pcsx2/.github/workflows/scripts/common/shaderc-changes.patch

241 lines
8.6 KiB
Diff

--- a/CHANGES
+++ b/CHANGES
@@ -1,6 +1,6 @@
Revision history for Shaderc
-v2024.0
+v2024.0 2024-03-09
- Update dependencies
- Utilities:
- Use Python3 explicitly in utility scripts
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -117,6 +117,9 @@ if(MSVC)
endif()
endif(MSVC)
+if(NOT WIN32)
+ add_definitions("-fvisibility=hidden")
+endif()
# Configure subdirectories.
# We depend on these for later projects, so they should come first.
@@ -124,7 +127,6 @@ add_subdirectory(third_party)
add_subdirectory(libshaderc_util)
add_subdirectory(libshaderc)
-add_subdirectory(glslc)
if(${SHADERC_ENABLE_EXAMPLES})
add_subdirectory(examples)
endif()
@@ -158,5 +160,3 @@ function(define_pkg_config_file NAME LIBS)
endfunction()
define_pkg_config_file(shaderc -lshaderc_shared)
-define_pkg_config_file(shaderc_static "-lshaderc ${EXTRA_STATIC_PKGCONFIG_LIBS} -lshaderc_util")
-define_pkg_config_file(shaderc_combined -lshaderc_combined)
--- a/libshaderc/CMakeLists.txt
+++ b/libshaderc/CMakeLists.txt
@@ -24,13 +24,6 @@ set(SHADERC_SOURCES
src/shaderc_private.h
)
-add_library(shaderc STATIC ${SHADERC_SOURCES})
-shaderc_default_compile_options(shaderc)
-target_include_directories(shaderc
- PUBLIC include
- PRIVATE ${glslang_SOURCE_DIR}
- ${SPIRV-Headers_SOURCE_DIR}/include)
-
add_library(shaderc_shared SHARED ${SHADERC_SOURCES})
shaderc_default_compile_options(shaderc_shared)
target_include_directories(shaderc_shared
@@ -54,7 +47,7 @@ if(SHADERC_ENABLE_INSTALL)
DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/shaderc)
- install(TARGETS shaderc shaderc_shared
+ install(TARGETS shaderc_shared
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}
@@ -69,20 +62,8 @@ set(SHADERC_LIBS
SPIRV-Tools
)
-target_link_libraries(shaderc PRIVATE ${SHADERC_LIBS})
target_link_libraries(shaderc_shared PRIVATE ${SHADERC_LIBS})
-shaderc_add_tests(
- TEST_PREFIX shaderc
- LINK_LIBS shaderc
- INCLUDE_DIRS include ${shaderc_SOURCE_DIR}/libshaderc_util/include ${glslang_SOURCE_DIR}
- ${spirv-tools_SOURCE_DIR}/include
- ${SPIRV-Headers_SOURCE_DIR}/include
- TEST_NAMES
- shaderc
- shaderc_cpp
- shaderc_private)
-
shaderc_add_tests(
TEST_PREFIX shaderc_shared
LINK_LIBS shaderc_shared SPIRV-Tools
@@ -94,22 +75,6 @@ shaderc_add_tests(
shaderc_cpp
shaderc_private)
-shaderc_combine_static_lib(shaderc_combined shaderc)
-
-if(SHADERC_ENABLE_INSTALL)
- install(TARGETS shaderc_combined DESTINATION ${CMAKE_INSTALL_LIBDIR})
-endif(SHADERC_ENABLE_INSTALL)
-
-shaderc_add_tests(
- TEST_PREFIX shaderc_combined
- LINK_LIBS shaderc_combined ${CMAKE_THREAD_LIBS_INIT}
- INCLUDE_DIRS include ${shaderc_SOURCE_DIR}/libshaderc_util/include ${glslang_SOURCE_DIR}
- ${spirv-tools_SOURCE_DIR}/include
- ${SPIRV-Headers_SOURCE_DIR}/include
- TEST_NAMES
- shaderc
- shaderc_cpp)
-
if(${SHADERC_ENABLE_TESTS})
add_executable(shaderc_c_smoke_test ./src/shaderc_c_smoke_test.c)
shaderc_default_c_compile_options(shaderc_c_smoke_test)
--- a/libshaderc/include/shaderc/shaderc.h
+++ b/libshaderc/include/shaderc/shaderc.h
@@ -319,6 +319,10 @@ SHADERC_EXPORT void shaderc_compile_options_set_source_language(
SHADERC_EXPORT void shaderc_compile_options_set_generate_debug_info(
shaderc_compile_options_t options);
+// Sets the compiler mode to emit non-semantic debug information in the output.
+SHADERC_EXPORT void shaderc_compile_options_set_emit_non_semantic_debug_info(
+ shaderc_compile_options_t options);
+
// Sets the compiler optimization level to the given level. Only the last one
// takes effect if multiple calls of this function exist.
SHADERC_EXPORT void shaderc_compile_options_set_optimization_level(
--- a/libshaderc/include/shaderc/shaderc.hpp
+++ b/libshaderc/include/shaderc/shaderc.hpp
@@ -172,6 +172,12 @@ class CompileOptions {
shaderc_compile_options_set_generate_debug_info(options_);
}
+ // Sets the compiler mode to emit non-semantic debug information in the
+ // output.
+ void SetEmitNonSemanticDebugInfo() {
+ shaderc_compile_options_set_emit_non_semantic_debug_info(options_);
+ }
+
// Sets the compiler optimization level to the given level. Only the last one
// takes effect if multiple calls of this function exist.
void SetOptimizationLevel(shaderc_optimization_level level) {
--- a/libshaderc/src/shaderc.cc
+++ b/libshaderc/src/shaderc.cc
@@ -422,6 +422,11 @@ void shaderc_compile_options_set_generate_debug_info(
options->compiler.SetGenerateDebugInfo();
}
+void shaderc_compile_options_set_emit_non_semantic_debug_info(
+ shaderc_compile_options_t options) {
+ options->compiler.SetEmitNonSemanticDebugInfo();
+}
+
void shaderc_compile_options_set_optimization_level(
shaderc_compile_options_t options, shaderc_optimization_level level) {
auto opt_level = shaderc_util::Compiler::OptimizationLevel::Zero;
--- a/libshaderc_util/include/libshaderc_util/compiler.h
+++ b/libshaderc_util/include/libshaderc_util/compiler.h
@@ -195,6 +195,7 @@ class Compiler {
warnings_as_errors_(false),
suppress_warnings_(false),
generate_debug_info_(false),
+ emit_non_semantic_debug_info_(false),
enabled_opt_passes_(),
target_env_(TargetEnv::Vulkan),
target_env_version_(TargetEnvVersion::Default),
@@ -220,6 +221,10 @@ class Compiler {
// such as identifier names and line numbers.
void SetGenerateDebugInfo();
+ // Requests that the compiler emit non-semantic debug information.
+ // Requires VK_KHR_shader_non_semantic_info.
+ void SetEmitNonSemanticDebugInfo();
+
// Sets the optimization level to the given level. Only the last one takes
// effect if multiple calls of this method exist.
void SetOptimizationLevel(OptimizationLevel level);
@@ -486,6 +491,10 @@ class Compiler {
// output.
bool generate_debug_info_;
+ // When true and generate_debug_info_ is also set, generate non-semantic debug
+ // information.
+ bool emit_non_semantic_debug_info_;
+
// Optimization passes to be applied.
std::vector<PassId> enabled_opt_passes_;
--- a/libshaderc_util/src/compiler.cc
+++ b/libshaderc_util/src/compiler.cc
@@ -341,6 +341,11 @@ std::tuple<bool, std::vector<uint32_t>, size_t> Compiler::Compile(
options.generateDebugInfo = generate_debug_info_;
options.disableOptimizer = true;
options.optimizeSize = false;
+ options.emitNonSemanticShaderDebugInfo =
+ generate_debug_info_ && emit_non_semantic_debug_info_;
+ options.emitNonSemanticShaderDebugSource =
+ generate_debug_info_ && emit_non_semantic_debug_info_;
+
// Note the call to GlslangToSpv also populates compilation_output_data.
glslang::GlslangToSpv(*program.getIntermediate(used_shader_stage), spirv,
&options);
@@ -438,6 +443,10 @@ void Compiler::SetGenerateDebugInfo() {
}
}
+void Compiler::SetEmitNonSemanticDebugInfo() {
+ emit_non_semantic_debug_info_ = true;
+}
+
void Compiler::SetOptimizationLevel(Compiler::OptimizationLevel level) {
// Clear previous settings first.
enabled_opt_passes_.clear();
--- a/third_party/CMakeLists.txt
+++ b/third_party/CMakeLists.txt
@@ -20,9 +20,9 @@ set(SHADERC_TINT_DIR "${SHADERC_THIRD_PARTY_ROOT_DIR}/tint" CACHE STRING
set(SHADERC_ABSL_DIR "${SHADERC_THIRD_PARTY_ROOT_DIR}/abseil_cpp" CACHE STRING
"Location of re2 source")
-set( SKIP_GLSLANG_INSTALL ${SHADERC_SKIP_INSTALL} )
-set( SKIP_SPIRV_TOOLS_INSTALL ${SHADERC_SKIP_INSTALL} )
-set( SKIP_GOOGLETEST_INSTALL ${SHADERC_SKIP_INSTALL} )
+set( SKIP_GLSLANG_INSTALL ON )
+set( SKIP_SPIRV_TOOLS_INSTALL ON )
+set( SKIP_GOOGLETEST_INSTALL ON )
# Configure third party projects.
if(${SHADERC_ENABLE_TESTS})
@@ -64,7 +64,10 @@ if (NOT TARGET SPIRV-Tools)
add_subdirectory(${SHADERC_RE2_DIR} re2)
add_subdirectory(${SHADERC_EFFCEE_DIR} effcee)
endif()
- add_subdirectory(${SHADERC_SPIRV_TOOLS_DIR} spirv-tools)
+ set(SPIRV_SKIP_EXECUTABLES ON CACHE BOOL "Skip building SPIRV-Tools executables")
+ set(SPIRV_TOOLS_BUILD_STATIC OFF CACHE BOOL "Skip building two SPIRV-Tools libs")
+ set(SPIRV_TOOLS_LIBRARY_TYPE STATIC CACHE STRING "Build static SPIRV-Tools libs")
+ add_subdirectory(${SHADERC_SPIRV_TOOLS_DIR} spirv-tools EXCLUDE_FROM_ALL)
if (NOT "${SPIRV_SKIP_TESTS}")
if (MSVC)
if (${MSVC_VERSION} LESS 1920)
@@ -83,7 +86,7 @@ endif()
if (NOT TARGET glslang)
if (IS_DIRECTORY ${SHADERC_GLSLANG_DIR})
- add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
+ add_subdirectory(${SHADERC_GLSLANG_DIR} glslang EXCLUDE_FROM_ALL)
endif()
if (NOT TARGET glslang)
message(FATAL_ERROR "glslang was not found - required for compilation")