mirror of https://github.com/PCSX2/pcsx2.git
58 lines
1.6 KiB
CMake
58 lines
1.6 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif()
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# plugin name
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set(Output zzogl-shader)
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set(CommonFlags
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-DZEROGS_SSE2
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-fno-strict-aliasing
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-Wstrict-aliasing # Allow to track strict aliasing issue.
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-Wunused-variable
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-DNVIDIA_CG_API
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)
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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set(zerogsshadersFinalFlags
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${CommonFlags} -D_DEBUG
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)
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elseif(CMAKE_BUILD_TYPE STREQUAL Devel)
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set(zerogsshadersFinalFlags
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${CommonFlags} -g -W -DZEROGS_DEVBUILD
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)
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elseif(CMAKE_BUILD_TYPE STREQUAL Release)
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set(zerogsshadersFinalFlags
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${CommonFlags} -W
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)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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set(zerogsshadersFinalSources
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zerogsshaders.cpp
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zpipe.cpp
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)
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set(zerogsshadersFinalLibs
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${ZLIB_LIBRARIES}
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${CG_LIBRARIES}
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${OPENGL_LIBRARIES}
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)
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add_pcsx2_executable(${Output} "${zerogsshadersFinalSources}" "${zerogsshadersFinalLibs}" "${zerogsshadersFinalFlags}")
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# Now build the shader
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add_custom_command(TARGET ${Output} POST_BUILD
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COMMAND ${Output} ps2hw.fx ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/plugins/zzogl-pg/opengl
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)
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if(PACKAGE_MODE)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${PLUGIN_DIR} RENAME ps2hw.dat)
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else(PACKAGE_MODE)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins RENAME ps2hw.dat)
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endif(PACKAGE_MODE)
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