pcsx2/plugins/LilyPad
mattmenke c252b0f4df LilyPad: Default deadzone increased. Note that will only apply to new bindings, or ones from inis made before I added deadzone support. Hope it's high enough for most cases, but not high enough to break anything...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1920 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-26 18:21:57 +00:00
..
Config.cpp LilyPad: Fix for non-pressure sensitive buttons with dead zone < 0.0625 or so. 2009-09-25 19:34:59 +00:00
Config.h LilyPad: Reverted keyboard messages back to windows messaging. 2009-09-21 00:24:04 +00:00
DeviceEnumerator.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
DeviceEnumerator.h LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately. 2009-09-20 10:48:22 +00:00
Diagnostics.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
Diagnostics.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
DirectInput.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
DirectInput.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
DualShock3.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
DualShock3.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
Global.cpp LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
Global.h LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
HidDevice.cpp Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
HidDevice.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
InputManager.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
InputManager.h LilyPad: Default deadzone increased. Note that will only apply to new bindings, or ones from inis made before I added deadzone support. Hope it's high enough for most cases, but not high enough to break anything... 2009-09-26 18:21:57 +00:00
KeyboardHook.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
KeyboardHook.h LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
KeyboardQueue.cpp LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
KeyboardQueue.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
LilyPad.cpp LilyPad: Less sensitive (Higher pre-set deadzone) for copying analog state to d-pad state when in digital mode. 2009-09-26 18:06:39 +00:00
LilyPad.def LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself. 2009-03-29 06:14:59 +00:00
LilyPad.rc LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
LilyPad_VC2008.vcproj LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
ProjectRootDir.vsprops Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
RawInput.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
RawInput.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
VKey.cpp LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
VKey.h LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. 2009-02-11 20:47:41 +00:00
WindowsKeyboard.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
WindowsKeyboard.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
WindowsMessaging.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
WindowsMessaging.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
WindowsMouse.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
WindowsMouse.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
WndProcEater.cpp LilyPad: Reverted keyboard messages back to windows messaging. 2009-09-21 00:24:04 +00:00
WndProcEater.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00
XInput.cpp LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
XInput.h Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on. 2009-09-12 13:10:17 +00:00
frog.ico LilyPad 0.9.9, more or less 2009-02-11 09:24:56 +00:00
resource.h LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers). 2009-09-25 08:36:42 +00:00
usb.h LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds. 2009-09-18 06:58:48 +00:00