mirror of https://github.com/PCSX2/pcsx2.git
164 lines
5.2 KiB
C++
164 lines
5.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_WIN32)
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#include "common/RedtapeWindows.h"
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#include "common/PageFaultSource.h"
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static long DoSysPageFaultExceptionFilter(EXCEPTION_POINTERS* eps)
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{
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if (eps->ExceptionRecord->ExceptionCode != EXCEPTION_ACCESS_VIOLATION)
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return EXCEPTION_CONTINUE_SEARCH;
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// Note: This exception can be accessed by the EE or MTVU thread
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// Source_PageFault is a global variable with its own state information
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// so for now we lock this exception code unless someone can fix this better...
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Threading::ScopedLock lock(PageFault_Mutex);
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Source_PageFault->Dispatch(PageFaultInfo((uptr)eps->ExceptionRecord->ExceptionInformation[1]));
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return Source_PageFault->WasHandled() ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_CONTINUE_SEARCH;
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}
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long __stdcall SysPageFaultExceptionFilter(EXCEPTION_POINTERS* eps)
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{
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// Prevent recursive exception filtering by catching the exception from the filter here.
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// In the event that the filter causes an access violation (happened during shutdown
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// because Source_PageFault was deallocated), this will allow the debugger to catch the
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// exception.
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// TODO: find a reliable way to debug the filter itself, I've come up with a few ways that
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// work but I don't fully understand why some do and some don't.
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__try
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{
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return DoSysPageFaultExceptionFilter(eps);
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}
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__except (GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
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{
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return EXCEPTION_CONTINUE_SEARCH;
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}
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}
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void _platform_InstallSignalHandler()
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{
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#ifdef _WIN64 // We don't handle SEH properly on Win64 so use a vectored exception handler instead
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AddVectoredExceptionHandler(true, SysPageFaultExceptionFilter);
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#endif
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}
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static DWORD ConvertToWinApi(const PageProtectionMode& mode)
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{
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DWORD winmode = PAGE_NOACCESS;
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// Windows has some really bizarre memory protection enumeration that uses bitwise
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// numbering (like flags) but is in fact not a flag value. *Someone* from the early
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// microsoft days wasn't a very good coder, me thinks. --air
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if (mode.CanExecute())
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{
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winmode = mode.CanWrite() ? PAGE_EXECUTE_READWRITE : PAGE_EXECUTE_READ;
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}
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else if (mode.CanRead())
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{
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winmode = mode.CanWrite() ? PAGE_READWRITE : PAGE_READONLY;
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}
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return winmode;
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}
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void* HostSys::MmapReservePtr(void* base, size_t size)
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{
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return VirtualAlloc(base, size, MEM_RESERVE, PAGE_NOACCESS);
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}
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bool HostSys::MmapCommitPtr(void* base, size_t size, const PageProtectionMode& mode)
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{
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void* result = VirtualAlloc(base, size, MEM_COMMIT, ConvertToWinApi(mode));
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if (result)
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return true;
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const DWORD errcode = GetLastError();
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if (errcode == ERROR_COMMITMENT_MINIMUM)
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{
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Console.Warning("(MmapCommit) Received windows error %u {Virtual Memory Minimum Too Low}.", ERROR_COMMITMENT_MINIMUM);
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Sleep(1000); // Cut windows some time to rework its memory...
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}
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else if (errcode != ERROR_NOT_ENOUGH_MEMORY && errcode != ERROR_OUTOFMEMORY)
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{
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pxFailDev(L"VirtualAlloc COMMIT failed: " + Exception::WinApiError().GetMsgFromWindows());
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return false;
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}
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if (!pxDoOutOfMemory)
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return false;
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pxDoOutOfMemory(size);
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return VirtualAlloc(base, size, MEM_COMMIT, ConvertToWinApi(mode)) != NULL;
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}
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void HostSys::MmapResetPtr(void* base, size_t size)
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{
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VirtualFree(base, size, MEM_DECOMMIT);
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}
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void* HostSys::MmapReserve(uptr base, size_t size)
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{
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return MmapReservePtr((void*)base, size);
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}
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bool HostSys::MmapCommit(uptr base, size_t size, const PageProtectionMode& mode)
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{
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return MmapCommitPtr((void*)base, size, mode);
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}
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void HostSys::MmapReset(uptr base, size_t size)
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{
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MmapResetPtr((void*)base, size);
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}
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void* HostSys::Mmap(uptr base, size_t size)
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{
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return VirtualAlloc((void*)base, size, MEM_RESERVE | MEM_COMMIT, PAGE_EXECUTE_READWRITE);
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}
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void HostSys::Munmap(uptr base, size_t size)
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{
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if (!base)
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return;
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//VirtualFree((void*)base, size, MEM_DECOMMIT);
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VirtualFree((void*)base, 0, MEM_RELEASE);
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}
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void HostSys::MemProtect(void* baseaddr, size_t size, const PageProtectionMode& mode)
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{
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pxAssertDev(((size & (__pagesize - 1)) == 0), pxsFmt(
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L"Memory block size must be a multiple of the target platform's page size.\n"
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L"\tPage Size: 0x%04x (%d), Block Size: 0x%04x (%d)",
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__pagesize, __pagesize, size, size));
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DWORD OldProtect; // enjoy my uselessness, yo!
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if (!VirtualProtect(baseaddr, size, ConvertToWinApi(mode), &OldProtect))
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{
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Exception::WinApiError apiError;
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apiError.SetDiagMsg(
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pxsFmt(L"VirtualProtect failed @ 0x%08X -> 0x%08X (mode=%s)",
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baseaddr, (uptr)baseaddr + size, mode.ToString().c_str()));
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pxFailDev(apiError.FormatDiagnosticMessage());
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}
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}
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#endif
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