mirror of https://github.com/PCSX2/pcsx2.git
266 lines
4.9 KiB
C++
266 lines
4.9 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#ifdef _WINDOWS
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class GSThread
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{
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DWORD m_ThreadId;
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HANDLE m_hThread;
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static DWORD WINAPI StaticThreadProc(void* lpParam);
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protected:
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virtual void ThreadProc() = 0;
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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class GSCritSec
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{
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CRITICAL_SECTION m_cs;
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public:
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GSCritSec() {InitializeCriticalSection(&m_cs);}
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~GSCritSec() {DeleteCriticalSection(&m_cs);}
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void Lock() {EnterCriticalSection(&m_cs);}
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bool TryLock() {return TryEnterCriticalSection(&m_cs) == TRUE;}
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void Unlock() {LeaveCriticalSection(&m_cs);}
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};
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class GSEvent
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{
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protected:
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HANDLE m_hEvent;
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public:
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GSEvent(bool manual = false, bool initial = false) {m_hEvent = CreateEvent(NULL, manual, initial, NULL);}
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~GSEvent() {CloseHandle(m_hEvent);}
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void Set() {SetEvent(m_hEvent);}
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void Reset() {ResetEvent(m_hEvent);}
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bool Wait() {return WaitForSingleObject(m_hEvent, INFINITE) == WAIT_OBJECT_0;}
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};
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// TODO: pthreads version (needs manual-reset event)
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template<
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class T,
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class ENQUEUE_EVENT = GSEvent,
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class DEQUEUE_EVENT = GSEvent>
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class GSQueue : public GSCritSec
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{
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std::list<T> m_queue;
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HANDLE m_put;
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HANDLE m_get;
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ENQUEUE_EVENT m_enqueue;
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DEQUEUE_EVENT m_dequeue;
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long m_count;
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public:
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GSQueue(long count)
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: m_enqueue(true)
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, m_dequeue(true)
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, m_count(count)
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{
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m_put = CreateSemaphore(NULL, count, count, NULL);
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m_get = CreateSemaphore(NULL, 0, count, NULL);
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m_dequeue.Set();
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}
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virtual ~GSQueue()
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{
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CloseHandle(m_put);
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CloseHandle(m_get);
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}
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size_t GetCount() const
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{
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// GSAutoLock cAutoLock(this);
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return m_queue.size();
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}
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size_t GetMaxCount() const
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{
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// GSAutoLock cAutoLock(this);
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return (size_t)m_count;
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}
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ENQUEUE_EVENT& GetEnqueueEvent()
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{
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return m_enqueue;
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}
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DEQUEUE_EVENT& GetDequeueEvent()
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{
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return m_dequeue;
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}
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void Enqueue(T item)
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{
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WaitForSingleObject(m_put, INFINITE);
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{
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GSAutoLock cAutoLock(this);
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m_queue.push_back(item);
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m_enqueue.Set();
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m_dequeue.Reset();
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}
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ReleaseSemaphore(m_get, 1, NULL);
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}
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T Dequeue()
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{
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T item;
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WaitForSingleObject(m_get, INFINITE);
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{
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GSAutoLock cAutoLock(this);
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item = m_queue.front();
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m_queue.pop_front();
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if(m_queue.empty())
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{
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m_enqueue.Reset();
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m_dequeue.Set();
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}
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}
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ReleaseSemaphore(m_put, 1, NULL);
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return item;
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}
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T Peek() // lock on "this"
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{
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return m_queue.front();
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}
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};
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#else
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#include <pthread.h>
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#include <semaphore.h>
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class GSThread
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{
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pthread_attr_t m_thread_attr;
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pthread_t m_thread;
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static void* StaticThreadProc(void* param);
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protected:
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virtual void ThreadProc() = 0;
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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class GSCritSec
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{
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pthread_mutexattr_t m_mutex_attr;
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pthread_mutex_t m_mutex;
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public:
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GSCritSec()
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{
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pthread_mutexattr_init(&m_mutex_attr);
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pthread_mutexattr_settype(&m_mutex_attr, PTHREAD_MUTEX_RECURSIVE_NP);
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pthread_mutex_init(&m_mutex, &m_mutex_attr);
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}
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~GSCritSec()
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{
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pthread_mutex_destroy(&m_mutex);
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pthread_mutexattr_destroy(&m_mutex_attr);
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}
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void Lock() {pthread_mutex_lock(&m_mutex);}
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bool TryLock() {return pthread_mutex_trylock(&m_mutex) == 0;}
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void Unlock() {pthread_mutex_unlock(&m_mutex);}
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};
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class GSEvent
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{
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protected:
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sem_t m_sem;
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public:
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GSEvent() {sem_init(&m_sem, 0, 0);}
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~GSEvent() {sem_destroy(&m_sem);}
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void Set() {sem_post(&m_sem);}
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bool Wait() {return sem_wait(&m_sem) == 0;}
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};
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#endif
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class GSAutoLock
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{
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protected:
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GSCritSec* m_cs;
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public:
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GSAutoLock(GSCritSec* cs) {m_cs = cs; m_cs->Lock();}
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~GSAutoLock() {m_cs->Unlock();}
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};
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class GSEventSpin
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{
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protected:
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volatile long m_sync;
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volatile bool m_manual;
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public:
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GSEventSpin(bool manual = false, bool initial = false) {m_sync = initial ? 1 : 0; m_manual = manual;}
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~GSEventSpin() {}
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void Set() {_interlockedbittestandset(&m_sync, 0);}
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void Reset() {_interlockedbittestandreset(&m_sync, 0);}
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bool Wait()
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{
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if(m_manual) while(!m_sync) _mm_pause();
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else while(!_interlockedbittestandreset(&m_sync, 0)) _mm_pause();
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return true;
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}
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};
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