pcsx2/pcsx2
arcum42 0acef23784 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
..
DebugTools Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
Docs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
IPU Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
Linux Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
RDebug Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
tinyxml Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
windows Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
x86 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
AlignedMalloc.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVD.cpp Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
CDVD.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDiso.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDiso.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDisodrv.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CDVDlib.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
COP0.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
COP0.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
COP2.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Cache.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
CdRom.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
CdRom.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Common.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Console.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Counters.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
Counters.h Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly. 2009-02-18 18:05:58 +00:00
Decode_XA.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Decode_XA.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
EEregs.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Elfheader.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Elfheader.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Exceptions.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
FPU.cpp Added Nneeve's fix for recMADDU (it was using the IMUL instruction which would have produced potentially incorrect results in rare cases). 2009-02-19 09:59:02 +00:00
FPU2.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
FiFo.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
GS.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
GS.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Gif.cpp Modified the GIF and SPR in my wierd backward dma way :P should resolve problems with the Avatar games, 24 videos and hopefully anything else which has broken due to recent changes. 2009-02-25 19:31:26 +00:00
Hw.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Hw.h Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
HwRead.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
HwWrite.cpp Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00
Interpreter.cpp Minor Optimization: Added Const support to Vtlb's Load and Store implementations. 2009-02-27 06:40:05 +00:00
IopBios.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
IopBios.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopBios2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopCounters.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopCounters.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopDma.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
IopDma.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopHw.cpp Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00
IopHw.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
IopMem.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
IopMem.h IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
IopSio2.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
IopSio2.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
MMI.cpp Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MTGS.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Makefile.am Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
Mdec.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Mdec.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
MemcpyFast.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Memory.cpp Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
Memory.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
MemoryCard.cpp Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MemoryCard.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
MemoryVM.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Misc.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Misc.h Ico gamefix not needed anymore. 2009-02-25 15:07:09 +00:00
Patch.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
Patch.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
PathUtils.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Paths.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Plugins.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Plugins.h Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle). 2009-02-21 10:39:18 +00:00
PrecompiledHeader.cpp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
PrecompiledHeader.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
PsxCommon.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
R3000A.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R3000A.h Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
R3000AInterpreter.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
R3000AOpcodeTables.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
R5900.cpp Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
R5900.h Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
R5900OpcodeImpl.cpp Damnit. LWR() is a pita. 2009-02-25 19:29:32 +00:00
R5900OpcodeTables.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
R5900OpcodeTables.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
RedtapeWindows.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
SPR.cpp Fix for my earlier mistake causing green blocks on videos, remind me its never good to alter memory that you arent suppose to alter ^_^ 2009-02-26 11:39:55 +00:00
SPR.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SafeArray.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
SamplProf.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
SaveState.cpp Added some more relevant persistent state vars from the GIF to the savestates. There's still a known bug in the IPU's savestate however, so saving/loading while FMVs are playing could result in bad states (not sure when the bug started, and it could be very old, only noticed it today) 2009-02-20 00:39:58 +00:00
SaveState.h Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Sif.cpp IOP Fixes/Optimizations: 2009-02-27 18:12:59 +00:00
Sif.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sifcmd.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Sio.cpp Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
Sio.h New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do. 2009-02-19 09:51:21 +00:00
SourceLog.cpp Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
Stats.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Stats.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
StringUtils.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
System.cpp Lots of work from tmkk. This update adds recompiling for several MMI opcodes, fixes bugs and adds SSSE3 detection. 2009-02-17 23:29:47 +00:00
System.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
ThreadTools.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
Threading.h Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
VU.h Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
VU0.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU0microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1micro.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VU1microInterp.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUflags.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicro.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUmicroMem.cpp Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
VUops.cpp Tmkk managed to fix a huge hack in the superVU delay slot handling. 2009-02-19 15:56:07 +00:00
VUops.h Updated the Copyright to reflect the passing of another year. :) 2009-02-15 23:23:46 +00:00
Vif.cpp New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus. 2009-02-25 01:36:06 +00:00
Vif.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
VifDma.cpp Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
VifDma.h Added several important variables to the VIFdma savestate, relating to it's SSE unpacker; which should make the gifdone savestate hack obsolete (it broke savestates for most FMVs and some games). Seeing how important the unpacker tables are, it's a miracle VIFdma ever recovered from a savestate without them ;) 2009-02-19 22:48:05 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
build.sh Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
cheatscpp.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
configure.ac Linux: Get the main program compiling again. I'll work on the plugins later. 2009-02-24 13:10:59 +00:00
depcomp Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
install-sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
missing Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
mkinstalldirs Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsxAbout.bmp Updated logo to remove the "Playground" stamp :) Welcome aboard guys! 2009-02-06 22:16:40 +00:00
vssprintf.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
vtlb.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00
vtlb.h Minor Optimization: Added Const support to Vtlb's Load and Store implementations. 2009-02-27 06:40:05 +00:00
xmlpatchloader.cpp Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason." 2009-02-28 20:55:53 +00:00