mirror of https://github.com/PCSX2/pcsx2.git
11708486d8
When the RT is used as an input texture, we need to rescale it. Previous behavior was to always uses a linear filtering (more smooth). Unfortunately it broke some games that expected an exact value like Star Ocean 3 This commit will disable the linear filtering in normal filtering mode (filter = 0 or filter = 2) This way, shadow of Star Ocean 3 will appear correctly in upscaling (not 100% perfect but can't do better) Note: SO3 only requires a nearest sampling of the alpha channel but I don't know the behavior for others games. |
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CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
cdvdGigaherz/src | ||
dev9ghzdrk | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
CMakeLists.txt |