pcsx2/pcsx2/SafeArray.h

255 lines
7.4 KiB
C++

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2008 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SAFEARRAY_H__
#define __SAFEARRAY_H__
#include "MemcpyFast.h"
extern void* __fastcall pcsx2_aligned_malloc(size_t size, size_t align);
extern void* __fastcall pcsx2_aligned_realloc(void* handle, size_t size, size_t align);
extern void pcsx2_aligned_free(void* pmem);
// aligned_malloc: Implement/declare linux equivalents here!
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
# define _aligned_malloc pcsx2_aligned_malloc
# define _aligned_free pcsx2_aligned_free
# define _aligned_realloc pcsx2_aligned_realloc
#endif
//////////////////////////////////////////////////////////////
// Safe deallocation macros -- always check pointer validity (non-null)
// and set pointer to null on deallocation.
#define safe_delete( ptr ) \
if( ptr != NULL ) { \
delete ptr; \
ptr = NULL; \
}
#define safe_delete_array( ptr ) \
if( ptr != NULL ) { \
delete[] ptr; \
ptr = NULL; \
}
#define safe_free( ptr ) \
if( ptr != NULL ) { \
free( ptr ); \
ptr = NULL; \
}
#define safe_aligned_free( ptr ) \
if( ptr != NULL ) { \
_aligned_free( ptr ); \
ptr = NULL; \
}
#define SafeSysMunmap( ptr, size ) \
if( ptr != NULL ) { \
SysMunmap( (uptr)ptr, size ); \
ptr = NULL; \
}
//////////////////////////////////////////////////////////////////
// Handy little class for allocating a resizable memory block, complete with
// exception-based error handling and automatic cleanup.
template< typename T >
class MemoryAlloc : public NoncopyableObject
{
public:
static const int DefaultChunkSize = 0x1000 * sizeof(T);
public:
const std::string Name; // user-assigned block name
int ChunkSize;
protected:
T* m_ptr;
int m_size; // size of the allocation of memory
const static std::string m_str_Unnamed;
protected:
// Internal contructor for use by derrived classes. This allws a derrived class to
// use its own memory allocation (with an aligned memory, for example).
// Throws:
// Exception::OutOfMemory if the allocated_mem pointr is NULL.
explicit MemoryAlloc( const std::string& name, T* allocated_mem, int initSize ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( allocated_mem )
, m_size( initSize )
{
if( m_ptr == NULL )
throw Exception::OutOfMemory();
}
virtual T* _virtual_realloc( int newsize )
{
return (T*)realloc( m_ptr, newsize * sizeof(T) );
}
public:
virtual ~MemoryAlloc()
{
safe_free( m_ptr );
}
explicit MemoryAlloc( const std::string& name="Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( NULL )
, m_size( 0 )
{
}
explicit MemoryAlloc( int initialSize, const std::string& name="Unnamed" ) :
Name( name )
, ChunkSize( DefaultChunkSize )
, m_ptr( (T*)malloc( initialSize * sizeof(T) ) )
, m_size( initialSize )
{
if( m_ptr == NULL )
throw Exception::OutOfMemory();
}
// Returns the size of the memory allocation, as according to the array type.
int GetLength() const { return m_size; }
// Returns the size of the memory allocation in bytes.
int GetSizeInBytes() const { return m_size * sizeof(T); }
// Ensures that the allocation is large enough to fit data of the
// amount requested. The memory allocation is not resized smaller.
void MakeRoomFor( int blockSize )
{
std::string temp;
if( blockSize > m_size )
{
const uint newalloc = blockSize + ChunkSize;
m_ptr = _virtual_realloc( newalloc );
if( m_ptr == NULL )
{
throw Exception::OutOfMemory(
"Out-of-memory on block re-allocation. "
"Old size: " + to_string( m_size ) + " bytes, "
"New size: " + to_string( newalloc ) + " bytes"
);
}
m_size = newalloc;
}
}
// Gets a pointer to the requested allocation index.
// DevBuilds : Throws std::out_of_range() if the index is invalid.
T *GetPtr( uint idx=0 ) { return _getPtr( idx ); }
const T *GetPtr( uint idx=0 ) const { return _getPtr( idx ); }
// Gets an element of this memory allocation much as if it were an array.
// DevBuilds : Throws std::out_of_range() if the index is invalid.
T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
virtual MemoryAlloc<T>* Clone() const
{
MemoryAlloc<T>* retval = new MemoryAlloc<T>( m_size );
memcpy_fast( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
return retval;
}
protected:
// A safe array index fetcher. Throws an exception if the array index
// is outside the bounds of the array.
// Performance Considerations: This function adds quite a bit of overhead
// to array indexing and thus should be done infrequently if used in
// time-critical situations. Indead of using it from inside loops, cache
// the pointer into a local variable and use stad (unsafe) C indexes.
T* _getPtr( uint i ) const
{
#ifdef PCSX2_DEVBUILD
if( i >= (uint)m_size )
{
throw Exception::IndexBoundsFault(
"Index out of bounds on MemoryAlloc: " + Name +
" (index=" + to_string(i) +
", size=" + to_string(m_size) + ")"
);
}
#endif
return &m_ptr[i];
}
};
//////////////////////////////////////////////////////////////////
// Handy little class for allocating a resizable memory block, complete with
// exception-based error handling and automatic cleanup.
// This one supports aligned data allocations too!
template< typename T, uint Alignment >
class SafeAlignedArray : public MemoryAlloc<T>
{
protected:
T* _virtual_realloc( int newsize )
{
return (T*)_aligned_realloc( this->m_ptr, newsize * sizeof(T), Alignment );
}
// Appends "(align: xx)" to the name of the allocation in devel builds.
// Maybe useful,maybe not... no harm in atatching it. :D
string _getName( const string& src )
{
#ifdef PCSX2_DEVBUILD
return src + "(align:" + to_string(Alignment) + ")";
#endif
return src;
}
public:
virtual ~SafeAlignedArray()
{
safe_aligned_free( this->m_ptr );
// mptr is set to null, so the parent class's destructor won't re-free it.
}
explicit SafeAlignedArray( const std::string& name="Unnamed" ) :
MemoryAlloc<T>::MemoryAlloc( name )
{
}
explicit SafeAlignedArray( int initialSize, const std::string& name="Unnamed" ) :
MemoryAlloc<T>::MemoryAlloc(
_getName(name),
(T*)_aligned_malloc( initialSize * sizeof(T), Alignment ),
initialSize
)
{
}
virtual SafeAlignedArray<T,Alignment>* Clone() const
{
SafeAlignedArray<T,Alignment>* retval = new SafeAlignedArray<T,Alignment>( this->m_size );
memcpy_fast( retval->GetPtr(), this->m_ptr, sizeof(T) * this->m_size );
return retval;
}
};
#endif