pcsx2/pcsx2-qt/QtHost.cpp

1740 lines
47 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <cmath>
#include <csignal>
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/CrashHandler.h"
#include "common/Exceptions.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "common/Timer.h"
#include "pcsx2/CDVD/CDVD.h"
#include "pcsx2/CDVD/CDVDcommon.h"
#include "pcsx2/Counters.h"
#include "pcsx2/DebugTools/Debug.h"
#include "pcsx2/Frontend/CommonHost.h"
#include "pcsx2/Frontend/FullscreenUI.h"
#include "pcsx2/Frontend/GameList.h"
#include "pcsx2/Frontend/InputManager.h"
#include "pcsx2/Frontend/ImGuiManager.h"
#include "pcsx2/Frontend/LogSink.h"
#include "pcsx2/GS.h"
#include "pcsx2/GS/GS.h"
#include "pcsx2/GSDumpReplayer.h"
#include "pcsx2/HostDisplay.h"
#include "pcsx2/HostSettings.h"
#include "pcsx2/INISettingsInterface.h"
#include "pcsx2/PAD/Host/PAD.h"
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/VMManager.h"
#include <QtCore/QTimer>
#include <QtWidgets/QApplication>
#include <QtWidgets/QMessageBox>
#include <QtGui/QClipboard>
#include "DisplayWidget.h"
#include "GameList/GameListWidget.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "svnrev.h"
static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
EmuThread* g_emu_thread = nullptr;
//////////////////////////////////////////////////////////////////////////
// Local function declarations
//////////////////////////////////////////////////////////////////////////
namespace QtHost {
static void PrintCommandLineVersion();
static void PrintCommandLineHelp(const char* progname);
static std::shared_ptr<VMBootParameters>& AutoBoot(std::shared_ptr<VMBootParameters>& autoboot);
static bool ParseCommandLineOptions(int argc, char* argv[], std::shared_ptr<VMBootParameters>& autoboot);
static bool InitializeConfig();
static void SaveSettings();
static void HookSignals();
}
//////////////////////////////////////////////////////////////////////////
// Local variable declarations
//////////////////////////////////////////////////////////////////////////
const IConsoleWriter* PatchesCon = &Console;
static std::unique_ptr<QTimer> s_settings_save_timer;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static bool s_batch_mode = false;
static bool s_nogui_mode = false;
static bool s_start_fullscreen_ui = false;
static bool s_start_fullscreen_ui_fullscreen = false;
//////////////////////////////////////////////////////////////////////////
// CPU Thread
//////////////////////////////////////////////////////////////////////////
EmuThread::EmuThread(QThread* ui_thread)
: QThread()
, m_ui_thread(ui_thread)
{
}
EmuThread::~EmuThread() = default;
bool EmuThread::isOnEmuThread() const
{
return QThread::currentThread() == this;
}
void EmuThread::start()
{
pxAssertRel(!g_emu_thread, "Emu thread does not exist");
g_emu_thread = new EmuThread(QThread::currentThread());
g_emu_thread->QThread::start();
g_emu_thread->m_started_semaphore.acquire();
g_emu_thread->moveToThread(g_emu_thread);
}
void EmuThread::stop()
{
pxAssertRel(g_emu_thread, "Emu thread exists");
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Not called on the emu thread");
QMetaObject::invokeMethod(g_emu_thread, &EmuThread::stopInThread, Qt::QueuedConnection);
while (g_emu_thread->isRunning())
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
}
void EmuThread::stopInThread()
{
if (VMManager::HasValidVM())
destroyVM();
if (m_run_fullscreen_ui)
stopFullscreenUI();
m_event_loop->quit();
m_shutdown_flag.store(true);
}
bool EmuThread::confirmMessage(const QString& title, const QString& message)
{
if (!isOnEmuThread())
{
// This is definitely deadlock risky, but unlikely to happen (why would GS be confirming?).
bool result = false;
QMetaObject::invokeMethod(g_emu_thread, "confirmMessage", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, title), Q_ARG(const QString&, message));
return result;
}
// Easy if there's no VM.
if (!VMManager::HasValidVM())
return emit messageConfirmed(title, message);
// Preemptively pause/set surfaceless on the emu thread, because it can't run while the popup is open.
const bool was_paused = (VMManager::GetState() == VMState::Paused);
const bool was_fullscreen = isFullscreen();
if (!was_paused)
VMManager::SetPaused(true);
if (was_fullscreen)
setSurfaceless(true);
// This won't return until the user confirms one way or another.
const bool result = emit messageConfirmed(title, message);
// Resume VM after confirming.
if (was_fullscreen)
setSurfaceless(false);
if (!was_paused)
VMManager::SetPaused(false);
return result;
}
void EmuThread::startFullscreenUI(bool fullscreen)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "startFullscreenUI", Qt::QueuedConnection, Q_ARG(bool, fullscreen));
return;
}
if (VMManager::HasValidVM())
return;
m_run_fullscreen_ui = true;
if (fullscreen)
m_is_fullscreen = true;
if (!GetMTGS().WaitForOpen())
{
m_run_fullscreen_ui = false;
return;
}
// poll more frequently so we don't lose events
stopBackgroundControllerPollTimer();
startBackgroundControllerPollTimer();
}
void EmuThread::stopFullscreenUI()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
// wait until the host display is gone
while (g_host_display)
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
return;
}
if (!g_host_display)
return;
pxAssertRel(!VMManager::HasValidVM(), "VM is not valid at FSUI shutdown time");
m_run_fullscreen_ui = false;
GetMTGS().WaitForClose();
}
void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "startVM", Qt::QueuedConnection,
Q_ARG(std::shared_ptr<VMBootParameters>, boot_params));
return;
}
pxAssertRel(!VMManager::HasValidVM(), "VM is shut down");
// Determine whether to start fullscreen or not.
if (boot_params->fullscreen.has_value())
m_is_fullscreen = boot_params->fullscreen.value();
else
m_is_fullscreen = Host::GetBaseBoolSettingValue("UI", "StartFullscreen", false);
if (!VMManager::Initialize(*boot_params))
return;
if (!Host::GetBoolSettingValue("UI", "StartPaused", false))
{
// This will come back and call OnVMResumed().
VMManager::SetState(VMState::Running);
}
else
{
// When starting paused, redraw the window, so there's at least something there.
redrawDisplayWindow();
Host::OnVMPaused();
}
m_event_loop->quit();
}
void EmuThread::resetVM()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::resetVM, Qt::QueuedConnection);
return;
}
VMManager::Reset();
}
void EmuThread::setVMPaused(bool paused)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "setVMPaused", Qt::QueuedConnection, Q_ARG(bool, paused));
return;
}
VMManager::SetPaused(paused);
}
void EmuThread::shutdownVM(bool save_state /* = true */)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "shutdownVM", Qt::QueuedConnection, Q_ARG(bool, save_state));
return;
}
const VMState state = VMManager::GetState();
if (state == VMState::Paused)
m_event_loop->quit();
else if (state != VMState::Running)
return;
m_save_state_on_shutdown = save_state;
VMManager::SetState(VMState::Stopping);
}
void EmuThread::loadState(const QString& filename)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "loadState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::LoadState(filename.toUtf8().constData());
}
void EmuThread::loadStateFromSlot(qint32 slot)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "loadStateFromSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::LoadStateFromSlot(slot);
}
void EmuThread::saveState(const QString& filename)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "saveState", Qt::QueuedConnection, Q_ARG(const QString&, filename));
return;
}
if (!VMManager::HasValidVM())
return;
if (!VMManager::SaveState(filename.toUtf8().constData()))
{
// this one is usually the result of a user-chosen path, so we can display a message box safely here
Console.Error("Failed to save state");
}
}
void EmuThread::saveStateToSlot(qint32 slot)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "saveStateToSlot", Qt::QueuedConnection, Q_ARG(qint32, slot));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::SaveStateToSlot(slot);
}
void EmuThread::run()
{
// Qt-specific initialization.
m_event_loop = new QEventLoop();
m_started_semaphore.release();
connectSignals();
// Common host initialization (VM setup, etc).
CommonHost::CPUThreadInitialize();
// Start background polling because the VM won't do it for us.
createBackgroundControllerPollTimer();
startBackgroundControllerPollTimer();
// Main CPU thread loop.
while (!m_shutdown_flag.load())
{
if (!VMManager::HasValidVM())
{
m_event_loop->exec();
continue;
}
executeVM();
}
// Teardown in reverse order.
stopBackgroundControllerPollTimer();
destroyBackgroundControllerPollTimer();
CommonHost::CPUThreadShutdown();
// Move back to the UI thread, since we're no longer running.
moveToThread(m_ui_thread);
deleteLater();
}
void EmuThread::destroyVM()
{
m_last_speed = 0.0f;
m_last_game_fps = 0.0f;
m_last_video_fps = 0.0f;
m_last_internal_width = 0;
m_last_internal_height = 0;
m_was_paused_by_focus_loss = false;
VMManager::Shutdown(m_save_state_on_shutdown);
m_save_state_on_shutdown = false;
}
void EmuThread::executeVM()
{
for (;;)
{
switch (VMManager::GetState())
{
case VMState::Initializing:
pxFailRel("Shouldn't be in the starting state state");
continue;
case VMState::Paused:
m_event_loop->exec();
continue;
case VMState::Running:
m_event_loop->processEvents(QEventLoop::AllEvents);
VMManager::Execute();
continue;
case VMState::Stopping:
destroyVM();
m_event_loop->processEvents(QEventLoop::AllEvents);
return;
default:
continue;
}
}
}
void EmuThread::createBackgroundControllerPollTimer()
{
pxAssert(!m_background_controller_polling_timer);
m_background_controller_polling_timer = new QTimer(this);
m_background_controller_polling_timer->setSingleShot(false);
m_background_controller_polling_timer->setTimerType(Qt::CoarseTimer);
connect(m_background_controller_polling_timer, &QTimer::timeout, this, &EmuThread::doBackgroundControllerPoll);
}
void EmuThread::destroyBackgroundControllerPollTimer()
{
delete m_background_controller_polling_timer;
m_background_controller_polling_timer = nullptr;
}
void EmuThread::startBackgroundControllerPollTimer()
{
if (m_background_controller_polling_timer->isActive())
return;
m_background_controller_polling_timer->start(FullscreenUI::IsInitialized() ?
FULLSCREEN_UI_CONTROLLER_POLLING_INTERVAL :
BACKGROUND_CONTROLLER_POLLING_INTERVAL);
}
void EmuThread::stopBackgroundControllerPollTimer()
{
if (!m_background_controller_polling_timer->isActive())
return;
m_background_controller_polling_timer->stop();
}
void EmuThread::doBackgroundControllerPoll()
{
InputManager::PollSources();
}
void EmuThread::toggleFullscreen()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::toggleFullscreen, Qt::QueuedConnection);
return;
}
setFullscreen(!m_is_fullscreen);
}
void EmuThread::setFullscreen(bool fullscreen)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "setFullscreen", Qt::QueuedConnection, Q_ARG(bool, fullscreen));
return;
}
if (!GetMTGS().IsOpen() || m_is_fullscreen == fullscreen)
return;
// This will call back to us on the MTGS thread.
m_is_fullscreen = fullscreen;
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
// If we're using exclusive fullscreen, the refresh rate may have changed.
UpdateVSyncRate();
}
void EmuThread::setSurfaceless(bool surfaceless)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "setSurfaceless", Qt::QueuedConnection, Q_ARG(bool, surfaceless));
return;
}
if (!GetMTGS().IsOpen() || m_is_surfaceless == surfaceless)
return;
// If we went surfaceless and were running the fullscreen UI, stop MTGS running idle.
// Otherwise, we'll keep trying to present to nothing.
GetMTGS().SetRunIdle(!surfaceless && m_run_fullscreen_ui);
// This will call back to us on the MTGS thread.
m_is_surfaceless = surfaceless;
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
}
void EmuThread::applySettings()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::applySettings, Qt::QueuedConnection);
return;
}
VMManager::ApplySettings();
}
void EmuThread::reloadGameSettings()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadGameSettings, Qt::QueuedConnection);
return;
}
// this will skip applying settings when they're not active
VMManager::ReloadGameSettings();
}
void EmuThread::updateEmuFolders()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::updateEmuFolders, Qt::QueuedConnection);
return;
}
Host::Internal::UpdateEmuFolders();
}
void EmuThread::connectSignals()
{
connect(qApp, &QGuiApplication::applicationStateChanged, this, &EmuThread::onApplicationStateChanged);
}
void EmuThread::loadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
m_verbose_status = si.GetBoolValue("UI", "VerboseStatusBar", false);
m_pause_on_focus_loss = si.GetBoolValue("UI", "PauseOnFocusLoss", false);
}
void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
{
CommonHost::LoadSettings(si, lock);
g_emu_thread->loadSettings(si, lock);
}
void EmuThread::checkForSettingChanges(const Pcsx2Config& old_config)
{
QMetaObject::invokeMethod(g_main_window, &MainWindow::checkForSettingChanges, Qt::QueuedConnection);
if (g_host_display)
{
const bool render_to_main = shouldRenderToMain();
if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
{
m_is_rendering_to_main = render_to_main;
GetMTGS().UpdateDisplayWindow();
GetMTGS().WaitGS();
}
}
updatePerformanceMetrics(true);
}
void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
{
CommonHost::CheckForSettingsChanges(old_config);
g_emu_thread->checkForSettingChanges(old_config);
}
bool EmuThread::shouldRenderToMain() const
{
return !Host::GetBaseBoolSettingValue("UI", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
}
void EmuThread::toggleSoftwareRendering()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::toggleSoftwareRendering, Qt::QueuedConnection);
return;
}
if (!VMManager::HasValidVM())
return;
GetMTGS().ToggleSoftwareRendering();
}
void EmuThread::switchRenderer(GSRendererType renderer)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "switchRenderer", Qt::QueuedConnection, Q_ARG(GSRendererType, renderer));
return;
}
if (!VMManager::HasValidVM())
return;
GetMTGS().SwitchRenderer(renderer);
}
void EmuThread::changeDisc(CDVD_SourceType source, const QString& path)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(CDVD_SourceType, source), Q_ARG(const QString&, path));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::ChangeDisc(source, path.toStdString());
}
void EmuThread::reloadPatches()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadPatches, Qt::QueuedConnection);
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::ReloadPatches(true, true);
}
void EmuThread::reloadInputSources()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputSources, Qt::QueuedConnection);
return;
}
std::unique_lock<std::mutex> lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
InputManager::ReloadSources(*si, lock);
// skip loading bindings if we're not running, since it'll get done on startup anyway
if (VMManager::HasValidVM())
InputManager::ReloadBindings(*si, *bindings_si);
}
void EmuThread::reloadInputBindings()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::reloadInputBindings, Qt::QueuedConnection);
return;
}
// skip loading bindings if we're not running, since it'll get done on startup anyway
if (!VMManager::HasValidVM())
return;
auto lock = Host::GetSettingsLock();
SettingsInterface* si = Host::GetSettingsInterface();
SettingsInterface* bindings_si = Host::GetSettingsInterfaceForBindings();
InputManager::ReloadBindings(*si, *bindings_si);
}
void EmuThread::requestDisplaySize(float scale)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "requestDisplaySize", Qt::QueuedConnection, Q_ARG(float, scale));
return;
}
if (!VMManager::HasValidVM())
return;
VMManager::RequestDisplaySize(scale);
}
void EmuThread::enumerateInputDevices()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::enumerateInputDevices, Qt::QueuedConnection);
return;
}
const std::vector<std::pair<std::string, std::string>> devs(InputManager::EnumerateDevices());
QList<QPair<QString, QString>> qdevs;
qdevs.reserve(devs.size());
for (const std::pair<std::string, std::string>& dev : devs)
qdevs.emplace_back(QString::fromStdString(dev.first), QString::fromStdString(dev.second));
onInputDevicesEnumerated(qdevs);
}
void EmuThread::enumerateVibrationMotors()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::enumerateVibrationMotors, Qt::QueuedConnection);
return;
}
const std::vector<InputBindingKey> motors(InputManager::EnumerateMotors());
QList<InputBindingKey> qmotors;
qmotors.reserve(motors.size());
for (InputBindingKey key : motors)
qmotors.push_back(key);
onVibrationMotorsEnumerated(qmotors);
}
void EmuThread::connectDisplaySignals(DisplayWidget* widget)
{
widget->disconnect(this);
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
}
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
{
if (!g_host_display)
return;
GetMTGS().ResizeDisplayWindow(width, height, scale);
}
void EmuThread::onApplicationStateChanged(Qt::ApplicationState state)
{
// NOTE: This is executed on the emu thread, not UI thread.
if (!m_pause_on_focus_loss || !VMManager::HasValidVM())
return;
const bool focus_loss = (state != Qt::ApplicationActive);
if (focus_loss)
{
if (!m_was_paused_by_focus_loss && VMManager::GetState() == VMState::Running)
{
m_was_paused_by_focus_loss = true;
VMManager::SetPaused(true);
}
}
else
{
if (m_was_paused_by_focus_loss)
{
m_was_paused_by_focus_loss = false;
if (VMManager::GetState() == VMState::Paused)
VMManager::SetPaused(false);
}
}
}
void EmuThread::redrawDisplayWindow()
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, &EmuThread::redrawDisplayWindow, Qt::QueuedConnection);
return;
}
// If we're running, we're going to re-present anyway.
if (!VMManager::HasValidVM() || VMManager::GetState() == VMState::Running)
return;
GetMTGS().RunOnGSThread([]() { GetMTGS().PresentCurrentFrame(); });
}
void EmuThread::runOnCPUThread(const std::function<void()>& func)
{
func();
}
void EmuThread::queueSnapshot(quint32 gsdump_frames)
{
if (!isOnEmuThread())
{
QMetaObject::invokeMethod(this, "queueSnapshot", Qt::QueuedConnection, Q_ARG(quint32, gsdump_frames));
return;
}
if (!VMManager::HasValidVM())
return;
GetMTGS().RunOnGSThread([gsdump_frames]() {
GSQueueSnapshot(std::string(), gsdump_frames);
});
}
void EmuThread::updateDisplay()
{
pxAssertRel(!isOnEmuThread(), "Not on emu thread");
// finished with the display for now
g_host_display->DoneRenderContextCurrent();
// but we should get it back after this call
onUpdateDisplayRequested(m_is_fullscreen, !m_is_fullscreen && m_is_rendering_to_main, m_is_surfaceless);
if (!g_host_display->MakeRenderContextCurrent())
{
pxFailRel("Failed to recreate context after updating");
return;
}
}
bool EmuThread::acquireHostDisplay(HostDisplay::RenderAPI api)
{
pxAssertRel(!g_host_display, "Host display does not exist on create");
m_is_rendering_to_main = shouldRenderToMain();
m_is_surfaceless = false;
g_host_display = HostDisplay::CreateDisplayForAPI(api);
if (!g_host_display)
return false;
DisplayWidget* widget = emit onCreateDisplayRequested(m_is_fullscreen, m_is_rendering_to_main);
if (!widget)
{
g_host_display.reset();
return false;
}
connectDisplaySignals(widget);
if (!g_host_display->MakeRenderContextCurrent())
{
Console.Error("Failed to make render context current");
releaseHostDisplay();
return false;
}
if (!g_host_display->InitializeRenderDevice(EmuFolders::Cache, false) ||
!ImGuiManager::Initialize())
{
Console.Error("Failed to initialize device/imgui");
releaseHostDisplay();
return false;
}
Console.WriteLn(Color_StrongGreen, "%s Graphics Driver Info:", HostDisplay::RenderAPIToString(g_host_display->GetRenderAPI()));
Console.Indent().WriteLn(g_host_display->GetDriverInfo());
if (m_run_fullscreen_ui && !FullscreenUI::Initialize())
{
Console.Error("Failed to initialize fullscreen UI");
releaseHostDisplay();
m_run_fullscreen_ui = false;
return false;
}
return true;
}
void EmuThread::releaseHostDisplay()
{
ImGuiManager::Shutdown();
g_host_display.reset();
emit onDestroyDisplayRequested();
}
bool Host::AcquireHostDisplay(HostDisplay::RenderAPI api)
{
return g_emu_thread->acquireHostDisplay(api);
}
void Host::ReleaseHostDisplay()
{
g_emu_thread->releaseHostDisplay();
}
bool Host::BeginPresentFrame(bool frame_skip)
{
if (!g_host_display->BeginPresent(frame_skip))
{
// if we're skipping a frame, we need to reset imgui's state, since
// we won't be calling EndPresentFrame().
ImGuiManager::NewFrame();
return false;
}
return true;
}
void Host::EndPresentFrame()
{
if (GSDumpReplayer::IsReplayingDump())
GSDumpReplayer::RenderUI();
FullscreenUI::Render();
ImGuiManager::RenderOSD();
g_host_display->EndPresent();
ImGuiManager::NewFrame();
}
void Host::ResizeHostDisplay(u32 new_window_width, u32 new_window_height, float new_window_scale)
{
g_host_display->ResizeRenderWindow(new_window_width, new_window_height, new_window_scale);
ImGuiManager::WindowResized();
// if we're paused, re-present the current frame at the new window size.
if (VMManager::GetState() == VMState::Paused)
GetMTGS().PresentCurrentFrame();
}
void Host::RequestResizeHostDisplay(s32 width, s32 height)
{
g_emu_thread->onResizeDisplayRequested(width, height);
}
void Host::UpdateHostDisplay()
{
g_emu_thread->updateDisplay();
ImGuiManager::WindowResized();
// if we're paused, re-present the current frame at the new window size.
if (VMManager::GetState() == VMState::Paused)
GetMTGS().PresentCurrentFrame();
}
void Host::OnVMStarting()
{
CommonHost::OnVMStarting();
g_emu_thread->stopBackgroundControllerPollTimer();
emit g_emu_thread->onVMStarting();
}
void Host::OnVMStarted()
{
CommonHost::OnVMStarted();
emit g_emu_thread->onVMStarted();
}
void Host::OnVMDestroyed()
{
CommonHost::OnVMDestroyed();
emit g_emu_thread->onVMStopped();
g_emu_thread->startBackgroundControllerPollTimer();
}
void Host::OnVMPaused()
{
CommonHost::OnVMPaused();
g_emu_thread->startBackgroundControllerPollTimer();
emit g_emu_thread->onVMPaused();
}
void Host::OnVMResumed()
{
CommonHost::OnVMResumed();
// exit the event loop when we eventually return
g_emu_thread->getEventLoop()->quit();
g_emu_thread->stopBackgroundControllerPollTimer();
// if we were surfaceless (view->game list, system->unpause), get our display widget back
if (g_emu_thread->isSurfaceless())
g_emu_thread->setSurfaceless(false);
emit g_emu_thread->onVMResumed();
}
void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name, u32 game_crc)
{
CommonHost::OnGameChanged(disc_path, game_serial, game_name, game_crc);
emit g_emu_thread->onGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial), QString::fromStdString(game_name), game_crc);
}
void EmuThread::updatePerformanceMetrics(bool force)
{
if (m_verbose_status && VMManager::HasValidVM())
{
std::string gs_stat_str;
GSgetTitleStats(gs_stat_str);
QString gs_stat;
if (THREAD_VU1)
{
gs_stat =
QStringLiteral("%1 | EE: %2% | VU: %3% | GS: %4%")
.arg(gs_stat_str.c_str())
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
.arg(PerformanceMetrics::GetVUThreadUsage(), 0, 'f', 0)
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
}
else
{
gs_stat = QStringLiteral("%1 | EE: %2% | GS: %3%")
.arg(gs_stat_str.c_str())
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
}
QMetaObject::invokeMethod(g_main_window->getStatusVerboseWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, gs_stat));
}
const GSRendererType renderer = GSConfig.Renderer;
const float speed = std::round(PerformanceMetrics::GetSpeed());
const float gfps = std::round(PerformanceMetrics::GetInternalFPS());
const float vfps = std::round(PerformanceMetrics::GetFPS());
int iwidth, iheight;
GSgetInternalResolution(&iwidth, &iheight);
if (iwidth != m_last_internal_width || iheight != m_last_internal_height ||
speed != m_last_speed || gfps != m_last_game_fps || vfps != m_last_video_fps ||
renderer != m_last_renderer || force)
{
if (iwidth == 0 && iheight == 0)
{
// if we don't have width/height yet, we're not going to have fps either.
// and we'll probably be <100% due to compiling. so just leave it blank for now.
QString blank;
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
return;
}
else
{
if (renderer != m_last_renderer || force)
{
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))));
m_last_renderer = renderer;
}
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || force)
{
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("%1x%2")
.arg(iwidth)
.arg(iheight)));
m_last_internal_width = iwidth;
m_last_internal_height = iheight;
}
if (gfps != m_last_game_fps || force)
{
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("Game: %1 FPS")
.arg(gfps, 0, 'f', 0)));
m_last_game_fps = gfps;
}
if (speed != m_last_speed || vfps != m_last_video_fps || force)
{
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
Q_ARG(const QString&, tr("Video: %1 FPS (%2%)")
.arg(vfps, 0, 'f', 0)
.arg(speed, 0, 'f', 0)));
m_last_speed = speed;
m_last_video_fps = vfps;
}
}
}
}
void Host::OnPerformanceMetricsUpdated()
{
g_emu_thread->updatePerformanceMetrics(false);
}
void Host::OnSaveStateLoading(const std::string_view& filename)
{
emit g_emu_thread->onSaveStateLoading(QtUtils::StringViewToQString(filename));
}
void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
{
emit g_emu_thread->onSaveStateLoaded(QtUtils::StringViewToQString(filename), was_successful);
}
void Host::OnSaveStateSaved(const std::string_view& filename)
{
emit g_emu_thread->onSaveStateSaved(QtUtils::StringViewToQString(filename));
}
void Host::CPUThreadVSync()
{
g_emu_thread->getEventLoop()->processEvents(QEventLoop::AllEvents);
CommonHost::CPUThreadVSync();
}
void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
{
if (g_emu_thread->isOnEmuThread())
{
// probably shouldn't ever happen, but just in case..
function();
return;
}
QMetaObject::invokeMethod(g_emu_thread, "runOnCPUThread",
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const std::function<void()>&, std::move(function)));
}
void Host::RefreshGameListAsync(bool invalidate_cache)
{
QMetaObject::invokeMethod(g_main_window, "refreshGameList", Qt::QueuedConnection,
Q_ARG(bool, invalidate_cache));
}
void Host::CancelGameListRefresh()
{
QMetaObject::invokeMethod(g_main_window, "cancelGameListRefresh", Qt::BlockingQueuedConnection);
}
void Host::RequestExit(bool save_state_if_running)
{
if (VMManager::HasValidVM())
g_emu_thread->shutdownVM(save_state_if_running);
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection);
}
void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool default_save_state)
{
if (!VMManager::HasValidVM())
return;
// Run it on the host thread, that way we get the confirm prompt (if enabled).
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection,
Q_ARG(bool, allow_confirm), Q_ARG(bool, allow_save_state),
Q_ARG(bool, default_save_state), Q_ARG(bool, false));
}
bool Host::IsFullscreen()
{
return g_emu_thread->isFullscreen();
}
void Host::SetFullscreen(bool enabled)
{
g_emu_thread->setFullscreen(enabled);
}
alignas(16) static SysMtgsThread s_mtgs_thread;
SysMtgsThread& GetMTGS()
{
return s_mtgs_thread;
}
bool QtHost::InitializeConfig()
{
if (!CommonHost::InitializeCriticalFolders())
{
QMessageBox::critical(nullptr, QStringLiteral("PCSX2"),
QStringLiteral("One or more critical directories are missing, your installation may be incomplete."));
return false;
}
const std::string path(Path::Combine(EmuFolders::Settings, "PCSX2.ini"));
Console.WriteLn("Loading config from %s.", path.c_str());
s_base_settings_interface = std::make_unique<INISettingsInterface>(std::move(path));
Host::Internal::SetBaseSettingsLayer(s_base_settings_interface.get());
if (!s_base_settings_interface->Load() || !CommonHost::CheckSettingsVersion())
{
// If the config file doesn't exist, assume this is a new install and don't prompt to overwrite.
if (FileSystem::FileExists(s_base_settings_interface->GetFileName().c_str()) &&
QMessageBox::question(nullptr, QStringLiteral("PCSX2"),
QStringLiteral("Settings failed to load, or are the incorrect version. Clicking Yes will reset all settings to defaults. Do you want to continue?")) != QMessageBox::Yes)
{
return false;
}
CommonHost::SetDefaultSettings(*s_base_settings_interface, true, true, true, true, true);
SaveSettings();
}
CommonHost::SetBlockSystemConsole(QtHost::InNoGUIMode());
CommonHost::LoadStartupSettings();
return true;
}
void Host::SetDefaultUISettings(SettingsInterface& si)
{
si.SetBoolValue("UI", "InhibitScreensaver", true);
si.SetBoolValue("UI", "ConfirmShutdown", true);
si.SetBoolValue("UI", "StartPaused", false);
si.SetBoolValue("UI", "PauseOnFocusLoss", false);
si.SetBoolValue("UI", "StartFullscreen", false);
si.SetBoolValue("UI", "DoubleClickTogglesFullscreen", true);
si.SetBoolValue("UI", "HideMouseCursor", false);
si.SetBoolValue("UI", "RenderToSeparateWindow", false);
si.SetBoolValue("UI", "HideMainWindowWhenRunning", false);
si.SetBoolValue("UI", "DisableWindowResize", false);
si.SetStringValue("UI", "Theme", MainWindow::DEFAULT_THEME_NAME);
}
void QtHost::SaveSettings()
{
pxAssertRel(!g_emu_thread->isOnEmuThread(), "Saving should happen on the UI thread.");
{
auto lock = Host::GetSettingsLock();
if (!s_base_settings_interface->Save())
Console.Error("Failed to save settings.");
}
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
}
void Host::CommitBaseSettingChanges()
{
if (!QtHost::IsOnUIThread())
{
QtHost::RunOnUIThread(&Host::CommitBaseSettingChanges);
return;
}
auto lock = Host::GetSettingsLock();
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, &QtHost::SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
}
bool QtHost::InBatchMode()
{
return s_batch_mode;
}
bool QtHost::InNoGUIMode()
{
return s_nogui_mode;
}
bool QtHost::IsOnUIThread()
{
QThread* ui_thread = qApp->thread();
return (QThread::currentThread() == ui_thread);
}
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
{
// main window always exists, so it's fine to attach it to that.
QMetaObject::invokeMethod(g_main_window, "runOnUIThread",
block ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(const std::function<void()>&, func));
}
bool Host::RequestResetSettings(bool folders, bool core, bool controllers, bool hotkeys, bool ui)
{
{
auto lock = Host::GetSettingsLock();
CommonHost::SetDefaultSettings(*s_base_settings_interface.get(), folders, core, controllers, hotkeys, ui);
}
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
if (folders)
g_emu_thread->updateEmuFolders();
return true;
}
QString QtHost::GetAppNameAndVersion()
{
QString ret;
if constexpr (!PCSX2_isReleaseVersion && GIT_TAGGED_COMMIT)
{
ret = QStringLiteral("PCSX2 Nightly - " GIT_TAG);
}
else if constexpr (PCSX2_isReleaseVersion)
{
#define APPNAME_STRINGIZE(x) #x
ret = QStringLiteral("PCSX2 "
APPNAME_STRINGIZE(PCSX2_VersionHi) "."
APPNAME_STRINGIZE(PCSX2_VersionMid) "."
APPNAME_STRINGIZE(PCSX2_VersionLo));
#undef APPNAME_STRINGIZE
}
else
{
return QStringLiteral("PCSX2 " GIT_REV);
}
return ret;
}
QString QtHost::GetAppConfigSuffix()
{
#if defined(PCSX2_DEBUG)
return QStringLiteral(" [Debug]");
#elif defined(PCSX2_DEVBUILD)
return QStringLiteral(" [Devel]");
#else
return QString();
#endif
}
QString QtHost::GetResourcesBasePath()
{
return QString::fromStdString(EmuFolders::Resources);
}
std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::vector<u8>> ret(FileSystem::ReadBinaryFile(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file '%s'", filename);
return ret;
}
std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
std::optional<std::string> ret(FileSystem::ReadFileToString(path.c_str()));
if (!ret.has_value())
Console.Error("Failed to read resource file to string '%s'", filename);
return ret;
}
std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
{
const std::string path(Path::Combine(EmuFolders::Resources, filename));
FILESYSTEM_STAT_DATA sd;
if (!FileSystem::StatFile(filename, &sd))
return std::nullopt;
return sd.ModificationTime;
}
void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
{
if (!title.empty() && !message.empty())
{
Console.Error("ReportErrorAsync: %.*s: %.*s",
static_cast<int>(title.size()), title.data(),
static_cast<int>(message.size()), message.data());
}
else if (!message.empty())
{
Console.Error("ReportErrorAsync: %.*s",
static_cast<int>(message.size()), message.data());
}
QMetaObject::invokeMethod(g_main_window, "reportError", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
{
const QString qtitle(QString::fromUtf8(title.data(), title.size()));
const QString qmessage(QString::fromUtf8(message.data(), message.size()));
return g_emu_thread->confirmMessage(qtitle, qmessage);
}
void Host::OpenURL(const std::string_view& url)
{
QtHost::RunOnUIThread([url = QtUtils::StringViewToQString(url)]() {
QtUtils::OpenURL(g_main_window, QUrl(url));
});
}
bool Host::CopyTextToClipboard(const std::string_view& text)
{
QtHost::RunOnUIThread([text = QtUtils::StringViewToQString(text)]() {
QClipboard* clipboard = QGuiApplication::clipboard();
if (clipboard)
clipboard->setText(text);
});
return true;
}
void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
{
emit g_emu_thread->onInputDeviceConnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
}
void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
{
emit g_emu_thread->onInputDeviceDisconnected(
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
}
//////////////////////////////////////////////////////////////////////////
// Hotkeys
//////////////////////////////////////////////////////////////////////////
BEGIN_HOTKEY_LIST(g_host_hotkeys)
END_HOTKEY_LIST()
//////////////////////////////////////////////////////////////////////////
// Interface Stuff
//////////////////////////////////////////////////////////////////////////
static void SignalHandler(int signal)
{
// First try the normal (graceful) shutdown/exit.
static bool graceful_shutdown_attempted = false;
if (!graceful_shutdown_attempted && g_main_window)
{
std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
graceful_shutdown_attempted = true;
// This could be a bit risky invoking from a signal handler... hopefully it's okay.
QMetaObject::invokeMethod(g_main_window, &MainWindow::requestExit, Qt::QueuedConnection);
return;
}
std::signal(signal, SIG_DFL);
// MacOS is missing std::quick_exit() despite it being C++11...
#ifndef __APPLE__
std::quick_exit(1);
#else
_Exit(1);
#endif
}
void QtHost::HookSignals()
{
std::signal(SIGINT, SignalHandler);
std::signal(SIGTERM, SignalHandler);
}
void QtHost::PrintCommandLineVersion()
{
CommonHost::InitializeEarlyConsole();
std::fprintf(stderr, "%s\n", (GetAppNameAndVersion() + GetAppConfigSuffix()).toUtf8().constData());
std::fprintf(stderr, "https://pcsx2.net/\n");
std::fprintf(stderr, "\n");
}
void QtHost::PrintCommandLineHelp(const char* progname)
{
PrintCommandLineVersion();
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
std::fprintf(stderr, "\n");
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -batch: Enables batch mode (exits after shutting down).\n");
std::fprintf(stderr, " -nogui: Hides main window while running (implies batch mode).\n");
std::fprintf(stderr, " -elf <file>: Overrides the boot ELF with the specified filename.\n");
std::fprintf(stderr, " -disc <path>: Uses the specified host DVD drive as a source.\n");
std::fprintf(stderr, " -bios: Starts the BIOS (System Menu/OSDSYS).\n");
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
std::fprintf(stderr, " -state <index>: Loads specified save state by index.\n");
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n");
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
" parameters make up the filename. Use when the filename contains\n"
" spaces or starts with a dash.\n");
std::fprintf(stderr, "\n");
}
std::shared_ptr<VMBootParameters>& QtHost::AutoBoot(std::shared_ptr<VMBootParameters>& autoboot)
{
if (!autoboot)
autoboot = std::make_shared<VMBootParameters>();
return autoboot;
}
bool QtHost::ParseCommandLineOptions(int argc, char* argv[], std::shared_ptr<VMBootParameters>& autoboot)
{
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
if (!no_more_args)
{
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
if (CHECK_ARG("-help"))
{
PrintCommandLineHelp(argv[0]);
return false;
}
else if (CHECK_ARG("-version"))
{
PrintCommandLineVersion();
return false;
}
else if (CHECK_ARG("-batch"))
{
s_batch_mode = true;
continue;
}
else if (CHECK_ARG("-nogui"))
{
s_batch_mode = true;
s_nogui_mode = true;
continue;
}
else if (CHECK_ARG("-fastboot"))
{
AutoBoot(autoboot)->fast_boot = true;
continue;
}
else if (CHECK_ARG("-slowboot"))
{
AutoBoot(autoboot)->fast_boot = false;
continue;
}
else if (CHECK_ARG_PARAM("-state"))
{
AutoBoot(autoboot)->state_index = std::atoi(argv[++i]);
continue;
}
else if (CHECK_ARG_PARAM("-statefile"))
{
AutoBoot(autoboot)->save_state = argv[++i];
continue;
}
else if (CHECK_ARG_PARAM("-elf"))
{
AutoBoot(autoboot)->elf_override = argv[++i];
continue;
}
else if (CHECK_ARG_PARAM("-disc"))
{
AutoBoot(autoboot)->source_type = CDVD_SourceType::Disc;
AutoBoot(autoboot)->filename = argv[++i];
continue;
}
else if (CHECK_ARG("-bios"))
{
AutoBoot(autoboot)->source_type = CDVD_SourceType::NoDisc;
continue;
}
else if (CHECK_ARG("-fullscreen"))
{
AutoBoot(autoboot)->fullscreen = true;
s_start_fullscreen_ui_fullscreen = true;
continue;
}
else if (CHECK_ARG("-nofullscreen"))
{
AutoBoot(autoboot)->fullscreen = false;
continue;
}
else if (CHECK_ARG("-earlyconsolelog"))
{
CommonHost::InitializeEarlyConsole();
continue;
}
else if (CHECK_ARG("-bigpicture"))
{
s_start_fullscreen_ui = true;
continue;
}
else if (CHECK_ARG("--"))
{
no_more_args = true;
continue;
}
else if (argv[i][0] == '-')
{
CommonHost::InitializeEarlyConsole();
std::fprintf(stderr, "Unknown parameter: '%s'", argv[i]);
return false;
}
#undef CHECK_ARG
#undef CHECK_ARG_PARAM
}
if (!AutoBoot(autoboot)->filename.empty())
AutoBoot(autoboot)->filename += ' ';
AutoBoot(autoboot)->filename += argv[i];
}
// check autoboot parameters, if we set something like fullscreen without a bios
// or disc, we don't want to actually start.
if (autoboot && !autoboot->source_type.has_value() && autoboot->filename.empty() && autoboot->elf_override.empty())
{
CommonHost::InitializeEarlyConsole();
Console.Warning("Skipping autoboot due to no boot parameters.");
autoboot.reset();
}
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
// scanning the game list).
if (s_batch_mode && !s_start_fullscreen_ui && !autoboot)
{
QMessageBox::critical(nullptr, QStringLiteral("Error"), s_nogui_mode ?
QStringLiteral("Cannot use no-gui mode, because no boot filename was specified.") :
QStringLiteral("Cannot use batch mode, because no boot filename was specified."));
return false;
}
return true;
}
#ifndef _WIN32
// See note in EarlyHardwareChecks.cpp as to why we don't do this on Windows.
static bool PerformEarlyHardwareChecks()
{
// NOTE: No point translating this message, because the configuration isn't loaded yet, so we
// won't know which language to use, and loading the configuration uses float instructions.
const char* error;
if (VMManager::PerformEarlyHardwareChecks(&error))
return true;
QMessageBox::critical(nullptr, QStringLiteral("Hardware Check Failed"), QString::fromUtf8(error));
return false;
}
#endif
static void RegisterTypes()
{
qRegisterMetaType<std::optional<bool>>();
qRegisterMetaType<std::function<void()>>("std::function<void()>");
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
qRegisterMetaType<GSRendererType>();
qRegisterMetaType<InputBindingKey>();
qRegisterMetaType<CDVD_SourceType>();
qRegisterMetaType<const GameList::Entry*>();
}
int main(int argc, char* argv[])
{
CrashHandler::Install();
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
RegisterTypes();
QApplication app(argc, argv);
#ifndef _WIN32
if (!PerformEarlyHardwareChecks())
return EXIT_FAILURE;
#endif
std::shared_ptr<VMBootParameters> autoboot;
if (!QtHost::ParseCommandLineOptions(argc, argv, autoboot))
return EXIT_FAILURE;
// Bail out if we can't find any config.
if (!QtHost::InitializeConfig())
return EXIT_FAILURE;
// Set theme before creating any windows.
MainWindow::updateApplicationTheme();
MainWindow* main_window = new MainWindow(QApplication::style()->objectName());
// Start up the CPU thread.
QtHost::HookSignals();
EmuThread::start();
// Create all window objects, the emuthread might still be starting up at this point.
main_window->initialize();
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
if (!s_batch_mode)
main_window->refreshGameList(false);
else
GameList::Refresh(false, true);
// Don't bother showing the window in no-gui mode.
if (!s_nogui_mode)
main_window->show();
// Initialize big picture mode if requested.
if (s_start_fullscreen_ui)
g_emu_thread->startFullscreenUI(s_start_fullscreen_ui_fullscreen);
// Skip the update check if we're booting a game directly.
if (autoboot)
g_emu_thread->startVM(std::move(autoboot));
else if (!s_nogui_mode)
main_window->startupUpdateCheck();
// This doesn't return until we exit.
const int result = app.exec();
// Shutting down.
EmuThread::stop();
if (g_main_window)
{
g_main_window->close();
delete g_main_window;
}
// Ensure emulog is flushed.
if (emuLog)
{
std::fclose(emuLog);
emuLog = nullptr;
}
return result;
}