PCSX2 - The Playstation 2 Emulator
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cottonvibes 0bcb9cc0e3 nneeve fixed min/max FPU opcodes to be more precise when running in "Full" clamp mode.
he also cleaned up some other stuff in iFPUd.cpp

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@744 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 23:50:17 +00:00
3rdparty Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog). 2009-03-09 23:54:38 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 nneeve fixed min/max FPU opcodes to be more precise when running in "Full" clamp mode. 2009-03-10 23:50:17 +00:00
plugins Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
build.sh Fix the yuv2rgb.cpp issues, per Zeydlitz's patch in issue 100. fast_memcpy works in Linux now as of r727, so I'll leave it enabled for a while, and if it seems stable, I'll remove the switch for it, and have it permanently enabled. 2009-03-10 12:25:45 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00