pcsx2/plugins/GSdx/GSDrawScanline.h

218 lines
5.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSState.h"
#include "GSRasterizer.h"
#include "GSAlignedClass.h"
union GSScanlineSelector
{
struct
{
DWORD fpsm:2; // 0
DWORD zpsm:2; // 2
DWORD ztst:2; // 4 (0: off, 1: write, 2: test (ge), 3: test (g))
DWORD atst:3; // 6
DWORD afail:2; // 9
DWORD iip:1; // 11
DWORD tfx:3; // 12
DWORD tcc:1; // 15
DWORD fst:1; // 16
DWORD ltf:1; // 17
DWORD tlu:1; // 18
DWORD fge:1; // 19
DWORD date:1; // 20
DWORD abea:2; // 21
DWORD abeb:2; // 23
DWORD abec:2; // 25
DWORD abed:2; // 27
DWORD pabe:1; // 29
DWORD rfb:1; // 30
DWORD sprite:1; // 31
};
struct
{
DWORD _pad1:21;
DWORD abe:8;
DWORD _pad2:3;
};
DWORD dw;
operator DWORD() {return dw;}
bool IsSolidRect()
{
return sprite
&& iip == 0
&& tfx == TFX_NONE
&& abe == 255
&& ztst <= 1
&& atst <= 1
&& date == 0
&& fge == 0;
}
};
__declspec(align(16)) struct GSScanlineEnvironment
{
GSScanlineSelector sel;
void* vm;
const void* tex;
const DWORD* clut;
DWORD tw;
GSVector4i* fbr;
GSVector4i* zbr;
int** fbc;
int** zbc;
GSVector2i* fzbr;
GSVector2i* fzbc;
GSVector4i fm, zm;
struct {GSVector4i min, max, mask;} t; // [u] x 4 [v] x 4
GSVector4i datm;
GSVector4i colclamp;
GSVector4i fba;
GSVector4i aref;
GSVector4i afix, afix2;
GSVector4i frb, fga;
struct {GSVector4 z, s, t, q; GSVector4i rb, ga, f, si, ti, _pad[3];} d[4];
struct {GSVector4 z, stq; GSVector4i c, f, st;} d4;
struct {GSVector4i rb, ga;} c;
struct {GSVector4i z, f;} p;
struct {GSVector4i rb, ga;} c2;
};
__declspec(align(16)) struct GSScanlineParam
{
GSScanlineSelector sel;
void* vm;
const void* tex;
const DWORD* clut;
DWORD tw;
GSLocalMemory::Offset* fbo;
GSLocalMemory::Offset* zbo;
GSLocalMemory::Offset4* fzbo;
DWORD fm, zm;
};
class GSDrawScanline : public GSAlignedClass<16>, public IDrawScanline
{
GSScanlineEnvironment m_env;
static const GSVector4 m_shift[4];
static const GSVector4i m_test[8];
//
class GSDrawScanlineMap : public GSFunctionMap<DrawScanlinePtr>
{
DrawScanlinePtr m_default[4][4][4][2];
public:
GSDrawScanlineMap();
DrawScanlinePtr GetDefaultFunction(DWORD dw);
void PrintStats();
};
GSDrawScanlineMap m_ds;
//
class GSSetupPrimMap : public GSFunctionMap<SetupPrimPtr>
{
SetupPrimPtr m_default[2][2][2][2][2];
public:
GSSetupPrimMap();
SetupPrimPtr GetDefaultFunction(DWORD dw);
};
GSSetupPrimMap m_sp;
//
template<DWORD zbe, DWORD fge, DWORD tme, DWORD fst, DWORD iip>
void SetupPrim(const GSVertexSW* vertices, const GSVertexSW& dscan);
//
__forceinline GSVector4i Wrap(const GSVector4i& t);
__forceinline void SampleTexture(DWORD ltf, DWORD tlu, const GSVector4i& u, const GSVector4i& v, GSVector4i* c);
__forceinline void ColorTFX(DWORD iip, DWORD tfx, const GSVector4i& rbf, const GSVector4i& gaf, GSVector4i& rbt, GSVector4i& gat);
__forceinline void AlphaTFX(DWORD iip, DWORD tfx, DWORD tcc, const GSVector4i& gaf, GSVector4i& gat);
__forceinline void Fog(DWORD fge, const GSVector4i& f, GSVector4i& rb, GSVector4i& ga);
__forceinline bool TestZ(DWORD zpsm, DWORD ztst, const GSVector4i& zs, const GSVector4i& zd, GSVector4i& test);
__forceinline bool TestAlpha(DWORD atst, DWORD afail, const GSVector4i& ga, GSVector4i& fm, GSVector4i& zm, GSVector4i& test);
__forceinline bool TestDestAlpha(DWORD fpsm, DWORD date, const GSVector4i& fd, GSVector4i& test);
__forceinline void ReadPixel(int psm, int addr, GSVector4i& c) const;
__forceinline static void WritePixel(int psm, WORD* RESTRICT vm16, DWORD c);
__forceinline void WriteFrame(int fpsm, int rfb, GSVector4i* c, const GSVector4i& fd, const GSVector4i& fm, int addr, int fzm);
__forceinline void WriteZBuf(int zpsm, int ztst, const GSVector4i& z, const GSVector4i& zd, const GSVector4i& zm, int addr, int fzm);
template<DWORD fpsm, DWORD zpsm, DWORD ztst, DWORD iip>
void DrawScanline(int top, int left, int right, const GSVertexSW& v);
template<DWORD sel>
void DrawScanlineEx(int top, int left, int right, const GSVertexSW& v);
//
void DrawSolidRect(const GSVector4i& r, const GSVertexSW& v);
template<class T, bool masked>
void DrawSolidRectT(const GSVector4i* row, int* col, const GSVector4i& r, DWORD c, DWORD m);
template<class T, bool masked>
__forceinline void FillRect(const GSVector4i* row, int* col, const GSVector4i& r, DWORD c, DWORD m);
template<class T, bool masked>
__forceinline void FillBlock(const GSVector4i* row, int* col, const GSVector4i& r, const GSVector4i& c, const GSVector4i& m);
protected:
GSState* m_state;
int m_id;
public:
GSDrawScanline(GSState* state, int id);
virtual ~GSDrawScanline();
// IDrawScanline
void BeginDraw(const GSRasterizerData* data, Functions* f);
void EndDraw(const GSRasterizerStats& stats);
void PrintStats() {m_ds.PrintStats();}
};