mirror of https://github.com/PCSX2/pcsx2.git
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSDevice.h"
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#include "GSTextureNull.h"
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class GSDeviceNull : public GSDevice
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{
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private:
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GSTexture* Create(int type, int w, int h, bool msaa, int format);
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void DoMerge(GSTexture* st[2], GSVector4* sr, GSVector4* dr, GSTexture* dt, bool slbg, bool mmod, const GSVector4& c) {}
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void DoInterlace(GSTexture* st, GSTexture* dt, int shader, bool linear, float yoffset = 0) {}
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public:
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GSDeviceNull() {}
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bool Create(GSWnd* wnd);
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bool Reset(int w, int h);
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};
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