PCSX2 - The Playstation 2 Emulator
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cottonvibes 0deb44c70d seems i had misunderstood ACC's pipeline rules.
turns out there only needs to be 1 instance of it, so i had to fix all opcodes that use ACC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 01:43:13 +00:00
3rdparty Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Save States: Added PADfreeze calls to PCSX2, though they're currently only implemented by LilyPad. Also fixed a bug where a save state would failed to load when the last plugin's freeze function actually saved something. Minor changes to new plugin API as well. 2009-03-15 09:30:31 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 seems i had misunderstood ACC's pipeline rules. 2009-03-16 01:43:13 +00:00
plugins LilyPad: Lots of new code that (ideally) makes absolutely no difference. And a fix for saving rumble settings in PADfreeze. 2009-03-15 15:00:22 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00