mirror of https://github.com/PCSX2/pcsx2.git
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* ix86 public header v0.9.1
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*
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* Original Authors (v0.6.2 and prior):
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* linuzappz <linuzappz@pcsx.net>
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* alexey silinov
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* goldfinger
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* zerofrog(@gmail.com)
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*
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* Authors of v0.9.1:
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* Jake.Stine(@gmail.com)
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* cottonvibes(@gmail.com)
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* sudonim(1@gmail.com)
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*/
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// PCSX2's New C++ Emitter
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// --------------------------------------------------------------------------------------
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// To use it just include the x86Emitter namespace into your file/class/function off choice.
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//
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// This header file is intended for use by public code. It includes the appropriate
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// inlines and class definitions for efficient codegen. (code internal to the emitter
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// should usually use ix86_internal.h instead, and manually include the
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// ix86_inlines.inl file when it is known that inlining of ModSib functions are
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// wanted).
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//
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#pragma once
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#include "common/emitter/x86types.h"
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#include "common/emitter/tools.h"
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#include "common/emitter/instructions.h"
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// Including legacy items for now, but these should be removed eventually,
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// once most code is no longer dependent on them.
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#include "common/emitter/legacy_types.h"
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#include "common/emitter/legacy_instructions.h"
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