pcsx2/pcsx2-qt/Settings/GraphicsSettingsWidget.h

59 lines
1.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QtWidgets/QWidget>
#include "ui_GraphicsSettingsWidget.h"
enum class GSRendererType : s8;
class SettingsDialog;
class GraphicsSettingsWidget : public QWidget
{
Q_OBJECT
public:
GraphicsSettingsWidget(SettingsDialog* dialog, QWidget* parent);
~GraphicsSettingsWidget();
Q_SIGNALS:
void fullscreenModesChanged(const QStringList& modes);
private Q_SLOTS:
void onTextureFilteringChange();
void onSWTextureFilteringChange();
void onRendererChanged(int index);
void onAdapterChanged(int index);
void onTrilinearFilteringChanged();
void onGpuPaletteConversionChanged(int state);
void onFullscreenModeChanged(int index);
void onShadeBoostChanged();
void onVideoCaptureContainerChanged();
private:
GSRendererType getEffectiveRenderer() const;
void updateRendererDependentOptions();
SettingsDialog* m_dialog;
Ui::GraphicsSettingsWidget m_ui;
bool m_hardware_renderer_visible = false;
bool m_software_renderer_visible = false;
};