pcsx2/pcsx2-qt/Settings/GameSummaryWidget.cpp

355 lines
11 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "pcsx2/SIO/Pad/Pad.h"
#include "GameSummaryWidget.h"
#include "SettingsDialog.h"
#include "MainWindow.h"
#include "QtHost.h"
#include "QtProgressCallback.h"
#include "QtUtils.h"
#include "pcsx2/CDVD/IsoHasher.h"
#include "pcsx2/GameDatabase.h"
#include "pcsx2/GameList.h"
#include "common/Error.h"
#include "common/MD5Digest.h"
#include "common/ScopedGuard.h"
#include "common/StringUtil.h"
#include "fmt/format.h"
#include <QtCore/QDir>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMessageBox>
GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsDialog* dialog, QWidget* parent)
: m_dialog(dialog)
{
m_ui.setupUi(this);
const QString base_path(QtHost::GetResourcesBasePath());
for (int i = 0; i < m_ui.region->count(); i++)
{
m_ui.region->setItemIcon(i,
QIcon(QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
}
for (int i = 1; i < m_ui.compatibility->count(); i++)
{
m_ui.compatibility->setItemIcon(i, QIcon(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i)));
}
m_entry_path = entry->path;
populateInputProfiles();
populateDetails(entry);
populateDiscPath(entry);
populateTrackList(entry);
connect(m_ui.inputProfile, &QComboBox::currentIndexChanged, this, &GameSummaryWidget::onInputProfileChanged);
connect(m_ui.verify, &QAbstractButton::clicked, this, &GameSummaryWidget::onVerifyClicked);
connect(m_ui.searchHash, &QAbstractButton::clicked, this, &GameSummaryWidget::onSearchHashClicked);
}
GameSummaryWidget::~GameSummaryWidget() = default;
void GameSummaryWidget::populateInputProfiles()
{
for (const std::string& name : Pad::GetInputProfileNames())
m_ui.inputProfile->addItem(QString::fromStdString(name));
}
void GameSummaryWidget::populateDetails(const GameList::Entry* entry)
{
m_ui.title->setText(QString::fromStdString(entry->title));
m_ui.path->setText(QString::fromStdString(entry->path));
m_ui.serial->setText(QString::fromStdString(entry->serial));
m_ui.crc->setText(QString::fromStdString(fmt::format("{:08X}", entry->crc)));
m_ui.type->setCurrentIndex(static_cast<int>(entry->type));
m_ui.region->setCurrentIndex(static_cast<int>(entry->region));
m_ui.compatibility->setCurrentIndex(static_cast<int>(entry->compatibility_rating));
std::optional<std::string> profile(m_dialog->getStringValue("EmuCore", "InputProfileName", std::nullopt));
if (profile.has_value())
m_ui.inputProfile->setCurrentIndex(m_ui.inputProfile->findText(QString::fromStdString(profile.value())));
else
m_ui.inputProfile->setCurrentIndex(0);
}
void GameSummaryWidget::populateDiscPath(const GameList::Entry* entry)
{
if (entry->type == GameList::EntryType::ELF)
{
std::optional<std::string> iso_path(m_dialog->getStringValue("EmuCore", "DiscPath", std::nullopt));
if (iso_path.has_value() && !iso_path->empty())
m_ui.discPath->setText(QString::fromStdString(iso_path.value()));
connect(m_ui.discPath, &QLineEdit::textChanged, this, &GameSummaryWidget::onDiscPathChanged);
connect(m_ui.discPathBrowse, &QPushButton::clicked, this, &GameSummaryWidget::onDiscPathBrowseClicked);
connect(m_ui.discPathClear, &QPushButton::clicked, m_ui.discPath, &QLineEdit::clear);
}
else
{
// Makes no sense to have disc override for a disc.
m_ui.detailsFormLayout->removeRow(8);
m_ui.discPath = nullptr;
m_ui.discPathBrowse = nullptr;
m_ui.discPathClear = nullptr;
}
}
void GameSummaryWidget::onInputProfileChanged(int index)
{
if (index == 0)
m_dialog->setStringSettingValue("EmuCore", "InputProfileName", std::nullopt);
else
m_dialog->setStringSettingValue("EmuCore", "InputProfileName", m_ui.inputProfile->itemText(index).toUtf8());
}
void GameSummaryWidget::onDiscPathChanged(const QString& value)
{
if (value.isEmpty())
m_dialog->removeSettingValue("EmuCore", "DiscPath");
else
m_dialog->setStringSettingValue("EmuCore", "DiscPath", value.toStdString().c_str());
// force rescan of elf to update the serial
g_main_window->rescanFile(m_entry_path);
// and re-fill our details (mainly the serial)
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(m_entry_path.c_str());
if (entry)
populateDetails(entry);
}
void GameSummaryWidget::onDiscPathBrowseClicked()
{
const QString filename(QFileDialog::getOpenFileName(
QtUtils::GetRootWidget(this), tr("Select Disc Path"), QString(), qApp->translate("MainWindow", MainWindow::DISC_IMAGE_FILTER)));
if (filename.isEmpty())
return;
// let the signal take care of it
m_ui.discPath->setText(QDir::toNativeSeparators(filename));
}
void GameSummaryWidget::populateTrackList(const GameList::Entry* entry)
{
if (entry->type != GameList::EntryType::PS1Disc && entry->type != GameList::EntryType::PS2Disc)
{
m_ui.verify->setEnabled(false);
m_ui.verifyResult->setPlainText(tr("Game is not a CD/DVD."));
return;
}
if (QtHost::IsVMValid())
{
m_ui.verify->setEnabled(false);
m_ui.verifyResult->setPlainText(tr("Track list unavailable while virtual machine is running."));
return;
}
IsoHasher hasher;
Error error;
if (!hasher.Open(m_entry_path, &error))
{
m_ui.verify->setEnabled(false);
m_ui.verifyResult->setPlainText(QString::fromStdString(error.GetDescription()));
return;
}
const auto AddColumn = [this](const QString& text) {
QTableWidgetItem* item = new QTableWidgetItem(text);
const int column = m_ui.tracks->columnCount();
m_ui.tracks->insertColumn(column);
m_ui.tracks->setHorizontalHeaderItem(column, item);
};
const auto SetColumn = [this](int row, int column, const QString& text) {
QTableWidgetItem* item = new QTableWidgetItem(text);
m_ui.tracks->setItem(row, column, item);
};
// columns depend on CD vs DVD.
AddColumn(tr("#"));
if (hasher.IsCD())
{
AddColumn(tr("Mode"));
AddColumn(tr("Start"));
AddColumn(tr("Sectors"));
AddColumn(tr("Size"));
AddColumn(tr("MD5"));
AddColumn(tr("Status"));
}
else
{
AddColumn(tr("Start"));
AddColumn(tr("Sectors"));
AddColumn(tr("Size"));
AddColumn(tr("MD5"));
AddColumn(tr("Status"));
}
for (const IsoHasher::Track& track : hasher.GetTracks())
{
const int row = m_ui.tracks->rowCount();
m_ui.tracks->insertRow(row);
SetColumn(row, 0, tr("%1").arg(track.number));
if (hasher.IsCD())
{
SetColumn(row, 1, QtUtils::StringViewToQString(IsoHasher::GetTrackTypeString(track.type)));
SetColumn(row, 2, tr("%1").arg(track.start_lsn));
SetColumn(row, 3, tr("%1").arg(track.sectors));
SetColumn(row, 4, tr("%1").arg(track.size));
SetColumn(row, 5, tr("<not computed>"));
SetColumn(row, 6, QString());
}
else
{
SetColumn(row, 1, tr("%1").arg(track.start_lsn));
SetColumn(row, 2, tr("%1").arg(track.sectors));
SetColumn(row, 3, tr("%1").arg(track.size));
SetColumn(row, 4, tr("<not computed>"));
SetColumn(row, 5, QString());
}
}
if (hasher.IsCD())
QtUtils::ResizeColumnsForTableView(m_ui.tracks, {20, 60, 70, 70, 100, 220, 40});
else
QtUtils::ResizeColumnsForTableView(m_ui.tracks, {20, 100, 100, 100, 220, 40});
}
void GameSummaryWidget::onVerifyClicked()
{
// Can't do this while a VM is running because of stupid CDVD.
if (QtHost::IsVMValid())
{
QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"), tr("Cannot verify image while a game is running."));
return;
}
IsoHasher hasher;
Error error;
if (!hasher.Open(m_entry_path, &error))
{
setVerifyResult(QString::fromStdString(error.GetDescription()));
return;
}
QtModalProgressCallback callback(this);
hasher.ComputeHashes(&callback);
if (callback.IsCancelled())
return;
const int hash_column = hasher.IsCD() ? 5 : 4;
int row = 0;
// convert to database format
std::vector<GameDatabase::TrackHash> thashes;
thashes.reserve(hasher.GetTrackCount());
for (const IsoHasher::Track& track : hasher.GetTracks())
{
GameDatabase::TrackHash thash;
thash.size = track.size;
if (track.hash.empty() || !thash.parseHash(track.hash))
{
m_ui.verify->setEnabled(false);
m_ui.verifyResult->setPlainText(tr("One or more tracks is missing."));
return;
}
// Use the first track's hash as the redump search term.
if (m_redump_search_keyword.empty())
m_redump_search_keyword = thash.toString();
thashes.push_back(thash);
}
// match the hashes. can't use vector<bool> here because it's not an actual array
std::unique_ptr<bool[]> val_results = std::make_unique<bool[]>(hasher.GetTrackCount());
std::string match_error;
const GameDatabase::HashDatabaseEntry* hentry =
GameDatabase::lookupHash(thashes.data(), thashes.size(), val_results.get(), &match_error);
// fill the UI with both the hashes and validation results
for (u32 i = 0; i < hasher.GetTrackCount(); i++)
{
QTableWidgetItem* const hash_item = m_ui.tracks->item(row, hash_column);
QTableWidgetItem* const status_item = m_ui.tracks->item(row, hash_column + 1);
const bool result = val_results[i];
const QBrush brush(result ? QColor(0, 200, 0) : QColor(200, 0, 0));
hash_item->setText(QString::fromStdString(hasher.GetTrack(i).hash));
hash_item->setForeground(brush);
status_item->setText(result ? QStringLiteral("\u2713") : QStringLiteral("\u2715"));
status_item->setForeground(brush);
row++;
}
if (hentry)
{
if (!hentry->version.empty())
{
setVerifyResult(tr("Verified as %1 [%2] (Version %3).")
.arg(QString::fromStdString(hentry->name))
.arg(QString::fromStdString(hentry->serial))
.arg(QString::fromStdString(hentry->version)));
}
else
{
setVerifyResult(tr("Verified as %1 [%2].")
.arg(QString::fromStdString(hentry->name))
.arg(QString::fromStdString(hentry->serial)));
}
}
else
{
setVerifyResult(QString::fromStdString(match_error));
}
}
void GameSummaryWidget::onSearchHashClicked()
{
if (m_redump_search_keyword.empty())
return;
QtUtils::OpenURL(this, fmt::format("http://redump.org/discs/quicksearch/{}", m_redump_search_keyword).c_str());
}
void GameSummaryWidget::setVerifyResult(QString error)
{
m_ui.verify->setVisible(false);
m_ui.verifyButtonLayout->removeWidget(m_ui.verify);
m_ui.verify->deleteLater();
m_ui.verify = nullptr;
m_ui.verifyButtonLayout->removeItem(m_ui.verifyButtonSpacer);
delete m_ui.verifyButtonSpacer;
m_ui.verifyButtonSpacer = nullptr;
m_ui.verifyLayout->removeItem(m_ui.verifyButtonLayout);
m_ui.verifyButtonLayout->deleteLater();
m_ui.verifyButtonLayout = nullptr;
m_ui.verifyLayout->update();
updateGeometry();
m_ui.verifyResult->setPlainText(error);
m_ui.verifyResult->setVisible(true);
m_ui.searchHash->setVisible(true);
}