pcsx2/common
mattmenke 04b49b108e Plugin APIs: Restored pDsp, renamed to pDisplay for clarity (Though arcum42's right and about needing documentation). Renamed PADinit for psx emulator compatibility. Played around a bit with SIO api, thinking for simplicity best to just use one plugin of each type (SIO PAD/MTAP, remote, and memcard. Could even be separate types, but no real need for it). Added PADFreeze() and its friend SIOFreeze().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@779 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-14 02:12:17 +00:00
..
include Plugin APIs: Restored pDsp, renamed to pDisplay for clarity (Though arcum42's right and about needing documentation). Renamed PADinit for psx emulator compatibility. Played around a bit with SIO api, thinking for simplicity best to just use one plugin of each type (SIO PAD/MTAP, remote, and memcard. Could even be separate types, but no real need for it). Added PADFreeze() and its friend SIOFreeze(). 2009-03-14 02:12:17 +00:00
vsprops Fixed a bug in the savestate system that caused memcards to eject when they shouldn't have (had uint instead of u64 >_<). 2009-02-27 01:43:43 +00:00
svn_readme.txt Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00