mirror of https://github.com/PCSX2/pcsx2.git
230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/evtloop.h
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// Purpose: declares wxEventLoop class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id: evtloop.h 53607 2008-05-16 15:21:40Z SN $
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_EVTLOOP_H_
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#define _WX_EVTLOOP_H_
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#include "wx/utils.h"
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class WXDLLIMPEXP_FWD_CORE wxEventLoop;
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// ----------------------------------------------------------------------------
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// wxEventLoop: a GUI event loop
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxEventLoopBase
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{
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public:
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// trivial, but needed (because of wxEventLoopBase) ctor
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wxEventLoopBase() { }
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// dtor
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virtual ~wxEventLoopBase() { }
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// start the event loop, return the exit code when it is finished
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virtual int Run() = 0;
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// exit from the loop with the given exit code
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virtual void Exit(int rc = 0) = 0;
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// return true if any events are available
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virtual bool Pending() const = 0;
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// dispatch a single event, return false if we should exit from the loop
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virtual bool Dispatch() = 0;
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// return currently active (running) event loop, may be NULL
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static wxEventLoop *GetActive() { return ms_activeLoop; }
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// set currently active (running) event loop
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static void SetActive(wxEventLoop* loop) { ms_activeLoop = loop; }
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// is this event loop running now?
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//
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// notice that even if this event loop hasn't terminated yet but has just
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// spawned a nested (e.g. modal) event loop, this would return false
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bool IsRunning() const;
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protected:
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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virtual void OnExit() { }
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// the pointer to currently active loop
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static wxEventLoop *ms_activeLoop;
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DECLARE_NO_COPY_CLASS(wxEventLoopBase)
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};
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#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
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// this class can be used to implement a standard event loop logic using
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// Pending() and Dispatch()
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//
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// it also handles idle processing automatically
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class WXDLLEXPORT wxEventLoopManual : public wxEventLoopBase
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{
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public:
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wxEventLoopManual();
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int Run();
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void Exit(int rc = 0);
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protected:
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (called from Exit())
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virtual void WakeUp() = 0;
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// may be overridden to perform some action at the start of each new event
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// loop iteration
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virtual void OnNextIteration() { }
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// the loop exit code
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int m_exitcode;
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// should we exit the loop?
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bool m_shouldExit;
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};
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#endif // platforms using "manual" loop
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// we're moving away from old m_impl wxEventLoop model as otherwise the user
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// code doesn't have access to platform-specific wxEventLoop methods and this
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// can sometimes be very useful (e.g. under MSW this is necessary for
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// integration with MFC) but currently this is done for MSW only, other ports
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// should follow a.s.a.p.
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#if defined(__WXPALMOS__)
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#include "wx/palmos/evtloop.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/evtloop.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/evtloop.h"
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#elif defined(__WXDFB__)
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#include "wx/dfb/evtloop.h"
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#else // other platform
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class WXDLLEXPORT wxEventLoopImpl;
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class WXDLLEXPORT wxEventLoop : public wxEventLoopBase
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{
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public:
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wxEventLoop() { m_impl = NULL; }
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virtual ~wxEventLoop();
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virtual int Run();
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virtual void Exit(int rc = 0);
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virtual bool Pending() const;
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virtual bool Dispatch();
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protected:
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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DECLARE_NO_COPY_CLASS(wxEventLoop)
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};
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#endif // platforms
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inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
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// ----------------------------------------------------------------------------
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// wxModalEventLoop
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// ----------------------------------------------------------------------------
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// this is a naive generic implementation which uses wxWindowDisabler to
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// implement modality, we will surely need platform-specific implementations
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// too, this generic implementation is here only temporarily to see how it
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// works
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class WXDLLEXPORT wxModalEventLoop : public wxEventLoop
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{
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public:
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wxModalEventLoop(wxWindow *winModal)
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{
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m_windowDisabler = new wxWindowDisabler(winModal);
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}
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protected:
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virtual void OnExit()
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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wxEventLoop::OnExit();
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}
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private:
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wxWindowDisabler *m_windowDisabler;
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};
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// ----------------------------------------------------------------------------
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// wxEventLoopActivator: helper class for wxEventLoop implementations
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// ----------------------------------------------------------------------------
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor, this is especially useful in presence of
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// exceptions but is more tidy even when we don't use them
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class wxEventLoopActivator
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{
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public:
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wxEventLoopActivator(wxEventLoop *evtLoop)
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{
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m_evtLoopOld = wxEventLoop::GetActive();
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wxEventLoop::SetActive(evtLoop);
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}
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~wxEventLoopActivator()
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{
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// restore the previously active event loop
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wxEventLoop::SetActive(m_evtLoopOld);
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}
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private:
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wxEventLoop *m_evtLoopOld;
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};
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#if wxABI_VERSION >= 20808
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class wxEventLoopGuarantor
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{
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public:
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wxEventLoopGuarantor()
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{
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m_evtLoopNew = NULL;
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if (!wxEventLoop::GetActive())
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{
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m_evtLoopNew = new wxEventLoop;
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wxEventLoop::SetActive(m_evtLoopNew);
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}
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}
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~wxEventLoopGuarantor()
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{
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if (m_evtLoopNew)
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{
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wxEventLoop::SetActive(NULL);
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delete m_evtLoopNew;
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}
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}
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private:
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wxEventLoop *m_evtLoopNew;
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};
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#endif // wxABI_VERSION >= 20805
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#endif // _WX_EVTLOOP_H_
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