PCSX2 - The Playstation 2 Emulator
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cottonvibes 0e9629b01e minor microVU rec changes
note to pcsx2 users: for those that still don't know, these are new VU recompilers i'm working on. They're not working yet, and won't be for at least a few months. So don't expect noticeable changes when i update microVU stuff, since currently they're not being used (when they're in a semi-working/usable state, i'll be sure to put a note in the revision message ;p)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@478 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 03:15:46 +00:00
3rdparty Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 minor microVU rec changes 2009-02-12 03:15:46 +00:00
plugins Minor changes to GSdx and fixed the SSE2 compiling error. 2009-02-11 21:42:10 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00