pcsx2/common/include/x86emitter/tools.h

127 lines
3.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "x86emitter.h"
// this is all that needs to be called and will fill up the below structs
extern void cpudetectInit();
// --------------------------------------------------------------------------------------
struct x86CPU_INFO
// --------------------------------------------------------------------------------------
{
u32 FamilyID; // Processor Family
u32 Model; // Processor Model
u32 TypeID; // Processor Type
u32 StepID; // Stepping ID
u32 Flags; // Feature Flags
u32 Flags2; // More Feature Flags
u32 EFlags; // Extended Feature Flags
u32 EFlags2; // Extended Feature Flags pg2
u32 PhysicalCores;
u32 LogicalCores;
char VendorName[16]; // Vendor/Creator ID
char TypeName[20]; // cpu type
char FamilyName[50]; // the original cpu name
// Speed - speed of cpu in mhz
// This is a rough "real" measure of the cpu speed, taken at application startup.
// Not to be considered totally accurate: Power saving CPUs and SpeedStep can skew
// results considerably.
u32 Speed;
// ----------------------------------------------------------------------------
// x86 CPU Capabilities Section (all boolean flags!)
// ----------------------------------------------------------------------------
u32 hasFloatingPointUnit:1;
u32 hasVirtual8086ModeEnhancements:1;
u32 hasDebuggingExtensions:1;
u32 hasPageSizeExtensions:1;
u32 hasTimeStampCounter:1;
u32 hasModelSpecificRegisters:1;
u32 hasPhysicalAddressExtension:1;
u32 hasCOMPXCHG8BInstruction:1;
u32 hasAdvancedProgrammableInterruptController:1;
u32 hasSEPFastSystemCall:1;
u32 hasMemoryTypeRangeRegisters:1;
u32 hasPTEGlobalFlag:1;
u32 hasMachineCheckArchitecture:1;
u32 hasConditionalMoveAndCompareInstructions:1;
u32 hasFGPageAttributeTable:1;
u32 has36bitPageSizeExtension:1;
u32 hasProcessorSerialNumber:1;
u32 hasCFLUSHInstruction:1;
u32 hasDebugStore:1;
u32 hasACPIThermalMonitorAndClockControl:1;
u32 hasMultimediaExtensions:1;
u32 hasFastStreamingSIMDExtensionsSaveRestore:1;
u32 hasStreamingSIMDExtensions:1;
u32 hasStreamingSIMD2Extensions:1;
u32 hasSelfSnoop:1;
u32 hasMultiThreading:1; // is TRUE for both multi-core and Hyperthreaded CPUs.
u32 hasThermalMonitor:1;
u32 hasIntel64BitArchitecture:1;
u32 hasStreamingSIMD3Extensions:1;
u32 hasSupplementalStreamingSIMD3Extensions:1;
u32 hasStreamingSIMD4Extensions:1;
u32 hasStreamingSIMD4Extensions2:1;
// AMD-specific CPU Features
u32 hasMultimediaExtensionsExt:1;
u32 hasAMD64BitArchitecture:1;
u32 has3DNOWInstructionExtensionsExt:1;
u32 has3DNOWInstructionExtensions:1;
u32 hasStreamingSIMD4ExtensionsA:1;
};
//////////////////////////////////////////////////////////////////////////////////////////
extern __aligned16 x86CPU_INFO x86caps;
extern bool g_EEFreezeRegs;
// when using mmx/xmm regs, use these functions.
namespace MMXRegisters
{
extern void Freeze();
extern void Thaw();
extern bool Saved();
extern __aligned16 u64 data[8];
};
namespace XMMRegisters
{
extern void Freeze();
extern void Thaw();
extern bool Saved();
extern __aligned16 u64 data[2*iREGCNT_XMM];
};
namespace Registers
{
extern void Freeze();
extern void Thaw();
extern bool Saved();
};