mirror of https://github.com/PCSX2/pcsx2.git
225 lines
4.7 KiB
C++
225 lines
4.7 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRenderer.h"
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#include "GSTextureCacheSW.h"
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#include "GSDrawScanline.h"
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extern const GSVector4 g_pos_scale;
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class GSRendererSW : public GSRendererT<GSVertexSW>
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{
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protected:
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GSRasterizerList m_rl;
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GSTextureCacheSW* m_tc;
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GSVertexTrace m_vtrace;
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GSTexture* m_texture[2];
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bool m_reset;
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void Reset();
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void VSync(int field);
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void ResetDevice();
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GSTexture* GetOutput(int i);
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void Draw();
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void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r);
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void GetTextureMinMax(int w, int h, GSVector4i& r, uint32 fst);
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void GetAlphaMinMax();
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bool TryAlphaTest(uint32& fm, uint32& zm);
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void GetScanlineParam(GSScanlineParam& p, GS_PRIM_CLASS primclass);
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public:
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GSRendererSW(uint8* base, bool mt, void (*irq)(), GSDevice* dev);
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virtual ~GSRendererSW();
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template<uint32 prim, uint32 tme, uint32 fst>
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void VertexKick(bool skip)
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{
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const GSDrawingContext* context = m_context;
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GSVector4i xy = GSVector4i::load((int)m_v.XYZ.u32[0]);
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xy = xy.insert16<3>(m_v.FOG.F);
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xy = xy.upl16();
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xy -= context->XYOFFSET;
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GSVertexSW v;
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v.p = GSVector4(xy) * g_pos_scale;
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v.c = GSVector4(GSVector4i::load((int)m_v.RGBAQ.u32[0]).u8to32() << 7);
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if(tme)
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{
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float q;
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if(fst)
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{
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v.t = GSVector4(((GSVector4i)m_v.UV).upl16() << (16 - 4));
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q = 1.0f;
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}
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else
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{
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v.t = GSVector4(m_v.ST.S, m_v.ST.T);
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v.t *= GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH);
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q = m_v.RGBAQ.Q;
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}
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v.t = v.t.xyxy(GSVector4::load(q));
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}
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GSVertexSW& dst = m_vl.AddTail();
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dst = v;
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dst.p.z = (float)min(m_v.XYZ.Z, 0xffffff00); // max value which can survive the uint32 => float => uint32 conversion
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int count = 0;
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if(GSVertexSW* v = DrawingKick<prim>(skip, count))
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{
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if(!m_dump)
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{
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GSVector4 pmin, pmax;
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switch(prim)
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{
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case GS_POINTLIST:
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pmin = v[0].p;
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pmax = v[0].p;
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break;
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case GS_LINELIST:
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case GS_LINESTRIP:
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case GS_SPRITE:
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pmin = v[0].p.minv(v[1].p);
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pmax = v[0].p.maxv(v[1].p);
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break;
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case GS_TRIANGLELIST:
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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pmin = v[0].p.minv(v[1].p).minv(v[2].p);
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pmax = v[0].p.maxv(v[1].p).maxv(v[2].p);
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break;
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}
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GSVector4 scissor = context->scissor.ex;
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GSVector4 test = (pmax < scissor) | (pmin > scissor.zwxy());
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switch(prim)
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{
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case GS_TRIANGLELIST:
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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case GS_SPRITE:
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test |= pmin.ceil() == pmax.ceil();
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break;
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}
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switch(prim)
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{
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case GS_TRIANGLELIST:
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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// are in line or just two of them are the same (cross product == 0)
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GSVector4 tmp = (v[1].p - v[0].p) * (v[2].p - v[0].p).yxwz();
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test |= tmp == tmp.yxwz();
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break;
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}
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if(test.mask() & 3)
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{
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return;
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}
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}
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switch(prim)
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{
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case GS_POINTLIST:
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break;
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case GS_LINELIST:
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case GS_LINESTRIP:
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if(PRIM->IIP == 0) {v[0].c = v[1].c;}
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break;
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case GS_TRIANGLELIST:
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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if(PRIM->IIP == 0) {v[0].c = v[2].c; v[1].c = v[2].c;}
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break;
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case GS_SPRITE:
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break;
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}
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if(m_count < 30 && m_count >= 3)
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{
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GSVertexSW* v = &m_vertices[m_count - 3];
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int tl = 0;
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int br = 0;
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bool isquad = false;
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switch(prim)
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{
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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case GS_TRIANGLELIST:
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isquad = GSVertexSW::IsQuad(v, tl, br);
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break;
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}
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if(isquad)
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{
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m_count -= 3;
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if(m_count > 0)
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{
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tl += m_count;
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br += m_count;
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Flush();
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}
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if(tl != 0) m_vertices[0] = m_vertices[tl];
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if(br != 1) m_vertices[1] = m_vertices[br];
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m_count = 2;
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uint32 tmp = PRIM->PRIM;
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PRIM->PRIM = GS_SPRITE;
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Flush();
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PRIM->PRIM = tmp;
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m_perfmon.Put(GSPerfMon::Quad, 1);
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return;
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}
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}
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m_count += count;
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}
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}
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};
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