pcsx2/pcsx2-qt/Settings/EmulationSettingsWidget.cpp

166 lines
7.1 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <QtWidgets/QMessageBox>
#include <limits>
#include "EmulationSettingsWidget.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "SettingsDialog.h"
static constexpr u32 DEFAULT_FRAME_LATENCY = 2;
static void FillComboBoxWithEmulationSpeeds(QComboBox* cb)
{
cb->addItem(qApp->translate("GeneralSettingsWidget", "Unlimited"), QVariant(0.0f));
static const int speeds[] = {10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 125, 150, 175,
200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000};
for (const int speed : speeds)
{
cb->addItem(qApp->translate("EmulationSettingsWidget", "%1% [%2 FPS (NTSC) / %3 FPS (PAL)]")
.arg(speed)
.arg((60 * speed) / 100)
.arg((50 * speed) / 100),
QVariant(static_cast<float>(speed) / 100.0f));
}
}
EmulationSettingsWidget::EmulationSettingsWidget(QWidget* parent, SettingsDialog* dialog)
: QWidget(parent)
{
m_ui.setupUi(this);
FillComboBoxWithEmulationSpeeds(m_ui.normalSpeed);
if (const int index =
m_ui.normalSpeed->findData(QVariant(QtHost::GetBaseFloatSettingValue("Framerate", "NominalScalar", 1.0f)));
index >= 0)
{
m_ui.normalSpeed->setCurrentIndex(index);
}
connect(m_ui.normalSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onNormalSpeedIndexChanged);
FillComboBoxWithEmulationSpeeds(m_ui.fastForwardSpeed);
if (const int index =
m_ui.fastForwardSpeed->findData(QVariant(QtHost::GetBaseFloatSettingValue("Framerate", "TurboScalar", 2.0f)));
index >= 0)
{
m_ui.fastForwardSpeed->setCurrentIndex(index);
}
connect(m_ui.fastForwardSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onFastForwardSpeedIndexChanged);
FillComboBoxWithEmulationSpeeds(m_ui.slowMotionSpeed);
if (const int index =
m_ui.slowMotionSpeed->findData(QVariant(QtHost::GetBaseFloatSettingValue("Framerate", "SlomoScalar", 0.5f)));
index >= 0)
{
m_ui.slowMotionSpeed->setCurrentIndex(index);
}
connect(m_ui.slowMotionSpeed, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&EmulationSettingsWidget::onSlowMotionSpeedIndexChanged);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.speedLimiter, "EmuCore/GS", "FrameLimitEnable", true);
SettingWidgetBinder::BindWidgetToIntSetting(m_ui.maxFrameLatency, "EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate",
false);
connect(m_ui.optimalFramePacing, &QCheckBox::toggled, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.cheats, "EmuCore", "EnableCheats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.widescreenPatches, "EmuCore", "EnableWideScreenPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.perGameSettings, "EmuCore", "EnablePerGameSettings", true);
SettingWidgetBinder::BindWidgetToBoolSetting(m_ui.hostFilesystem, "EmuCore", "HostFs", false);
dialog->registerWidgetHelp(
m_ui.normalSpeed, tr("Normal Speed"), "100%",
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
"and if not, the emulator will run as fast as it can manage."));
dialog->registerWidgetHelp(
m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"),
tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
dialog->registerWidgetHelp(
m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
"should disable this option."));
dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"),
tr("Automatically loads and applies cheats on game start."));
dialog->registerWidgetHelp(
m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"),
tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
"leave this option enabled except when testing enhancements with incompatible games."));
updateOptimalFramePacing();
}
EmulationSettingsWidget::~EmulationSettingsWidget() = default;
void EmulationSettingsWidget::onNormalSpeedIndexChanged(int index)
{
bool okay;
const float value = m_ui.normalSpeed->currentData().toFloat(&okay);
QtHost::SetBaseFloatSettingValue("Framerate", "NominalScalar", okay ? value : 1.0f);
g_emu_thread->applySettings();
}
void EmulationSettingsWidget::onFastForwardSpeedIndexChanged(int index)
{
bool okay;
const float value = m_ui.fastForwardSpeed->currentData().toFloat(&okay);
QtHost::SetBaseFloatSettingValue("Framerate", "TurboScalar", okay ? value : 1.0f);
g_emu_thread->applySettings();
}
void EmulationSettingsWidget::onSlowMotionSpeedIndexChanged(int index)
{
bool okay;
const float value = m_ui.slowMotionSpeed->currentData().toFloat(&okay);
QtHost::SetBaseFloatSettingValue("Framerate", "SlomoScalar", okay ? value : 1.0f);
g_emu_thread->applySettings();
}
void EmulationSettingsWidget::onOptimalFramePacingChanged(bool checked)
{
const QSignalBlocker sb(m_ui.maxFrameLatency);
m_ui.maxFrameLatency->setValue(DEFAULT_FRAME_LATENCY);
m_ui.maxFrameLatency->setEnabled(!checked);
QtHost::SetBaseIntSettingValue("EmuCore/GS", "VsyncQueueSize", checked ? 0 : DEFAULT_FRAME_LATENCY);
g_emu_thread->applySettings();
}
void EmulationSettingsWidget::updateOptimalFramePacing()
{
const int value = QtHost::GetBaseIntSettingValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
const bool optimal = (value == 0);
const QSignalBlocker sb(m_ui.optimalFramePacing);
m_ui.optimalFramePacing->setChecked(optimal);
const QSignalBlocker sb2(m_ui.maxFrameLatency);
m_ui.maxFrameLatency->setEnabled(!optimal);
m_ui.maxFrameLatency->setValue(optimal ? DEFAULT_FRAME_LATENCY : value);
}