mirror of https://github.com/PCSX2/pcsx2.git
218 lines
5.7 KiB
C++
218 lines
5.7 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSState.h"
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#include "GSRasterizer.h"
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#include "GSAlignedClass.h"
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union GSScanlineSelector
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{
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struct
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{
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DWORD fpsm:2; // 0
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DWORD zpsm:2; // 2
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DWORD ztst:2; // 4 (0: off, 1: write, 2: test (ge), 3: test (g))
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DWORD atst:3; // 6
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DWORD afail:2; // 9
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DWORD iip:1; // 11
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DWORD tfx:3; // 12
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DWORD tcc:1; // 15
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DWORD fst:1; // 16
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DWORD ltf:1; // 17
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DWORD tlu:1; // 18
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DWORD fge:1; // 19
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DWORD date:1; // 20
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DWORD abea:2; // 21
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DWORD abeb:2; // 23
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DWORD abec:2; // 25
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DWORD abed:2; // 27
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DWORD pabe:1; // 29
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DWORD rfb:1; // 30
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DWORD sprite:1; // 31
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};
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struct
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{
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DWORD _pad1:21;
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DWORD abe:8;
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DWORD _pad2:3;
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};
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DWORD dw;
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operator DWORD() {return dw;}
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bool IsSolidRect()
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{
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return sprite
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&& iip == 0
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&& tfx == TFX_NONE
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&& abe == 255
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&& ztst <= 1
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&& atst <= 1
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&& date == 0
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&& fge == 0;
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}
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};
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__declspec(align(16)) struct GSScanlineEnvironment
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{
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GSScanlineSelector sel;
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void* vm;
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const void* tex;
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const DWORD* clut;
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DWORD tw;
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GSVector4i* fbr;
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GSVector4i* zbr;
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int** fbc;
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int** zbc;
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GSVector2i* fzbr;
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GSVector2i* fzbc;
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GSVector4i fm, zm;
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struct {GSVector4i min, max, mask;} t; // [u] x 4 [v] x 4
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GSVector4i datm;
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GSVector4i colclamp;
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GSVector4i fba;
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GSVector4i aref;
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GSVector4i afix, afix2;
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GSVector4i frb, fga;
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struct {GSVector4 z, s, t, q; GSVector4i rb, ga, f, si, ti, _pad[3];} d[4];
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struct {GSVector4 z, stq; GSVector4i c, f, st;} d4;
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struct {GSVector4i rb, ga;} c;
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struct {GSVector4i z, f;} p;
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struct {GSVector4i rb, ga;} c2;
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};
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__declspec(align(16)) struct GSScanlineParam
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{
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GSScanlineSelector sel;
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void* vm;
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const void* tex;
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const DWORD* clut;
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DWORD tw;
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GSLocalMemory::Offset* fbo;
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GSLocalMemory::Offset* zbo;
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GSLocalMemory::Offset4* fzbo;
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DWORD fm, zm;
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};
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class GSDrawScanline : public GSAlignedClass<16>, public IDrawScanline
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{
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GSScanlineEnvironment m_env;
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static const GSVector4 m_shift[4];
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static const GSVector4i m_test[8];
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//
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class GSDrawScanlineMap : public GSFunctionMap<DrawScanlinePtr>
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{
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DrawScanlinePtr m_default[4][4][4][2];
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public:
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GSDrawScanlineMap();
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DrawScanlinePtr GetDefaultFunction(DWORD dw);
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void PrintStats();
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};
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GSDrawScanlineMap m_ds;
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//
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class GSSetupPrimMap : public GSFunctionMap<SetupPrimPtr>
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{
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SetupPrimPtr m_default[2][2][2][2][2];
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public:
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GSSetupPrimMap();
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SetupPrimPtr GetDefaultFunction(DWORD dw);
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};
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GSSetupPrimMap m_sp;
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//
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template<DWORD zbe, DWORD fge, DWORD tme, DWORD fst, DWORD iip>
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void SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan);
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//
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__forceinline GSVector4i Wrap(const GSVector4i& t);
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__forceinline void SampleTexture(DWORD ltf, DWORD tlu, const GSVector4i& u, const GSVector4i& v, GSVector4i* c);
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__forceinline void ColorTFX(DWORD iip, DWORD tfx, const GSVector4i& rbf, const GSVector4i& gaf, GSVector4i& rbt, GSVector4i& gat);
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__forceinline void AlphaTFX(DWORD iip, DWORD tfx, DWORD tcc, const GSVector4i& gaf, GSVector4i& gat);
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__forceinline void Fog(DWORD fge, const GSVector4i& f, GSVector4i& rb, GSVector4i& ga);
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__forceinline bool TestZ(DWORD zpsm, DWORD ztst, const GSVector4i& zs, const GSVector4i& zd, GSVector4i& test);
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__forceinline bool TestAlpha(DWORD atst, DWORD afail, const GSVector4i& ga, GSVector4i& fm, GSVector4i& zm, GSVector4i& test);
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__forceinline bool TestDestAlpha(DWORD fpsm, DWORD date, const GSVector4i& fd, GSVector4i& test);
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__forceinline void ReadPixel(int psm, int addr, GSVector4i& c) const;
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__forceinline static void WritePixel(int psm, WORD* RESTRICT vm16, DWORD c);
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__forceinline void WriteFrame(int fpsm, int rfb, GSVector4i* c, const GSVector4i& fd, const GSVector4i& fm, int addr, int fzm);
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__forceinline void WriteZBuf(int zpsm, int ztst, const GSVector4i& z, const GSVector4i& zd, const GSVector4i& zm, int addr, int fzm);
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template<DWORD fpsm, DWORD zpsm, DWORD ztst, DWORD iip>
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void DrawScanline(int top, int left, int right, const GSVertexSW& v);
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template<DWORD sel>
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void DrawScanlineEx(int top, int left, int right, const GSVertexSW& v);
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//
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void DrawSolidRect(const GSVector4i& r, const GSVertexSW& v);
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template<class T, bool masked>
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void DrawSolidRectT(const GSVector4i* row, int* col, const GSVector4i& r, DWORD c, DWORD m);
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template<class T, bool masked>
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__forceinline void FillRect(const GSVector4i* row, int* col, const GSVector4i& r, DWORD c, DWORD m);
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template<class T, bool masked>
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__forceinline void FillBlock(const GSVector4i* row, int* col, const GSVector4i& r, const GSVector4i& c, const GSVector4i& m);
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protected:
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GSState* m_state;
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int m_id;
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public:
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GSDrawScanline(GSState* state, int id);
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virtual ~GSDrawScanline();
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// IDrawScanline
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void BeginDraw(const GSRasterizerData* data, Functions* f);
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void EndDraw(const GSRasterizerStats& stats);
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void PrintStats() {m_ds.PrintStats();}
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};
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