mirror of https://github.com/PCSX2/pcsx2.git
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#pragma once
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#include "Pcsx2Defs.h"
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#include <optional>
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/// Contains the information required to create a graphics context in a window.
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struct WindowInfo
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{
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enum class Type
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{
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Surfaceless,
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Win32,
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X11,
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Wayland,
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MacOS
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};
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/// The type of the surface. Surfaceless indicates it will not be displayed on screen at all.
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Type type = Type::Surfaceless;
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/// Connection to the display server. On most platforms except X11/Wayland, this is implicit and null.
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void* display_connection = nullptr;
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/// Abstract handle to the window. This depends on the surface type.
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void* window_handle = nullptr;
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/// For platforms where a separate surface/layer handle is needed, it is stored here (e.g. MacOS).
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void* surface_handle = nullptr;
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/// Width of the surface in pixels.
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u32 surface_width = 0;
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/// Height of the surface in pixels.
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u32 surface_height = 0;
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/// DPI scale for the surface.
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float surface_scale = 1.0f;
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/// Refresh rate of the surface, if available.
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float surface_refresh_rate = 0.0f;
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/// Returns the host's refresh rate for the given window, if available.
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static std::optional<float> QueryRefreshRateForWindow(const WindowInfo& wi);
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};
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