mirror of https://github.com/PCSX2/pcsx2.git
195 lines
8.1 KiB
C++
195 lines
8.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <limits>
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#include "EmulationSettingsWidget.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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static constexpr u32 DEFAULT_FRAME_LATENCY = 2;
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EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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initializeSpeedCombo(m_ui.normalSpeed, "Framerate", "NominalScalar", 1.0f);
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initializeSpeedCombo(m_ui.fastForwardSpeed, "Framerate", "TurboScalar", 2.0f);
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initializeSpeedCombo(m_ui.slowMotionSpeed, "Framerate", "SlomoScalar", 0.5f);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.speedLimiter, "EmuCore/GS", "FrameLimitEnable", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxFrameLatency, "EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
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connect(m_ui.optimalFramePacing, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
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m_ui.optimalFramePacing->setTristate(dialog->isPerGameSettings());
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cheats, "EmuCore", "EnableCheats", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenPatches, "EmuCore", "EnableWideScreenPatches", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.perGameSettings, "EmuCore", "EnablePerGameSettings", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hostFilesystem, "EmuCore", "HostFs", false);
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dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%",
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tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
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"and if not, the emulator will run as fast as it can manage."));
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dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
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tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"),
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tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
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dialog->registerWidgetHelp(m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
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tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
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"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
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"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
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"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
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"should disable this option."));
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dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start."));
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dialog->registerWidgetHelp(m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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updateOptimalFramePacing();
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}
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EmulationSettingsWidget::~EmulationSettingsWidget() = default;
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void EmulationSettingsWidget::initializeSpeedCombo(QComboBox* cb, const char* section, const char* key, float default_value)
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{
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float value = QtHost::GetBaseFloatSettingValue(section, key, default_value);
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if (m_dialog->isPerGameSettings())
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{
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cb->addItem(tr("Use Global Setting [%1%]").arg(value * 100.0f, 0, 'f', 0));
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if (!m_dialog->getSettingsInterface()->GetFloatValue(key, section, &value))
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{
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// set to something without data
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value = -1.0f;
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cb->setCurrentIndex(0);
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}
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}
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static const int speeds[] = {1, 10, 25, 50, 75, 90, 100, 110, 120, 150, 175, 200, 300, 400, 500, 1000};
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for (const int speed : speeds)
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{
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cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(speed)
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.arg((60 * speed) / 100)
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.arg((50 * speed) / 100),
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QVariant(static_cast<float>(speed) / 100.0f));
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}
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cb->addItem(tr("Unlimited"), QVariant(0.0f));
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const int custom_index = cb->count();
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cb->addItem(tr("Custom"));
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if (const int index = cb->findData(QVariant(value)); index >= 0)
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{
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cb->setCurrentIndex(index);
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}
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else if (value > 0.0f)
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{
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cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(value * 100)
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.arg(60 * value)
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.arg(50 * value));
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cb->setCurrentIndex(custom_index);
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}
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connect(cb, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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[this, cb, section, key](int index) { handleSpeedComboChange(cb, section, key); });
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}
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void EmulationSettingsWidget::handleSpeedComboChange(QComboBox* cb, const char* section, const char* key)
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{
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const int custom_index = cb->count() - 1;
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const int current_index = cb->currentIndex();
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std::optional<float> new_value;
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if (current_index == custom_index)
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{
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bool ok = false;
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const double custom_value = QInputDialog::getDouble(
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QtUtils::GetRootWidget(this), tr("Custom Speed"), tr("Enter Custom Speed"), cb->currentData().toFloat(), 0.0f, 5000.0f, 1, &ok);
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if (!ok)
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{
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// we need to set back to the old value
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float value = m_dialog->getEffectiveFloatValue(section, key, 1.0f);
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QSignalBlocker sb(cb);
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if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetFloatValue(section, key, &value))
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cb->setCurrentIndex(0);
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else if (const int index = cb->findData(QVariant(value)); index >= 0)
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cb->setCurrentIndex(index);
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return;
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}
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cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
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.arg(custom_value)
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.arg((60 * custom_value) / 100)
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.arg((50 * custom_value) / 100));
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new_value = static_cast<float>(custom_value / 100.0);
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}
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else if (current_index > 0 || !m_dialog->isPerGameSettings())
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{
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new_value = cb->currentData().toFloat();
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}
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m_dialog->setFloatSettingValue(section, key, new_value);
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}
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void EmulationSettingsWidget::onOptimalFramePacingChanged()
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{
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const QSignalBlocker sb(m_ui.maxFrameLatency);
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std::optional<int> value;
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if (m_ui.optimalFramePacing->checkState() != Qt::PartiallyChecked)
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value = m_ui.optimalFramePacing->isChecked() ? 0 : DEFAULT_FRAME_LATENCY;
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m_ui.maxFrameLatency->setValue(DEFAULT_FRAME_LATENCY);
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m_ui.maxFrameLatency->setEnabled(!m_dialog->isPerGameSettings() && !m_ui.optimalFramePacing->isChecked());
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m_dialog->setIntSettingValue("EmuCore/GS", "VsyncQueueSize", value);
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}
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void EmulationSettingsWidget::updateOptimalFramePacing()
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{
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const QSignalBlocker sb(m_ui.optimalFramePacing);
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const QSignalBlocker sb2(m_ui.maxFrameLatency);
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int value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
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bool optimal = (value == 0);
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if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetIntValue("EmuCore/GS", "VsyncQueueSize", &value))
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{
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m_ui.optimalFramePacing->setCheckState(Qt::PartiallyChecked);
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m_ui.maxFrameLatency->setEnabled(false);
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}
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else
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{
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m_ui.optimalFramePacing->setChecked(optimal);
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m_ui.maxFrameLatency->setEnabled(!optimal);
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}
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m_ui.maxFrameLatency->setValue(optimal ? DEFAULT_FRAME_LATENCY : value);
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}
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