mirror of https://github.com/PCSX2/pcsx2.git
00e255ee3c
* add zso support * format and fixed typo * fix typo in extension (duplicated .cso) * format * proper casting * use regular casting; added lz4 to gitmodules * use C++ style casting * fix casts * add lz4 submodule * added windows build configuration * add lz4 to cmake * undo * undo * add lz4 to SearchForStuff * undo * add own lz4 source code * cleanup * fix * add nwe sources to windows build * cleanup * don't use precompile headers on lz4 * stupid compiler * add const. better logging. * cast to std::string * 3rdparty: Add lz4 * use 3rdparty lz4 * cleanup references to lz4.cpp * format code * add missing header * use fmt::format * don't call inflateReset on ZSO * use LZ4_decompress_safe * fix syntax * fix call to LZ4_decompress_safe * use LZ4_decompress_safe_partial to ignore padded data * cleanup * refactor --------- Co-authored-by: Stenzek <stenzek@gmail.com> |
||
---|---|---|
.. | ||
BuildParameters.cmake | ||
CheckLib.cmake | ||
CopyBaseTranslations.cmake | ||
FindFFMPEG.cmake | ||
FindLibbacktrace.cmake | ||
FindLibc.cmake | ||
FindPCAP.cmake | ||
FindVtune.cmake | ||
Pcsx2Utils.cmake | ||
SearchForStuff.cmake | ||
TargetArch.cmake |