mirror of https://github.com/PCSX2/pcsx2.git
517 lines
13 KiB
C++
517 lines
13 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Threading.h"
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#include <wx/datetime.h>
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#include <wx/thread.h>
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#include <wx/app.h>
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#ifdef __LINUX__
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# include <signal.h> // for pthread_kill, which is in pthread.h on w32-pthreads
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#endif
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using namespace Threading;
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namespace Threading
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{
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static const wxTimeSpan ts_msec_250( 0, 0, 0, 250 );
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static void _pt_callback_cleanup( void* handle )
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{
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((PersistentThread*)handle)->DoThreadCleanup();
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}
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PersistentThread::PersistentThread() :
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m_thread()
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, m_sem_event()
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, m_sem_finished()
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, m_returncode( 0 )
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, m_detached( false )
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, m_running( false )
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{
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}
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// This destructor performs basic "last chance" cleanup, which is a blocking
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// join against non-detached threads. Detached threads are unhandled.
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// Extending classes should always implement their own thread closure process.
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// This class must not be deleted from its own thread. That would be like marrying
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// your sister, and then cheating on her with your daughter.
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PersistentThread::~PersistentThread() throw()
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{
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if( !m_running ) return;
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wxASSERT( !IsSelf() ); // not allowed from our own thread.
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if( !_InterlockedExchange( &m_detached, true ) )
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{
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#if wxUSE_GUI
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m_sem_finished.WaitGui();
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#else
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m_sem_finished.Wait();
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#endif
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m_running = false;
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}
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}
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// This function should not be called from the owner thread.
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void PersistentThread::Start()
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{
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if( m_running ) return;
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m_sem_finished.Reset();
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if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
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throw Exception::ThreadCreationError();
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m_running = true;
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}
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// This function should not be called from the owner thread.
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void PersistentThread::Detach()
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{
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if( !m_running ) return;
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if( _InterlockedExchange( &m_detached, true ) ) return;
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wxASSERT( !IsSelf() ); // not allowed from our own thread.
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pthread_detach( m_thread );
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}
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// Remarks:
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// Provision of non-blocking Cancel() is probably academic, since destroying a PersistentThread
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// object performs a blocking Cancel regardless of if you explicitly do a non-blocking Cancel()
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// prior, since the ExecuteTask() method requires a valid object state. If you really need
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// fire-and-forget behavior on threads, use pthreads directly for now.
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//
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// This function should not be called from the owner thread.
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//
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// Parameters:
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// isBlocking - indicates if the Cancel action should block for thread completion or not.
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//
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void PersistentThread::Cancel( bool isBlocking )
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{
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if( !m_running ) return;
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if( _InterlockedExchange( &m_detached, true ) )
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{
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Console::Notice( "Threading Warning: Attempted to cancel detached thread; Ignoring..." );
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return;
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}
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wxASSERT( !IsSelf() );
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pthread_cancel( m_thread );
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if( isBlocking )
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{
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#if wxUSE_GUI
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m_sem_finished.WaitGui();
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#else
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m_sem_finished.Wait();
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#endif
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}
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else
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pthread_detach( m_thread );
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m_running = false;
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}
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// Blocks execution of the calling thread until this thread completes its task. The
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// caller should make sure to signal the thread to exit, or else blocking may deadlock the
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// calling thread. Classes which extend PersistentThread should override this method
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// and signal any necessary thread exit variables prior to blocking.
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//
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// Returns the return code of the thread.
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// This method is roughly the equivalent of pthread_join().
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//
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sptr PersistentThread::Block()
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{
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if( _InterlockedExchange( &m_detached, true ) )
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{
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// already detached: if we're still running then its an invalid operation
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if( m_running )
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throw Exception::InvalidOperation( "Blocking on detached threads requires manual semaphore implementation." );
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return m_returncode;
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}
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else
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{
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DevAssert( !IsSelf(), "Thread deadlock detected; Block() should never be called by the owner thread." );
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#if wxUSE_GUI
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m_sem_finished.WaitGui();
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#else
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m_sem_finished.Wait();
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#endif
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return m_returncode;
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}
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}
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bool PersistentThread::IsSelf() const
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{
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return pthread_self() == m_thread;
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}
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bool PersistentThread::IsRunning() const
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{
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if (!m_running) return false;
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if( !!m_detached )
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return !!m_running;
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else
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return ( ESRCH != pthread_kill( m_thread, 0 ) );
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}
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// Exceptions:
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// InvalidOperation - thrown if the thread is still running or has never been started.
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//
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sptr PersistentThread::GetReturnCode() const
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{
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if( IsRunning() )
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throw Exception::InvalidOperation( "Thread.GetReturnCode : thread is still running." );
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return m_returncode;
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}
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// invoked when canceling or exiting the thread.
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void PersistentThread::DoThreadCleanup()
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{
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wxASSERT( IsSelf() ); // only allowed from our own thread, thanks.
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_InterlockedExchange( &m_running, false );
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m_sem_finished.Post();
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}
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void* PersistentThread::_internal_callback( void* itsme )
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{
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jASSUME( itsme != NULL );
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PersistentThread& owner = *((PersistentThread*)itsme);
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pthread_cleanup_push( _pt_callback_cleanup, itsme );
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owner.m_returncode = owner.ExecuteTask();
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pthread_cleanup_pop( true );
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return (void*)owner.m_returncode;
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}
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// --------------------------------------------------------------------------------------
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// BaseTaskThread Implementations
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// --------------------------------------------------------------------------------------
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// Tells the thread to exit and then waits for thread termination.
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sptr BaseTaskThread::Block()
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{
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if( !IsRunning() ) return m_returncode;
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m_Done = true;
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m_sem_event.Post();
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return PersistentThread::Block();
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}
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// Initiates the new task. This should be called after your own StartTask has
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// initialized internal variables / preparations for task execution.
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void BaseTaskThread::PostTask()
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{
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wxASSERT( !m_detached );
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ScopedLock locker( m_lock_TaskComplete );
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m_TaskPending = true;
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m_post_TaskComplete.Reset();
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m_sem_event.Post();
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}
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// Blocks current thread execution pending the completion of the parallel task.
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void BaseTaskThread::WaitForResult()
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{
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if( m_detached || !m_running ) return;
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if( m_TaskPending )
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#ifdef wxUSE_GUI
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m_post_TaskComplete.WaitGui();
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#else
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m_post_TaskComplete.Wait();
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#endif
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m_post_TaskComplete.Reset();
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}
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sptr BaseTaskThread::ExecuteTask()
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{
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while( !m_Done )
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{
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// Wait for a job -- or get a pthread_cancel. I'm easy.
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m_sem_event.Wait();
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Task();
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m_lock_TaskComplete.Lock();
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m_TaskPending = false;
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m_post_TaskComplete.Post();
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m_lock_TaskComplete.Unlock();
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};
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return 0;
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}
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// --------------------------------------------------------------------------------------
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// pthread Cond is an evil api that is not suited for Pcsx2 needs.
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// Let's not use it. (Air)
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// --------------------------------------------------------------------------------------
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#if 0
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WaitEvent::WaitEvent()
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{
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int err = 0;
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err = pthread_cond_init(&cond, NULL);
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err = pthread_mutex_init(&mutex, NULL);
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}
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WaitEvent::~WaitEvent()
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{
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pthread_cond_destroy( &cond );
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pthread_mutex_destroy( &mutex );
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}
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void WaitEvent::Set()
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{
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pthread_mutex_lock( &mutex );
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pthread_cond_signal( &cond );
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pthread_mutex_unlock( &mutex );
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}
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void WaitEvent::Wait()
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{
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pthread_mutex_lock( &mutex );
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pthread_cond_wait( &cond, &mutex );
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pthread_mutex_unlock( &mutex );
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}
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#endif
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// --------------------------------------------------------------------------------------
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// Semaphore Implementations
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// --------------------------------------------------------------------------------------
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Semaphore::Semaphore()
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{
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sem_init( &sema, false, 0 );
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}
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Semaphore::~Semaphore()
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{
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sem_destroy( &sema );
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}
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void Semaphore::Reset()
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{
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sem_destroy( &sema );
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sem_init( &sema, false, 0 );
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}
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void Semaphore::Post()
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{
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sem_post( &sema );
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}
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// Valid on Win32 builds only!! Attempts to use it on Linux will result in unresolved
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// external linker errors.
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void Semaphore::Post( int multiple )
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{
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#if defined(_MSC_VER)
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sem_post_multiple( &sema, multiple );
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#else
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// Only w32pthreads has the post_multiple, but it's easy enough to fake:
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while( multiple > 0 )
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{
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multiple--;
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sem_post( &sema );
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}
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#endif
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}
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#if wxUSE_GUI
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// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
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// pending messages *if* the Wait is performed on the Main/GUI thread. If the Wait is
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// called from another thread, no message pumping is performed.
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void Semaphore::WaitGui()
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{
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if( !wxThread::IsMain() || (wxTheApp == NULL) )
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Wait();
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else
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{
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// In order to avoid deadlock we need to make sure we cut some time
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// to handle messages.
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do {
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wxTheApp->Yield();
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} while( !Wait( ts_msec_250 ) );
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}
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}
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bool Semaphore::WaitGui( const wxTimeSpan& timeout )
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{
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if( !wxThread::IsMain() || (wxTheApp == NULL) )
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{
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return Wait( timeout );
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}
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else
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{
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wxTimeSpan countdown( (timeout) );
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// In order to avoid deadlock we need to make sure we cut some time
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// to handle messages.
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do {
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wxTheApp->Yield();
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if( Wait( ts_msec_250 ) ) break;
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countdown -= ts_msec_250;
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} while( countdown.GetMilliseconds() > 0 );
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return countdown.GetMilliseconds() > 0;
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}
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}
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#endif
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void Semaphore::Wait()
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{
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sem_wait( &sema );
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}
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bool Semaphore::Wait( const wxTimeSpan& timeout )
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{
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wxDateTime megafail( wxDateTime::UNow() + timeout );
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const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 };
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return sem_timedwait( &sema, &fail ) != -1;
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}
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// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
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// after the wait has completed. Useful for situations where the semaphore itself is stored on
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// the stack and passed to another thread via GUI message or such, avoiding complications where
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// the thread might be canceled and the stack value becomes invalid.
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//
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// Performance note: this function has quite a bit more overhead compared to Semaphore::Wait(), so
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// consider manually specifying the thread as uncancellable and using Wait() instead if you need
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// to do a lot of no-cancel waits in a tight loop worker thread, for example.
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void Semaphore::WaitNoCancel()
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{
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int oldstate;
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pthread_setcancelstate( PTHREAD_CANCEL_DISABLE, &oldstate );
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Wait();
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pthread_setcancelstate( oldstate, NULL );
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}
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int Semaphore::Count()
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{
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int retval;
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sem_getvalue( &sema, &retval );
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return retval;
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}
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// --------------------------------------------------------------------------------------
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// MutexLock Implementations
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// --------------------------------------------------------------------------------------
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MutexLock::MutexLock()
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{
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int err = 0;
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err = pthread_mutex_init( &mutex, NULL );
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}
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MutexLock::MutexLock( bool isRecursive )
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{
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if( isRecursive )
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{
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pthread_mutexattr_t mutexAttribute;
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int status = pthread_mutexattr_init( &mutexAttribute );
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if (status != 0) { /* ... */ }
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status = pthread_mutexattr_settype( &mutexAttribute, PTHREAD_MUTEX_RECURSIVE);
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if (status != 0) { /* ... */}
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int err = 0;
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err = pthread_mutex_init( &mutex, &mutexAttribute );
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}
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else
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{
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int err = 0;
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err = pthread_mutex_init( &mutex, NULL );
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}
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}
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MutexLock::~MutexLock()
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{
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pthread_mutex_destroy( &mutex );
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}
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void MutexLock::Lock()
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{
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pthread_mutex_lock( &mutex );
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}
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void MutexLock::Unlock()
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{
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pthread_mutex_unlock( &mutex );
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}
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// --------------------------------------------------------------------------------------
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// InterlockedExchanges / AtomicExchanges (PCSX2's Helper versions)
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// --------------------------------------------------------------------------------------
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// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
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__forceinline void AtomicExchange( volatile u32& Target, u32 value )
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{
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_InterlockedExchange( (volatile long*)&Target, value );
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}
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__forceinline void AtomicExchangeAdd( volatile u32& Target, u32 value )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, value );
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}
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__forceinline void AtomicIncrement( volatile u32& Target )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
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}
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__forceinline void AtomicDecrement( volatile u32& Target )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
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}
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__forceinline void AtomicExchange( volatile s32& Target, s32 value )
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{
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_InterlockedExchange( (volatile long*)&Target, value );
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}
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__forceinline void AtomicExchangeAdd( s32& Target, u32 value )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, value );
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}
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__forceinline void AtomicIncrement( volatile s32& Target )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, 1 );
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}
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__forceinline void AtomicDecrement( volatile s32& Target )
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{
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_InterlockedExchangeAdd( (volatile long*)&Target, -1 );
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}
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__forceinline void _AtomicExchangePointer( const void ** target, const void* value )
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{
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_InterlockedExchange( (volatile long*)target, (long)value );
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}
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__forceinline void _AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand )
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{
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_InterlockedCompareExchange( (volatile long*)target, (long)value, (long)comparand );
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}
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}
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