mirror of https://github.com/PCSX2/pcsx2.git
100 lines
3.0 KiB
Bash
Executable File
100 lines
3.0 KiB
Bash
Executable File
#!/bin/sh -e
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2002-2011 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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# This script is a small wrapper to the PCSX2 exectuable. The purpose is to
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# 1/ launch PCSX2 from the same repository every times.
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# Rationale: There is no guarantee on the directory when PCSX2 is launched from a shortcut.
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# This behavior trigger the first time wizards everytime...
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# 2/ Change LD_LIBRARY_PATH to uses 3rdparty library
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# Rationale: It is nearly impossible to have the same library version on all systems. So the
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# easiest solution it to ship library used during the build.
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current_script=$0
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# We are already in the good directory. Allow to use "bash launch_pcsx2_linux.sh"
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if [ $current_script = "launch_pcsx2_linux.sh" ]
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then
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if [ -e "./launch_pcsx2_linux.sh" ]
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then
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current_script="./launch_pcsx2_linux.sh"
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fi
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fi
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[ $current_script = "launch_pcsx2_linux.sh" ] && \
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echo "Error the script was either directly 'called' (ie launch_pcsx2_linux.sh)" && \
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echo "Use either /absolute_path/launch_pcsx2_linux.sh or ./relative_path/launch_pcsx2_linux.sh" && exit 1;
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# Note: sh (dash on debian) does not support pushd, popd...
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# Save current directory
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PWD_old=$PWD
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# Go to the script directory
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cd `dirname $current_script`
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# Allow to ship .so library with the build to avoid version issue
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if [ -e 3rdPartyLibs ]
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then
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if [ -z $LD_LIBRARY_PATH ]
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then
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OLD_LD_LIBRARY_PATH=""
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export LD_LIBRARY_PATH="./3rdPartyLibs"
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else
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OLD_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
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export LD_LIBRARY_PATH="./3rdPartyLibs:$LD_LIBRARY_PATH"
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fi
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fi
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# Test plugin depencencies
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if [ -x `which ldd` ]
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then
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for plugin in `find plugins -iname "lib*.so"`
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do
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if [ `ldd $plugin | grep -c found` != 0 ]
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then
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echo "ERROR the plugin ($plugin) miss some dependencies"
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echo " `ldd $plugin | grep found`"
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echo ""
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fi
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done
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fi
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# Launch PCSX2
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if [ -x "pcsx2" ]
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then
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./pcsx2 $@
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elif [ -x "pcsx2-dev" ]
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then
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./pcsx2-dev $@
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elif [ -x "pcsx2-dbg" ]
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then
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./pcsx2-dbg $@
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else
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echo "Error PCSX2 not found"
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echo "Maybe the script was directly 'called'"
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echo "Use either /absolute_path/launch_pcsx2_linux.sh or ./relative_path/launch_pcsx2_linux.sh"
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exit 1
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fi
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# Be a good citizen. Restore the shell context
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cd $PWD_old
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if [ -z $OLD_LD_LIBRARY_PATH ]
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then
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unset LD_LIBRARY_PATH
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else
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export LD_LIBRARY_PATH="$OLD_LD_LIBRARY_PATH"
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fi
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