pcsx2/plugins/zerospu2/Windows
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
..
ProjectRootDir.props Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work). 2010-04-15 22:18:32 +00:00
ProjectRootDir.vsprops Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
Win32.cpp Missed some SPU2-X and all zzogl code in the last commit. 2011-03-25 01:09:18 +00:00
ZeroSPU2.def Add "setSettingsDir" export definitions to a few plugins that were missing them. 2010-05-14 23:15:23 +00:00
ZeroSPU2.rc Major Build System changes: 2009-06-18 08:20:19 +00:00
ZeroSPU2.vcxproj Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
ZeroSPU2.vcxproj.filters Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
ZeroSPU2_2008.vcproj Plugins (MSW only): Removed the Image Randomization flag from most plugins' projects. They now default to the value specified by the PCSX2 properties sheet, which enables image randomization by default. 2010-11-04 12:12:11 +00:00
ZeroSPU2_vs11.vcxproj Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files. 2012-08-19 19:54:12 +00:00
resource.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00