mirror of https://github.com/PCSX2/pcsx2.git
151 lines
5.3 KiB
C++
151 lines
5.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2009 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
// This macro is actually useful for about any and every possible application of C++
|
|
// equality operators.
|
|
#define OpEqu( field ) (field == right.field)
|
|
|
|
// Macro used for removing some of the redtape involved in defining bitfield/union helpers.
|
|
//
|
|
#define BITFIELD32() \
|
|
union { \
|
|
u32 bitset; \
|
|
struct {
|
|
|
|
#define BITFIELD_END }; };
|
|
|
|
|
|
// ----------------------------------------------------------------------------------------
|
|
// RecursionGuard - Basic protection against function recursion
|
|
// ----------------------------------------------------------------------------------------
|
|
// Thread safety note: If used in a threaded environment, you shoud use a handle to a __threadlocal
|
|
// storage variable (protects aaginst race conditions and, in *most* cases, is more desirable
|
|
// behavior as well.
|
|
//
|
|
// Rationale: wxWidgets has its own wxRecursionGuard, but it has a sloppy implementation with
|
|
// entirely unnecessary assertion checks.
|
|
//
|
|
class RecursionGuard
|
|
{
|
|
public:
|
|
int& Counter;
|
|
|
|
RecursionGuard( int& counter ) : Counter( counter )
|
|
{ ++Counter; }
|
|
|
|
virtual ~RecursionGuard() throw()
|
|
{ --Counter; }
|
|
|
|
bool IsReentrant() const { return Counter > 1; }
|
|
};
|
|
|
|
class IActionInvocation
|
|
{
|
|
public:
|
|
virtual ~IActionInvocation() throw() {}
|
|
virtual void InvokeAction()=0;
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// IDeletableObject
|
|
// --------------------------------------------------------------------------------------
|
|
// Oh the fruits and joys of multithreaded C++ coding conundrums! This class provides a way
|
|
// to be deleted from arbitraty threads, or to delete themselves (which is considered unsafe
|
|
// in C++, though it does typically work). It also gives objects a second recourse for
|
|
// doing fully virtualized cleanup, something C++ also makes impossible because of how it
|
|
// implements it's destructor hierarchy.
|
|
//
|
|
// To utilize virtual destruction, override DoDeletion() and be sure to invoke the base class
|
|
// implementation of DoDeletion().
|
|
//
|
|
// Assertions:
|
|
// This class generates an assertion of the destructor is called from anything other than
|
|
// the main/gui thread.
|
|
//
|
|
// Rationale:
|
|
// wxWidgets provides a pending deletion feature, but it's specific to wxCore (not wxBase)
|
|
// which means it requires wxApp and all that, which is bad for plugins and the possibility
|
|
// of linking PCSX2 core against a non-WX gui in the future. It's also not thread safe
|
|
// (sigh). And, finally, it requires quite a bit of red tape to implement wxObjects because
|
|
// of the wx-custom runtime type information. So I made my own.
|
|
//
|
|
class IDeletableObject
|
|
{
|
|
protected:
|
|
volatile long m_IsBeingDeleted;
|
|
|
|
public:
|
|
IDeletableObject();
|
|
virtual ~IDeletableObject() throw();
|
|
|
|
void DeleteSelf();
|
|
bool IsBeingDeleted() { return !!m_IsBeingDeleted; }
|
|
|
|
// Returns FALSE if the object is already marked for deletion, or TRUE if the app
|
|
// should schedule the object for deletion. Only schedule if TRUE is returned, otherwise
|
|
// the object could get deleted twice if two threads try to schedule it at the same time.
|
|
bool MarkForDeletion();
|
|
|
|
protected:
|
|
// This function is GUI implementation dependent! It's implemented by PCSX2's AppHost,
|
|
// but if the SysCore is being linked to another front end, you'll need to implement this
|
|
// yourself. Most GUIs have built in message pumps. If a platform lacks one then you'll
|
|
// need to implement one yourself (yay?).
|
|
virtual void DoDeletion();
|
|
};
|
|
|
|
|
|
enum PageProtectionMode
|
|
{
|
|
Protect_NoAccess = 0,
|
|
Protect_ReadOnly,
|
|
Protect_ReadWrite
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// HostSys
|
|
// --------------------------------------------------------------------------------------
|
|
// (this namespace name sucks, and is a throw-back to an older attempt to make things cross
|
|
// platform prior to wxWidgets .. it should prolly be removed -- air)
|
|
namespace HostSys
|
|
{
|
|
// Maps a block of memory for use as a recompiled code buffer.
|
|
// The allocated block has code execution privileges.
|
|
// Returns NULL on allocation failure.
|
|
extern void *Mmap(uptr base, u32 size);
|
|
|
|
// Unmaps a block allocated by SysMmap
|
|
extern void Munmap(uptr base, u32 size);
|
|
|
|
extern void MemProtect( void* baseaddr, size_t size, PageProtectionMode mode, bool allowExecution=false );
|
|
|
|
extern void Munmap( void* base, u32 size );
|
|
|
|
template< uint size >
|
|
void MemProtectStatic( u8 (&arr)[size], PageProtectionMode mode, bool allowExecution=false )
|
|
{
|
|
MemProtect( arr, size, mode, allowExecution );
|
|
}
|
|
}
|
|
|
|
|
|
extern void InitCPUTicks();
|
|
extern u64 GetTickFrequency();
|
|
extern u64 GetCPUTicks();
|
|
|
|
extern wxString GetOSVersionString();
|