFX11.h GSdx: 2009-07-22 03:55:28 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTextureOGL.cpp GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSTextureOGL.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: 2009-07-26 15:30:25 +00:00
GSUtil.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00
GSVector.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVector.h GSdx: 2009-07-22 03:55:28 +00:00
GSVertex.h GSdx: game fixes and small optimizations 2009-07-12 13:46:05 +00:00
GSVertexHW.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexTrace.cpp GSdx: ffxii fmv works again and even less bogus 2009-07-22 14:28:14 +00:00
GSVertexTrace.h GSdx: ffxii fmv works again and even less bogus 2009-07-22 14:28:14 +00:00
GSWnd.cpp GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
GSWnd.h GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
GSdx.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.def Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter. 2009-07-15 19:44:06 +00:00
GSdx.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.rc GSdx: 2009-07-22 03:55:28 +00:00
GSdx_vs2008.vcproj GSdx: just updating vs2010 project files 2009-07-24 09:24:09 +00:00
GSdx_vs2010.vcxproj GSdx: 2009-07-26 15:30:25 +00:00
GSdx_vs2010.vcxproj.filters GSdx: 2009-07-26 15:30:25 +00:00
resource.h GSdx: added ltrapper's modifications. 2009-07-17 23:45:32 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: just squeezing a few more fps. 2009-07-16 21:36:07 +00:00