mirror of https://github.com/PCSX2/pcsx2.git
193 lines
5.7 KiB
C++
193 lines
5.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <list>
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class wxCommandEvent;
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// __evt_fastcall : Work-around for a GCC 4.3 compilation bug. The templated FuncType
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// throws type mismatches if we have a __fastcall qualifier. >_< --air
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#if defined( __GNUC__ ) && (__GNUC__ < 4 ) || ((__GNUC__ == 4) && ( __GNUC_MINOR__ <= 3 ))
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# define __evt_fastcall
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#else
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# define __evt_fastcall __fastcall
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#endif
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// --------------------------------------------------------------------------------------
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// EventListener< typename EvtType >
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// --------------------------------------------------------------------------------------
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template< typename EvtType >
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struct EventListener
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{
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typedef void __evt_fastcall FuncType( void* object, EvtType& evt );
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void* object;
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FuncType* OnEvent;
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EventListener( FuncType* fnptr )
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{
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object = NULL;
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OnEvent = fnptr;
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}
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EventListener( void* objhandle, FuncType* fnptr )
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{
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object = objhandle;
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OnEvent = fnptr;
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}
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bool operator ==( const EventListener& right ) const
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{
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return (object == right.object) && (OnEvent == right.OnEvent);
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}
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bool operator !=( const EventListener& right ) const
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{
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return this->operator ==(right);
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}
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};
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// --------------------------------------------------------------------------------------
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// EventSource< template EvtType >
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// --------------------------------------------------------------------------------------
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template< typename EvtType >
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class EventSource
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{
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public:
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typedef EventListener< EvtType > ListenerType;
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typedef typename std::list< ListenerType > ListenerList;
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typedef typename ListenerList::iterator Handle;
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protected:
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typedef typename ListenerList::const_iterator ConstIterator;
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ListenerList m_listeners;
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// This is a cached copy of the listener list used to handle standard dispatching, which
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// allows for self-modification of the EventSource's listener list by the listeners.
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// Translation: The dispatcher uses this copy instead, to avoid iterator invalidation.
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ListenerList m_cache_copy;
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bool m_cache_valid;
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public:
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EventSource() : m_cache_valid( false )
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{
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}
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virtual ~EventSource() throw() {}
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virtual void Remove( const ListenerType& listener )
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{
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m_cache_valid = false;
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m_listeners.remove( listener );
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}
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virtual void Remove( const Handle& listenerHandle )
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{
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m_cache_valid = false;
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m_listeners.erase( listenerHandle );
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}
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virtual Handle AddFast( const ListenerType& listener )
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{
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m_cache_valid = false;
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m_listeners.push_front( listener );
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return m_listeners.begin();
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}
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void Add( void* objhandle, typename ListenerType::FuncType* fnptr )
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{
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Add( ListenerType( objhandle, fnptr ) );
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}
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void Remove( void* objhandle, typename ListenerType::FuncType* fnptr )
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{
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Remove( ListenerType( objhandle, fnptr ) );
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}
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// Checks for duplicates before adding the event.
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virtual void Add( const ListenerType& listener );
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virtual void RemoveObject( const void* object );
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void Dispatch( EvtType& evt );
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protected:
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inline void _DispatchRaw( ConstIterator iter, const ConstIterator& iend, EvtType& evt );
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};
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// --------------------------------------------------------------------------------------
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// EventListenerBinding< typename EvtType >
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// --------------------------------------------------------------------------------------
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// Encapsulated event listener binding, provides the "benefits" of object unwinding.
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//
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template< typename EvtType >
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class EventListenerBinding
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{
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public:
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typedef typename EventSource<EvtType>::ListenerType ListenerHandle;
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typedef typename EventSource<EvtType>::Handle ConstIterator;
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protected:
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EventSource<EvtType>& m_source;
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const ListenerHandle m_listener;
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ConstIterator m_iter;
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bool m_attached;
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public:
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EventListenerBinding( EventSource<EvtType>& source, const ListenerHandle& listener, bool autoAttach=true ) :
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m_source( source )
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, m_listener( listener )
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, m_attached( false )
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{
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// If you want to assert on null pointers, you'll need to do the check yourself. There's
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// too many cases where silently ignoring null pointers is the desired behavior.
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//if( !pxAssertDev( listener.OnEvent != NULL, "NULL listener callback function." ) ) return;
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if( autoAttach ) Attach();
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}
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virtual ~EventListenerBinding() throw()
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{
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Detach();
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}
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void Detach()
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{
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if( !m_attached ) return;
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m_source.Remove( m_iter );
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m_attached = false;
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}
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void Attach()
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{
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if( m_attached || (m_listener.OnEvent == NULL) ) return;
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m_iter = m_source.AddFast( m_listener );
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m_attached = true;
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}
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};
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typedef EventSource<wxCommandEvent> CmdEvt_Source;
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typedef EventListener<wxCommandEvent> CmdEvt_Listener;
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typedef EventListenerBinding<wxCommandEvent> CmdEvt_ListenerBinding;
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#define EventSource_ImplementType( tname ) \
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template void EventSource<tname>::Add(const EventSource<tname>::ListenerType &listener); \
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template void EventSource<tname>::RemoveObject(const void* object); \
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template void EventSource<tname>::Dispatch(tname& evt); \
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template void EventSource<tname>::_DispatchRaw( EventSource<tname>::ConstIterator iter, const EventSource<tname>::ConstIterator& iend, tname& evt );
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