mirror of https://github.com/PCSX2/pcsx2.git
233 lines
6.4 KiB
C++
233 lines
6.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2014 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if defined(__APPLE__)
|
|
|
|
#include <sched.h>
|
|
#include <pthread.h>
|
|
#include <unistd.h>
|
|
#include <mach/mach_init.h>
|
|
#include <mach/thread_act.h>
|
|
#include <mach/mach_port.h>
|
|
|
|
#include "common/PrecompiledHeader.h"
|
|
#include "common/Threading.h"
|
|
#include "common/Assertions.h"
|
|
|
|
// Note: assuming multicore is safer because it forces the interlocked routines to use
|
|
// the LOCK prefix. The prefix works on single core CPUs fine (but is slow), but not
|
|
// having the LOCK prefix is very bad indeed.
|
|
|
|
__forceinline void Threading::Timeslice()
|
|
{
|
|
sched_yield();
|
|
}
|
|
|
|
// For use in spin/wait loops, acts as a hint to Intel CPUs and should, in theory
|
|
// improve performance and reduce cpu power consumption.
|
|
__forceinline void Threading::SpinWait()
|
|
{
|
|
// If this doesn't compile you can just comment it out (it only serves as a
|
|
// performance hint and isn't required).
|
|
__asm__("pause");
|
|
}
|
|
|
|
__forceinline void Threading::EnableHiresScheduler()
|
|
{
|
|
// Darwin has customizable schedulers, see xnu/osfmk/man. Not
|
|
// implemented yet though (and not sure if useful for pcsx2).
|
|
}
|
|
|
|
__forceinline void Threading::DisableHiresScheduler()
|
|
{
|
|
// see EnableHiresScheduler()
|
|
}
|
|
|
|
// Just like on Windows, this is not really the number of ticks per second,
|
|
// but just a factor by which one has to divide GetThreadCpuTime() or
|
|
// pxThread::GetCpuTime() if one wants to receive a value in seconds. NOTE:
|
|
// doing this will of course yield precision loss.
|
|
u64 Threading::GetThreadTicksPerSecond()
|
|
{
|
|
return 1000000; // the *CpuTime() functions return values in microseconds
|
|
}
|
|
|
|
// gets the CPU time used by the current thread (both system and user), in
|
|
// microseconds, returns 0 on failure
|
|
static u64 getthreadtime(thread_port_t thread)
|
|
{
|
|
mach_msg_type_number_t count = THREAD_BASIC_INFO_COUNT;
|
|
thread_basic_info_data_t info;
|
|
|
|
kern_return_t kr = thread_info(thread, THREAD_BASIC_INFO,
|
|
(thread_info_t)&info, &count);
|
|
if (kr != KERN_SUCCESS)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// add system and user time
|
|
return (u64)info.user_time.seconds * (u64)1e6 +
|
|
(u64)info.user_time.microseconds +
|
|
(u64)info.system_time.seconds * (u64)1e6 +
|
|
(u64)info.system_time.microseconds;
|
|
}
|
|
|
|
// Returns the current timestamp (not relative to a real world clock) in microseconds
|
|
u64 Threading::GetThreadCpuTime()
|
|
{
|
|
// we could also use mach_thread_self() and mach_port_deallocate(), but
|
|
// that calls upon mach traps (kinda like system calls). Unless I missed
|
|
// something in the COMMPAGE (like Linux vDSO) which makes overrides it
|
|
// to be user-space instead. In contract,
|
|
// pthread_mach_thread_np(pthread_self()) is entirely in user-space.
|
|
u64 us = getthreadtime(pthread_mach_thread_np(pthread_self()));
|
|
return us;
|
|
}
|
|
|
|
Threading::ThreadHandle::ThreadHandle() = default;
|
|
|
|
Threading::ThreadHandle::ThreadHandle(const ThreadHandle& handle)
|
|
: m_native_handle(handle.m_native_handle)
|
|
{
|
|
}
|
|
|
|
Threading::ThreadHandle::ThreadHandle(ThreadHandle&& handle)
|
|
: m_native_handle(handle.m_native_handle)
|
|
{
|
|
handle.m_native_handle = nullptr;
|
|
}
|
|
|
|
Threading::ThreadHandle::~ThreadHandle() = default;
|
|
|
|
Threading::ThreadHandle Threading::ThreadHandle::GetForCallingThread()
|
|
{
|
|
ThreadHandle ret;
|
|
ret.m_native_handle = pthread_self();
|
|
return ret;
|
|
}
|
|
|
|
Threading::ThreadHandle& Threading::ThreadHandle::operator=(ThreadHandle&& handle)
|
|
{
|
|
m_native_handle = handle.m_native_handle;
|
|
handle.m_native_handle = nullptr;
|
|
return *this;
|
|
}
|
|
|
|
Threading::ThreadHandle& Threading::ThreadHandle::operator=(const ThreadHandle& handle)
|
|
{
|
|
m_native_handle = handle.m_native_handle;
|
|
return *this;
|
|
}
|
|
|
|
u64 Threading::ThreadHandle::GetCPUTime() const
|
|
{
|
|
return getthreadtime(pthread_mach_thread_np((pthread_t)m_native_handle));
|
|
}
|
|
|
|
bool Threading::ThreadHandle::SetAffinity(u64 processor_mask) const
|
|
{
|
|
// Doesn't appear to be possible to set affinity.
|
|
return false;
|
|
}
|
|
|
|
Threading::Thread::Thread() = default;
|
|
|
|
Threading::Thread::Thread(Thread&& thread)
|
|
: ThreadHandle(thread)
|
|
, m_stack_size(thread.m_stack_size)
|
|
{
|
|
thread.m_stack_size = 0;
|
|
}
|
|
|
|
Threading::Thread::Thread(EntryPoint func)
|
|
: ThreadHandle()
|
|
{
|
|
if (!Start(std::move(func)))
|
|
pxFailRel("Failed to start implicitly started thread.");
|
|
}
|
|
|
|
Threading::Thread::~Thread()
|
|
{
|
|
pxAssertRel(!m_native_handle, "Thread should be detached or joined at destruction");
|
|
}
|
|
|
|
void Threading::Thread::SetStackSize(u32 size)
|
|
{
|
|
pxAssertRel(!m_native_handle, "Can't change the stack size on a started thread");
|
|
m_stack_size = size;
|
|
}
|
|
|
|
void* Threading::Thread::ThreadProc(void* param)
|
|
{
|
|
std::unique_ptr<EntryPoint> entry(static_cast<EntryPoint*>(param));
|
|
(*entry.get())();
|
|
return nullptr;
|
|
}
|
|
|
|
bool Threading::Thread::Start(EntryPoint func)
|
|
{
|
|
pxAssertRel(!m_native_handle, "Can't start an already-started thread");
|
|
|
|
std::unique_ptr<EntryPoint> func_clone(std::make_unique<EntryPoint>(std::move(func)));
|
|
|
|
pthread_attr_t attrs;
|
|
bool has_attributes = false;
|
|
|
|
if (m_stack_size != 0)
|
|
{
|
|
has_attributes = true;
|
|
pthread_attr_init(&attrs);
|
|
}
|
|
if (m_stack_size != 0)
|
|
pthread_attr_setstacksize(&attrs, m_stack_size);
|
|
|
|
pthread_t handle;
|
|
const int res = pthread_create(&handle, has_attributes ? &attrs : nullptr, ThreadProc, func_clone.get());
|
|
if (res != 0)
|
|
return false;
|
|
|
|
// thread started, it'll release the memory
|
|
m_native_handle = (void*)handle;
|
|
func_clone.release();
|
|
return true;
|
|
}
|
|
|
|
void Threading::Thread::Detach()
|
|
{
|
|
pxAssertRel(m_native_handle, "Can't detach without a thread");
|
|
pthread_detach((pthread_t)m_native_handle);
|
|
m_native_handle = nullptr;
|
|
}
|
|
|
|
void Threading::Thread::Join()
|
|
{
|
|
pxAssertRel(m_native_handle, "Can't join without a thread");
|
|
void* retval;
|
|
const int res = pthread_join((pthread_t)m_native_handle, &retval);
|
|
if (res != 0)
|
|
pxFailRel("pthread_join() for thread join failed");
|
|
|
|
m_native_handle = nullptr;
|
|
}
|
|
|
|
// name can be up to 16 bytes
|
|
void Threading::SetNameOfCurrentThread(const char* name)
|
|
{
|
|
pthread_setname_np(name);
|
|
}
|
|
|
|
#endif
|