mirror of https://github.com/PCSX2/pcsx2.git
176 lines
5.1 KiB
C++
176 lines
5.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef _MSC_VER
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# pragma warning(disable:4063) // case '1' is not a valid value for switch()
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#endif
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// These functions are meant for memset operations of constant length only.
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// For dynamic length clears, use the C-compiler provided memset instead.
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// MemZero Code Strategies:
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// I use a trick to help the MSVC compiler optimize it's asm code better. The compiler
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// won't optimize local variables very well because it insists in storing them on the
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// stack and then loading them out of the stack when I use them from inline ASM, and
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// it won't allow me to use template parameters in inline asm code either. But I can
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// assign the template parameters to enums, and then use the enums from asm code.
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// Yeah, silly, but it works. :D (air)
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// All methods defined in this header use template in combination with the aforementioned
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// enumerations to generate very efficient and compact inlined code. These optimized
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// memsets work on the theory that most uses of memset involve static arrays and
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// structures, which are constant in size, thus allowing us to generate optimal compile-
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// time code for each use of the function.
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// Use of CLD (Clear Direction Flag):
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// On Windows platforms the ABI declares that the direction flag should be cleared upon
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// entry of *any* function. Therefore there is no need to have CLD prior to our use of
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// rep strosd here.
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// Notes on XMM0's "storage" area (_xmm_backup):
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// Unfortunately there's no way to guarantee alignment for this variable. If I use the
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// __declspec(aligned(16)) decorator, MSVC fails to inline the function since stack
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// alignment requires prep work. And for the same reason it's not possible to check the
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// alignment of the stack at compile time, so I'm forced to use movups to store and
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// retrieve xmm0.
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// MSVC Template Issue:
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// MSVC treats int template parameters like macro insertions. That is, if you have a
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// a template parameter in the form of "func<10-5>()", MSVC inserts 10-5 into the
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// templated function, causing order-of-operation problems (sigh). The normal fix would
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// be to assign the template parameter to a static const int inside each function, but that
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// won't fly with the enums optimization. So in order to fix the problem I define a macro
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// that encapsulates the template parameter inside parenthesis for us:
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#define MZFbytes (_bytes)
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// Code is only called in the init so no need to bother with ASM
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template< u8 data, size_t bytes >
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static __fi void memset_8( void *dest )
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{
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memset(dest, data, bytes);
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}
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// This is unused on Windows.
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template< u32 data, size_t MZFbytes >
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static __fi void memset_32( void *dest )
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{
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if( MZFbytes == 0 ) return;
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// Assertion: data length must be a multiple of 32 bits
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pxAssume( (MZFbytes & 0x3) == 0 );
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//u64 _xmm_backup[2];
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// This function only works on 32-bit alignments of data copied.
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// If the data length is not a factor of 32 bits, the C++ optimizing compiler will
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// probably just generate mysteriously broken code in Release builds. ;)
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pxAssume( (MZFbytes & 0x3) == 0 );
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enum
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{
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remdat = MZFbytes>>2,
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data32 = data
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};
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// macro to execute the x86/32 "stosd" copies.
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switch( remdat )
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{
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case 1:
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*(u32*)dest = data32;
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return;
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case 2:
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((u32*)dest)[0] = data32;
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((u32*)dest)[1] = data32;
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return;
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case 3:
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__asm
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{
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mov edi, dest;
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mov eax, data32;
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stosd;
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stosd;
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stosd;
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}
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return;
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case 4:
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__asm
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{
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mov edi, dest;
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mov eax, data32;
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stosd;
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stosd;
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stosd;
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stosd;
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}
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return;
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case 5:
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__asm
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{
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mov edi, dest;
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mov eax, data32;
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stosd;
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stosd;
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stosd;
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stosd;
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stosd;
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}
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return;
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default:
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__asm
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{
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mov ecx, remdat;
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mov edi, dest;
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mov eax, data32;
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rep stosd;
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}
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return
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}
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}
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// This method can clear any object-like entity -- which is anything that is not a pointer.
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// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
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// for you!
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template< typename T >
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static __fi void memzero( T& object )
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{
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memset(&object, 0, sizeof(T));
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}
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// This method clears an object with the given 8 bit value.
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template< u8 data, typename T >
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static __fi void memset8( T& object )
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{
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memset_8<data, sizeof(T)>( &object );
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}
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// This method clears an object with the given 32 bit value.
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// This is also unused.
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template< u32 data, typename T >
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static __fi void memset32( T& object )
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{
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memset_32<data, sizeof(T)>( &object );
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}
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#undef MZFbytes
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